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203 bytes added ,  24 April
added note that is a bit more explicit about the duration
m (updated tense in notes for ea)
(added note that is a bit more explicit about the duration)
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{{SpellPage
{{SpellPage
| name = Hex
| name = Hex
| image = Hex Icon.png
| image = Hex.webp
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| ritual =
| ritual =  
| classes = Warlock
| classes = Warlock
| class learns at level 1 = Warlock
| class learns at level 1 = Warlock
| class learns at level 2 =
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| races =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| race learns at level 1 =
| races =  
| race learns at level 2 =
| race learns at level 1 =  
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.  
| race learns at level 2 =  
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.
| granted by feats = Magic Initiate: Warlock
| summary = This spell allows spellcasters to put a curse on a creature and deal additional Necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check.
| description = Make your attacks deal an additional {{DamageText|1d6|Necrotic}} {{DamageColor|Necrotic|damage}} damage <sup>''[sic]''</sup> to the target and give it {{Disadvantage}} on [[Ability Check|Checks]] on an [[Ability Scores|Ability]] of your choosing.


If the target dies before the spell ends, you can use a [[Bonus Action]] to Hex a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
If the target dies before the spell ends, you can {{SAI|Reapply Hex}} to a new creature without expending a [[Spells#Spell_Slots|Spell Slot]].
 
| cost = bonus, spell1
Variants:
| attack roll =  
* {{IconLink|size=28|Hex Strength Icon.png|Hex (Strength)}}
| damage = 1d6
* {{IconLink|size=28|Hex Dexterity Icon.png|Hex (Dexterity)}}
| damage modifier =  
* {{IconLink|size=28|Hex Constitution Icon.png|Hex (Constitution)}}
| damage type = Necrotic
* {{IconLink|size=28|Hex Intelligence Icon.png|Hex (Intelligence)}}
| damage con = yes
* {{IconLink|size=28|Hex Wisdom Icon.png|Hex (Wisdom)}}
| damage per =  
* {{IconLink|size=28|Hex Charisma Icon.png|Hex (Charisma)}}
| extra damage =  
 
If the target dies before spell's duration ends, gain:
* {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
| action type = bonus
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage per =  
| extra damage save effect =
| extra damage per =
| concentration = yes
| concentration = yes
| range = ranged
| range = ranged
| range m =
| aoe =  
| range ft =
| aoe m =  
| aoe =
| aoe ft =  
| aoe m =
| condition =  
| aoe ft =
| condition duration =  
| condition =
| condition save =  
| condition duration =
| area =  
| condition save =
| area category =  
| area =
| area shape =  
| area category =
| area range m =  
| area shape =
| area range ft =  
| area range m =
| area duration =  
| area range ft =
| area turn start damage =  
| area duration =
| area turn start damage type =  
| area turn start damage =
| area turn start damage save =  
| area turn start damage type =
| area turn start damage save effect =  
| area turn start damage save =
| area turn end damage =  
| area turn start damage save effect =
| area turn end damage type =  
| area turn end damage =
| area turn end damage save =  
| area turn end damage type =
| area turn end damage save effect =  
| area turn end damage save =
| area condition =  
| area turn end damage save effect =
| area condition 2 =  
| area condition =
| area condition 3 =  
| area condition 2 =
| area condition 4 =  
| area condition 3 =
| variants = Hex (Strength),Hex (Dexterity),Hex (Constitution),Hex (Intelligence),Hex (Wisdom),Hex (Charisma)
| area condition 4 =
| higher levels =  
| higher levels =
| notes = * If the target dies before spell's duration ends, gain {{IconLink|size=28|Reapply Hex Icon.png|Reapply Hex}}
| notes = * '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
* Unlike the tabletop version, this spell lasts until the caster's concentration is broken.
* '''Hex''' damage is applied multiple times for multiple successful {{Attack Roll}}s. Example scenarios:
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 1 Warlock casts {{SAI|Eldritch Blast}} and hits the target: additional {{DamageText|1d6|Necrotic}}.
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 5 Warlock casts {{SAI|Eldritch Blast}} and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice.
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 3 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times.
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
** Level 5 Warlock casts {{SAI|Scorching Ray}} and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times.
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios:
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Magic Missile}} (which does not require [[Attack Roll]]s): no additional damage from '''Hex'''.
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
** Warlock casts {{SAI|Fireball}} (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
* Clarification: The in-game description says it grants 'Disadvantage on an Ability of your choosing', but it only applies to Checks, not all rolls utilising that Ability: the target still rolls normally on Saving Throws and Attack rolls.
* In Early Access Patch 9, there was a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SAI|Agonising Blast}}, which caused '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage would be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage.
| video =
* Hex has two incantations: '''Te Exsecro''', Latin for "I curse you", and '''Maledictus''', Latin for "speak ill of/abuse".
| video =  
}}
}}
[[Category:Recastable spells]]
== External links ==
* {{FRWiki|Hex|long}}
[[Category:Sources of Necrotic damage]]
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