Guide:Sharpshooter: Difference between revisions

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== Honorable mentions ==
== Honorable mentions ==
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>This subclass does not bring improvements to the range combat hence putting the option into "'''Other'''" section. Still beasts are strong and overall [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.
[[File:Beast Master Icon.png|frameless|upright=0.15|link=Beast Master]]'''[[Beast Master]]''': overall a viable alternative for the {{Class|Ranger}} approach.<br>
This subclass does not bring improvements to the range combat per se. Still beasts are strong and overall [[File:Beast Master Icon.png|frameless|upright=0.1|24px|link=Beast Master]] [[Beast Master]] version will bring both firepower as well as survivability and flexibility to the party.




[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
[[File:Champion Icon.png|frameless|upright=0.15|link=Champion]]'''[[Champion]]''': an alternative option for the {{Class|Fighter}} approach.<br>
Do note that [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.
Main benefit of this version is an improved critical (equivalent to about 5% overall damage increase). For a ranged build a [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] is more interesting than for a melee one - there are a lot of ways to guarantee crits for melee strikers in bg3. Still [[File: Battle Master Icon.png|frameless|upright=0.1|24px|link= Battle Master]] [[Battle Master]] [[#Level 3|Manoeuvers]] provide a comparable damage increase together with a ton of utility and flexibility.<br>
Do note that [[File: Champion Icon.png|frameless|upright=0.1|24px|link= Champion]] [[Champion]] subclass makes more sense for this build if you try to minimise amount of long & short rests.




[[File:Class Bard Valor Badge Icon.png|frameless|upright=0.15|link=College of Valor]]'''[[College of Valor]]''': an option for a {{Class|Bard}} approach.<br>Brings a full caster in addition to getting 2 attacks (as a ranger or a fighter). {{Icon|Bardic Inspiration Icon.png|24|link=Bardic Inspiration}} [[Bardic Inspiration]] brings damage increase comparable to a [[Battle Master]] or a [[Hunter]].<br>The main upside of the {{Class|Bard}} approach - ability to utilise Concentration way better. Main downside - [[Bardic Inspiration|bardic inspiration]] takes a {{action|bonus}} to be used, which will make this version of a build doing less damage comparing to some fighter and ranger options.<br> While having an access to the awesome Bard's spell list is great, with this build you are still usually going to use your {{action|action}} for attacking with the ranged weapon.
[[File:Class Bard Valor Badge Icon.png|frameless|upright=0.15|link=College of Valor]]'''[[College of Valor]]''': an option for a {{Class|Bard}} approach.<br>
Brings a full caster in addition to getting 2 attacks (as a ranger or a fighter). {{Icon|Bardic Inspiration Icon.png|24|link=Bardic Inspiration}} [[Bardic Inspiration]] brings damage increase comparable to a [[Battle Master]] or a [[Hunter]].<br>
The main upside of the {{Class|Bard}} approach - ability to utilise Concentration way better. Main downside - [[Bardic Inspiration|bardic inspiration]] takes a {{action|bonus}} to be used, which will make this version of a build doing less damage comparing to some fighter and ranger options.<br> While having an access to the awesome Bard's spell list is great, with this build you are still usually going to use your {{action|action}} for attacking with the ranged weapon.




[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multi classes).<br>
[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multiclasses).<br>
Main selling point of this variation is that [[File:Thief Icon.png|frameless|upright=0.1|24px|link=Thief]] [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
Main selling point of this variation is that [[File:Thief Icon.png|frameless|upright=0.1|24px|link=Thief]] [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
The downside is that {{Class|Rogue}} does not get an [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]. While improved [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] packs a lot of damage, [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]s - doing just 3 Attacks with 3 {{action|action}}s instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
The downside is that {{Class|Rogue}} does not get an [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]. While improved [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] packs a lot of damage, [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]s - doing just 3 Attacks with 3 {{action|action}}s instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.
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