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{{CharacterInfo
{{Infobox statistics
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image=
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| armour_class = 14
|INT=12
| hit_points = 105
|WIS=13
| hit_points_tactician = 136
|CHA=14
| movement_speed_meters = 9
|level=8
| movement_speed_feet = 30
|race=Cloaker
| weight_kg = 80
|type=Aberration
| weight_lb =  
|HP=105
| level = 8
|AC=14
| str = 18
|speed=9m / 30ft
| dex = 16
|size=Large
| con = 15
|weight=80kg
| int = 12
|proficiency=3
| wis = 13
|initiative=+3
| cha = 14
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
|allies =  
|enemies =  
|passive={{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Light Sensitivity (Passive Feature)]]


[[Multiattack]]
| feature1_name = Light Sensitivity
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Multiattack: Frightened
| feature2_description = Can Multiattack a creature who is Frightened.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Darkvision
| feature4_description = Can see in the dark up to 12 m / 40 ft.
| feature5_name = Alert
| feature5_mode = Tactician
| feature5_description = You gain +5 to Initiative and can no longer be surprised.
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}}}'''Cloaks''' are a type of [[List_of_Creature_Types#Aberration|Aberration]] resembling dark leathery cloaks, lurking in caves, waiting to slay alone or injured prey stumbling through the darkness.
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}


==Attacks and Abilities==
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


===Bite===
==Attacks and abilities==
Bite a target


{{Action}}
{{Feature box|Bite (Cloaker)}}


{{Attack Roll}}: 7
{{Feature box|Multiattack (Cloaker)}}
{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}


=== Multiattack - Frightened ===
{{Feature box|Fly (Class Action)}}
Aim Multiple attacks at a target that causes [[Gaping Wounds (Condition)|Gaping Wounds]] and [[Bleeding (Condition)|Bleeding]].{{DamageInfo|count=3|die=6|plus=4|type=Piercing}}{{DamageInfo|count=3|die=8|plus=4|type=Slashing}}


* Causes {{SmallIcon|Gaping Wounds Condition Icon.png}} [[Gaping Wounds (Condition)|Gaping Wounds]] and {{SmallIcon|Bleeding Condition Icon.webp}} [[Bleeding (Condition)|Bleeding]] for {{Duration|5}}.
{{Feature box|Phantasms}}


=== Phantasms ===
=== Phantasms ===
Fill the shadows with three illusory duplicates of yourself that can hurt and [[Frightened (Condition)|Frighten]] creatures with their haunting Moans.
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{Infobox statistics
| name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
| race = Cloaker
| type = Aberration
| armour_class = 14
| hit_points = 56
| level = 8
| initiative =
| proficiency_bonus =
| feature1_name = Ethereal
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12 m / 40 ft.
| feature3_name = Incorporeal Movement
| feature3_description = Opportunity attacks against you have Disadvantage.
| feature4_name = Alert
| feature4_mode = Tactician
| feature4_description = You gain +5 to Initiative and can no longer be surprised.
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box|Moan}}


{{Range|m=100|ft=328}}
== Tactics ==
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.


{{Duration|20}}
== External links ==
 
* {{FRWiki|Cloaker|long}}
{{Recharge|Per Combat}}
{{NavCreatures}}
 
[[Category:Aberrations]]
Phantasms have half the [[Hit Points]] of their summoner, multiple Resistances and Immunities along with only being able to attack with their Moan ability. They also lack any passive features.{{CharacterInfo
[[Category:Non-playable races]]
|title =
[[Category:Races]]
|name = Cloaker Phantasm
|image=
|STR=18
|DEX=16
|CON=15
|INT=12
|WIS=13
|CHA=14
|level=8
|race=Cloaker
|type=Aberration
|HP=56
|AC=14
|speed=9m / 30ft
|size=Large
|weight=80kg
|proficiency=3
|initiative=+3
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
|allies =
|enemies =
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}
===Moan (Phantasm)===
Produce a piercing moan and [[Frightened (Condition)|Frighten]] nearby creatures.
 
{{SavingThrow|WIS|dc=13}}
{{DamageInfo|count=1|die=6|type=Psychic}}{{Range|m=4|ft=13}} Radius
 
* On a failed save, take damage and become {{SmallIcon|Frightened Condition Icon.webp}} [[Frightened (Condition)|Frightened]] for {{Duration|2}}
 
=== Fly ===
Fly to a target position.
 
{{Range|m=18|ft=60}} using movement speed.

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