Rage: Difference between revisions

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'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows them to use their anger to gain resistance against physical damage and deal extra melee damage to enemies.
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
 
{{ActionPage
== Description ==
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| description = Deal '''2''' extra damage with melee and improvised weapons, and throwing.
 
| extra description = You have [[Resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
You also have Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
 
| image = Rage.webp
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| cost = bonus, rage
{{clear}}
| concentration =
== Properties ==
| damage =
[[File:Rage Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| damage2 =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| attack roll =
 
| recharge =
''Only available in combat''
| duration =
 
| range = self
* Damage: <code>Weapon Damage (Melee) + 2</code>
| aoe =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| aoe m =
 
| aoe ft =
 
| save =
{| role="presentation" class="wikitable mw-collapsible"
| additional =  
| <strong>[[File:Rage Condition Icon.png|frameless|upright=0.1]] Rage Condition (10 turns)</strong>
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
|-
| condition = Rage
| [[File:Rage Condition Tooltip.png|frameless|left]]
| condition duration = 10
 
| condition2 = Rage Impeded
<code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns</code>
| condition2 duration = Permanent
 
| class learns at level 1 = Barbarian
"Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
| notes =
 
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
*Rage cannot be used while being {{cond|Calmed}}.
 
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
Cannot cast or concentrate on [[Spell|spells]]. Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn."
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
|}
}}
{{BarbarianNavbox}}

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