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'''Frenzy''' is a [[Berserker]] Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
{{ActionPage
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.


== Description ==
| description = {{Warning|Available only in combat.}}
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.


You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
Your Rage turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.


Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
{{clear}}
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
== Properties ==
| image = Frenzy.webp
[[File:Frenzy Tooltip.png|upright=1.5|thumb|right|In-game tooltip]]
| cost = bonus, rage
 
| concentration =
<code>[[File:Bonus Action Icon.png|frameless]] Bonus Action + [[File:Rage Charge Icon.png|frameless]] Rage Charge </code>
| damage =
 
| damage2 =
''Only available in combat''
| attack roll =
 
| recharge =
* Damage: <code>Weapon Damage (Melee) + 2</code>
| duration =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Self</code>
| range = self
 
| aoe =
{| role="presentation" class="wikitable mw-collapsible"
| aoe m =
| <strong>[[File:Frenzied Condition Icon.png|frameless|upright=0.1]] Frenzied Condition</strong>
| aoe ft =
|-
| save =
| * [[File:Duration Icon.png|frameless|upright=0.1]] Duration: <code>10 turns</code>
| additional =
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| condition = Frenzied
* Cannot cast or concentrate on [[Spell|spells]].
| condition duration = 10
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
| condition2 = Rage Impeded
|}
| condition2 duration = Permanent
| class learns at level 3 = Berserker
| notes =
}}
{{BarbarianNavbox}}

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