Scorching Ray: Difference between revisions

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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Embrace of the Inferno}}.}}


{{SpellPage
{{SpellPage
| name = Scorching Ray
| name = Scorching Ray
| image = Scorching Ray Icon.png
| image = Scorching Ray.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Sorcerer, Wizard, Fiend, Light Domain, Eldritch Knight
| ritual =
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain
| classes = Sorcerer, Wizard
| class learns at level 3 = Sorcerer, Wizard, Fiend, Light Domain:Domain
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 7 = Eldritch Knight
| class learns at level 7 = Eldritch Knight
| summary = It allows the caster to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate [[Attack Roll]] and deals {{DamageText|2d6|Fire}} damage.
| class learns at level 8 = Arcane Trickster
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by items = Circlet of Blasting:Long Rest, Gloves of Cinder and Sizzle:Long Rest, Hellfire Hand Crossbow:Short Rest, Scroll of Scorching Ray
| summary = This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.  
| description = Hurl '''3''' rays of fire. Each ray deals {{DamageText|2d6|Fire}} damage.  
| action type = action
| cost = action, spell2
| attack roll = yes
| attack roll = yes
| damage = 2d6
| damage = 2d6
| damage modifier =
| damage type = Fire
| damage type = Fire
| damage save =
| damage save effect =
| damage per = ray
| damage per = ray
| extra damage =
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| concentration =
| range = ranged
| range = ranged
| higher levels = [[Spells#Upcasting|Upcast]]: Hurl an additional ray per level.
| range m =
| notes = * {{SmallIcon|Circlet of Blasting Icon.png}} [[Circlet of Blasting]] and {{SmallIcon|Gloves of Cinder and Sizzle Icon.png}} [[Gloves of Cinder and Sizzle]] grant the ability to cast '''Scorching Ray''' once per [[Long Rest]].
| range ft =
* A target afflicted by {{SmallIcon|Hex Icon.png}} [[Hex]] will take additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level hurls an additional ray for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| variants =
| notes = * A target afflicted by {{SAI|Hex}} will take an additional {{DamageText|1d6|Necrotic}} damage from '''each''' ray.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Magic Missile}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* The incantation for Scorching Ray is '''Ardē''', the Latin command "burn/blaze!"
| video =
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Scorching ray|long}}
* {{FRWiki|Scorching ray|long}}
[[Category:Sources of Fire damage]]

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