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(Created page with "'''Feed the Mind Flayer''' is a quest in Chapter Three of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in Rivington. {{SpoilerWarning}} ==Objectives== * Kill a humanoid and pick up the body. ** A ravenous mind flayer asked us to bring it a humanoid to feast on. * Bring the body to the mind flayer. ** We killed a humanoid for the mind flayer - hopefully this will sate its hunger. * We defeated the mind flayer. * We convinced th...") |
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[[File:Newborn Mind Flayer Sleeping.jpg|thumb|A newly born Mind Flayer.]] | |||
'''Feed the Mind Flayer''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]]. | '''Feed the Mind Flayer''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by speaking with the starving mind flayer in [[Rivington]]. | ||
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* We left without helping the mind flayer. | * We left without helping the mind flayer. | ||
* The now-sated mind flayer granted us a boon of psionic power. | * The now-sated mind flayer granted us a boon of psionic power. | ||
== Walkthrough == | |||
Screaming can be heard from the abandoned windmill in Rivington (X:44, Y:-32). Lockpicking the old rusty door will allow the party to investigate. A hatch will lead to the windmill basement, with an unconscious [[Mind Flayer]] within. | |||
Interacting with the Mind Flayer will provide the following choices: | |||
* It doesn't feel very fortunate. | |||
* Wake the newborn mind flayer. | |||
* Attack the creature before it wakes up. | |||
* [STEALTH] Sneak away. | |||
Choosing to attack the creature will immediately start combat with a level 8 mind flayer. Killing it will provide a [[Mind Flayer Brain]], which can be consumed, as well as a Windmill Key, [[Ring of Truthfulness]], [[Bloodstone]], and Absolute Orders: Newborn. Consuming the brain will grant one illithid potential. | |||
If the player chooses to wake the newborn, they can hear its demands. | |||
* What do you need? | |||
* Was it you I heard screaming when I entered the windmill? | |||
* Attack! | |||
* Leave | |||
It needs a fresh brain to feed on. This can be responded to in a multitude of ways: | |||
* I'll see what I can do. | |||
* I can fetch you a corpse, freshly killed. Brain intact. | |||
* I never work for free. | |||
* [PERSUASION] Go find your own meal! Even weakened you're more powerful than anything out there. | |||
* I'm not going to bring you food. | |||
[[File:Dead Refugee Chapter 3.jpg|thumb|Dead Refugee which can be fed to the Mind Flayer.]] | |||
If the party agrees to help the Mind Flayer, they will need to find a corpse. Any random corpse will do, including killing random NPCs. Previously existing corpses will also work. Some options include: | |||
* [[Dead Refugee]] near the Ironforge Gnome hideout | |||
* [[Brilgor]] | |||
* [[Father Lorgan]] | |||
* [[Ffion]] | |||
The party will need to pick up the corpse and bring it back to the Mind Flayer. After which, he will unlock one illithid potential. | |||
If the Mind Flayer is persuaded to get its own meal, it will simply leave the windmill to go hunt. | |||
[[Category:Quests]] | [[Category:Quests]] |