Resistances: Difference between revisions

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Updated page for full release
(Updated page for full release)
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{{ up to date | 2023-08-23 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.
Every source of damage in the game, such as attacks, spells, or traps, has an associated '''Damage Type'''.  The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.


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There are 13 different types of damage in Baldur's Gate 3. They are:
There are 13 different types of damage in Baldur's Gate 3. They are:


{| class="wikitable" style="text-align: center;"
{| style="text-align: center;"
|-
|-
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}*
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}*
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| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}}
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}}
|-
|-
| -
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}}
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}}
| -
|}
|}


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=== Vulnerability ===
=== Vulnerability ===
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''.
''In-game, vulnerability is indicated by a '''downwards red arrow''' on the corresponding element when inspecting a creature or object.''
{{InfoBlob
|Example: [[File:Fire V.png|30px|link=]]
}}


=== Resistance ===
=== Resistance ===
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.
'''Resistance''' means the total damage taken from a type of damage is '''halved'''.
''In-game, resistance is indicated by '''an upwards blue or grey arrow''' on the corresponding element when inspecting an entity. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.''
{{InfoBlob
|Example: [[File:Fire M.png|30px|link=]] or [[File:Fire M.png|30px|link=]] or [[File:Fire R.png|30px|link=]]
}}


=== Immunity ===
=== Immunity ===
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''.
''In-game, immunity is indicated by a '''yellow outline shaped like a shield''' on the corresponding element when inspecting an entity.''
{{InfoBlob
|Example: [[File:Fire Immunity.png|30px|link=]]
}}


== Toughness ==
== Toughness ==
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]]


'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
* [[Lesser Toughness (Condition)|Lesser Toughness]]: Only a hit that deals at least '''10''' damage can damage this material.
* {{IconLink|Lesser Toughness Condition Icon.webp|Lesser Toughness (Condition)|Lesser Toughness}}: Only a hit that deals at least '''10''' damage can damage this material.
* [[Medium Toughness (Condition)|Medium Toughness]]: Only a hit that deals at least '''22''' damage can damage this material.
* {{IconLink|Medium Toughness Condition Icon.webp|Medium Toughness (Condition)|Medium Toughness}}: Only a hit that deals at least '''22''' damage can damage this material.
* [[Greater Toughness (Condition)|Greater Toughness]]: Only a hit that deals at least '''50''' damage can damage this material.
* {{IconLink|Greater Toughness Condition Icon.webp|Greater Toughness (Condition)|Greater Toughness}}: Only a hit that deals at least '''50''' damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold.


There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods:
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal)
* Attacking with a [[Maul]] using [[Great Weapon Master: All In]] to deal high {{DamageText| |Bludgeoning}} damage
* Attacking with a [[Maul]] using {{SmIconLink|Great Weapon Master All-In Icon.png|Great Weapon Master: All In}} to deal high {{DamageText| |Bludgeoning}} damage.
* Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage
* Using the {{SmIconLink|Shatter Icon.png|Shatter}} spell or another source of high {{DamageText| |Thunder}} damage.
* Igniting [[Smokepowder Barrel]]s or other explosives
* Igniting {{SmIconLink|Smokepowder Barrel Icon.png|Smokepowder Barrel}}s or other explosives.


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