Guide:Sharpshooter: Difference between revisions

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[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multi classes).<br>
[[File:Thief Icon.png|frameless|upright=0.15|link=Thief]]'''[[Thief]]''': an option for a {{Class|Rogue}} approach (without multi classes).<br>
Main selling point of this variation is that [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
Main selling point of this variation is that [[File:Thief Icon.png|frameless|upright=0.1|24px|link=Thief]] [[Thief|Thiefs]] get an extra {{action|bonus}} which can be used to make yet another attack. In addition, investing all 12 levels into {{Class|Rogue}} makes Sneak Attack quite powerful.<br>
The downside is that {{Class|Rogue}} does not get an [[Extra attack]]. While improved [[Sneak Attack]] packs a lot of damage, [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[Extra Attack]] - doing just 3 Attacks with 3 {{action|actions}} instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
The downside is that {{Class|Rogue}} does not get an [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]. While improved [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] packs a lot of damage, [[File:Sneak Attack (Ranged) Icon 64px.png|frameless|upright=0.1|24px|link= Sneak Attack]] [[Sneak Attack]] can be used only once per turn and cannot make up for missing [[File:Extra Attack Icon.png|frameless|upright=0.1|24px|link=Extra Attack]] [[Extra Attack]]s - doing just 3 Attacks with 3 {{action|action}}s instead of 6 or 9 Attacks makes the total damage of this build variation plummet.<br>
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.
It's just much better to invest all levels into a {{Class|Fighter}} and instead of one {{action|bonus}} get 2 additional attacks per each {{action}}.
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