Perfectly Balanced Strike: Difference between revisions

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Automated cleanup.
(Created page with "{{WeaponActionPage|description=Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.|weapons=Belm|damage=1d8|damage type=Bludgeoning|attack roll=Y|recharge=Per turn|range=weapon}}")
 
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{{WeaponActionPage|description=Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.|weapons=Belm|damage=1d8|damage type=Bludgeoning|attack roll=Y|recharge=Per turn|range=weapon}}
{{Weapon action page
|image=Dueller's Enthusiasm.webp
|controller icon=Dueller's Enthusiasm Icon.webp
|icon=Dueller's Enthusiasm Unfaded Icon.webp
|description=Send Belm snaking out with an adder's speed, the very exemplar of swiftness embodied in steel.
|weapons=Belm
|damage=weapon
|damage type=weapon
|attack roll=Y
|recharge=Per turn
|range=weapon
|cost = bonus
}}
 
==Notes==
* Variation of [[Dueller's Enthusiasm]] that allows you to make an "offhand-like" attack with Belm while it is in your main hand. The difference is that there are no restrictions on [[Belm]]'s variation - Shields and offhand weapons don't disable the weapon action.
* When Belm is equipped in the offhand, Perfectly Balanced Strike functions as an additional main-hand weapon attack. This attack uses all the stats and on-hit effects of the equipped main-hand weapon including adding your Ability Modifier to the damage without the need of [[Two-Weapon Fighting]]. This effect mimics how additional attacks worked in Baldur's Gate 1 and 2 which used AD&D (i.e. 2e) rules.

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