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[[File:Rage Tooltip.png|upright=1.3|frameless|right]]
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows them to use their anger to gain resistance against physical damage and deal extra melee damage to enemies.
{{ActionPage
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


== Description ==
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.


You also have Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.


Rage ends early if you haven't attacked a creature or taken damage since your last turn.
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
{{clear}}
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
== Properties ==
| image = Rage.webp
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| cost = bonus, rage
 
| concentration =  
''Only available in combat''
| damage =
 
| damage2 =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| attack roll =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| recharge =
* [[File:Duration Icon.png|frameless|upright=0.1]]Duration: <code>10 turns</code>
| duration =
 
| range = self
{| role="presentation" class="wikitable mw-collapsible"
| aoe =
| <strong>[[File:Rage Condition Icon.png|frameless|upright=0.1]] Rage Condition (10 turns)</strong>
| aoe m =
|-
| aoe ft =
| [[File:Rage Condition Tooltip.png|frameless|left]] "Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| save =
 
| additional =
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
 
| condition = Rage
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
| condition duration = 10
|}
| condition2 = Rage Impeded
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| notes =  
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
{{BarbarianNavbox}}

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