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[[Main Page]] > [[Equipment]] > [[Equipment#Armors, Clothing and Shields|Armors]] > [[Armor]]
{{PageSeo
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| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
'''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies.  
| image = Helldusk Armour Icon.png
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


== Armor Proficiency ==
== Categories of armour ==
People who trained to fight while wearing armors can use them effectively in combat.
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


Wearing armor without proficiency will impose [[Disadvantage]] on every [[Checks|Ability Check]], [[Saving Throws|Saving Throw]], [[Attack Rolls|Attack Roll]], you also can not cast [[Spell]]s.
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


Each class has proficiency with specific types of armor. Some classes such as [[Sorcerer]] and [[Wizard]] have no armor proficiency.
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


== Type Of Armors ==
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
There are three types of armor: '''Light Armor''', '''Medium Armor''' and '''Heavy Armor'''.


=== Light Armor ===
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
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[[File:Light Armors Icon.png|frameless|40px]] '''Light Armor''' provides protection without sacrificing mobility.


When wearing '''Light Armor''', your [[Armour Class]] is equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]].
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


All classes with '''Light Armor Proficiency''' at level 1:
Similarly to other armour, shields require the wearer to have proficiency with shields.
* [[Barbarian]]
* [[Bard]]
* [[Cleric]]
* [[Druid]] (Limited to non-metal armors)
* [[Fighter]]
* [[Paladin]]
* [[Ranger]]
* [[Rogue]]
* [[Warlock]]


==== List Of Light Armors ====
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.


* [[File:Faded Drow Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Faded Drow Studded Leather Armour]]
=== Sources of armour proficiency ===
* [[File:Drow Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Drow Studded Leather Armour]]
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].
* [[File:Druid Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Druid Leather Armour]]
* [[File:Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Leather Armour]]
* [[File:Padded Armour Icon.png|frameless|upright=0.1|link=]] [[Padded Armour]]
* [[File:Broken Padded Armour Icon.png|frameless|upright=0.1|link=]] [[Broken Padded Armour]]
* [[File:Studded Leather Armour Icon.png|frameless|upright=0.1|link=]] [[Studded Leather Armour]]
* [[File:Leather Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Leather Armour +1| <span style="color:limegreen"> Leather Armour +1</span>]]
* [[File:Studded Leather Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Studded Leather Armour +1| <span style="color:limegreen"> Studded Leather Armour +1</span>]]


=== Medium Armor ===
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
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: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


[[File:Medium Armors Icon.png|frameless|40px]] '''Medium Armor''' provides more protection than '''Light Armors''', but they hinder mobility.
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.


When wearing '''Medium Armor''', your [[Armour Class]] is equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]] (Max of 2).
== List of light armour ==
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


*Taking the “Moderately Armoured” [[Character Creation#Feats|Feats]] can grant you Proficiency with Medium Armors and [[Shield|Shields]]
== List of medium armour ==
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


All classes with '''Medium Armor Proficiency''' at level 1:
== List of heavy armour ==
* [[Barbarian]]
{{ArmourTableHeader}}
* [[Cleric]]
{{#cargo_query: tables = equipment
* [[Druid]] (Limited to non-metal armors)
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
* [[Fighter]]
| order by = rarity_order, name
* [[Paladin]]
| where = type = "Heavy Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


==== List Of Medium Armors ====
== Legacy content ==
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}


* [[File:Chain Shirt Icon.png|frameless|upright=0.1|link=]] [[Chain Shirt]]
{{NavGameplay}}
* [[File:Githyanki Half Plate Icon.png|frameless|upright=0.1|link=]] [[Githyanki Half Plate]]
[[Category:Equipment]]
* [[File:Hide Armour Icon.png|frameless|upright=0.1|link=]] [[Hide Armour]]
* [[File:Scale Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Scale Mail Armour]]
* [[File:Chain Shirt +1 Icon.png|frameless|upright=0.1|link=]] [[Chain Shirt +1| <span style="color:limegreen">Chain Shirt +1</span>]]
* [[File:Scale Mail Armour +1 Icon.png|frameless|upright=0.1|link=]] [[Scale Mail Armour +1| <span style="color:limegreen"> Scale Mail Armour +1</span>]]
* [[File:The Oakfather’s Embrace Icon.png|frameless|upright=0.1|link=]] [[The Oakfather’s Embrace| <span style="color:limegreen"> The Oakfather’s Embrace</span>]]
* [[File:Adamantine Scale Mail Icon.png|frameless|upright=0.1|link=]] [[Adamantine Scale Mail| <span style="color:deepskyblue"> Adamantine Scale Mail</span>]]
 
=== Heavy Armor ===
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[[File:Heavy Armors Icon.png|frameless|40px]] '''Heavy Armor''' provides the most protection of the three types, but they also offer no mobility.
 
When wearing '''Heavy Armor''', your [[Armour Class]] is equal to the Armor’s base AC.
 
All classes with '''Heavy Armor Proficiency''' at level 1:
* [[Cleric]] ([[Life Domain]])
* [[Fighter]]
* [[Paladin]]
 
==== List Of Heavy Armors ====
 
* [[File:Chain Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Chain Mail Armour]]
* [[File:Ring Mail Armour Icon.png|frameless|upright=0.1|link=]] [[Ring Mail Armour]]
* [[File:Adamantine Splint Armour Icon.png|frameless|upright=0.1|link=]] [[Adamantine Splint Armour| <span style="color:deepskyblue"> Adamantine Splint Armour</span>]]
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