Resistances: Difference between revisions

Jump to navigation Jump to search
39 bytes added ,  22 August 2023
No edit summary
Line 49: Line 49:


'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* '''Lesser Toughness''': Only a hit that deals at least '''10''' damage can damage this material.
* [[Lesser Toughness (Condition)|Lesser Toughness]]: Only a hit that deals at least '''10''' damage can damage this material.
* '''Medium Toughness''': Only a hit that deals at least '''22''' damage can damage this material.
* [[Medium Toughness (Condition)|Medium Toughness]]: Only a hit that deals at least '''22''' damage can damage this material.
* '''Greater Toughness''': Only a hit that deals at least '''50''' damage can damage this material. ''(Not yet implemented in Early Access.)''
* [[Greater Toughness (Condition)|Greater Toughness]]: Only a hit that deals at least '''50''' damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.


98
edits

Navigation menu