Wet (Condition): Difference between revisions

Jump to navigation Jump to search
m
no edit summary
mNo edit summary
mNo edit summary
 
(7 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* [[Damage_Types#Immunity|Immune]] to {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
* [[Damage_Types#Immunity|Immune]] to {{Cond|Burning}} and {{Cond|Wild Magic: Burning}}.
* [[Damage_Types#Resistance|Resistance]] to {{DamageType|Fire}} damage.
* [[Damage_Types#Resistance|Resistant]] to {{DamageType|Fire}} damage.
* [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
* [[Damage Types#Vulnerability|Vulnerable]] to {{DamageType|Lightning}} and {{DamageType|Cold}} damage.
| stack id = WET
| stack priority = 10
| properties = DisableCombatlog, DisableOverhead
| status groups = SG_Surface
}}
}}
== Notes ==
*Combining this with {{cond|chilled}} will replace both conditions and make the target {{cond|Frozen}}. However, the target must be first chilled, and only then made wet, otherwise it will not freeze.
*Characters who become Wet will wash off any blood and dirt that has accumulated on them and their armour.
*Wet entities who are resistant to {{DamageType|Lightning}} and/or {{DamageType|Cold}} damage will have their resistances negated, but vulnerability will not be applied to the respective element.

Navigation menu