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{{Stub}}
[[File:GenericIcon DamageType Cold.png|alt=Cold Damage Icon|right|frameless|144x144px]]
{{DamageType|Cold}} damage is an elemental [[Damage Types|Damage Type]] available in Baldur's Gate 3. Representative of the aspects of chill, ice, and water{{DamageType|Cold}} damage often serves as a counter to {{DamageType|Fire}} damage. {{DamageType|Cold}} has a strong association with conditions and effects that reduce Targets ground movement speed making it very useful for manipulating the environment of a battlefield and impeding melee attackers.


[[File:Cold Damage Icon.png|alt=Cold Damage Icon|right|frameless]]
<small><sup>*Given the extensive support for Ice Surfaces, and in turn Water Surfaces, both they and aspects interacting with them will be treated as factors of Cold Damage for this page.</sup></small>
{{DamageType|Cold}} damage is a non-physical, elemental magic, [[Damage Types|Damage Type]] available in Baldur's Gate 3. {{DamageType|Cold}} damage is available through select Spells and Items. Targets in Baldur's Gate 3 may have Vulnerabilities, Resistances, and Immunities to certain Damage Types that affect how much damage they receive from such sources.


==Equipment ==
[[File:Equipment Icon.png|alt=Equipment Icon|left|frameless|25x25px]]
Many pieces of equipable gear offer unique modifiers and effects that enable players to inflict {{DamageType|Cold}} damage, or impact the damage and effects they inflict with greater abilities. Below are tables listing the known equipment that inflict and/or impact the {{DamageType|Cold}} damage players can deal, their base {{DamageType|Cold}} damage, and {{DamageType|Cold}} modifiers and effects.


{{DamageType|Cold}} damage has an association with conditions and effects that interfere with ground movement, particularly Ice Surfaces, that makes it valuable to disrupt moving Targets. The conditions and effects of {{DamageType|Cold}} damage often run counter to those related to {{DamageType|Fire}} damage.
=== Gear that Inflicts Cold Damage===
 
{| class="wikitable mw-collapsible" style="width: 100%;"
<small><sup>*Given the extensive support for Ice Surfaces they, and aspects interacting with them, will be treated as factors of Cold Damage for this page.</sup></small>
! colspan="7" | Gear that Inflicts Cold Damage
 
|-
[Review for revision]
!Image
 
== Equipment ==
There are many pieces of equipment scattered about in Baldur's Gate 3 that have a focus on {{DamageType|Cold}} damage that Players can utilize. Some enable Players to inflict {{DamageType|Cold}} damage through weapon attacks or by unlocking spells. While others offer unique modifiers on {{DamageType|Cold}} attacks and damage such as increasing or resisting damage. Below is a list of known gear pieces associated with {{DamageType|Cold}} damage and their importance to {{DamageType|Cold}} damage.
 
[Review for revision]
{| class="wikitable mw-collapsible"
|+Gear that inflicts Cold damage
!
!Name
!Name
!Item Type
!Item Type
!Base Cold Damage  
!Base {{DamageType|Cold}} Damage
!Enables Spell
! Enables Spell
!Unlocks
!Unlocks
!Special Cold Factors
! Special {{DamageType|Cold}} Factors
|-
|-
|[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Trident Icon|frameless|100x100px]]
|[[File:Allandra's Whelm Icon.png|alt=Allandra's Whelm Icon|frameless|100x100px]]
|[[Allandra's Whelm]]
|[[Allandra's Whelm]]
|Tridents
|Tridents
Line 31: Line 26:
|
|
|[[Frigid Blade]] weapon action, once per Short Rest
|[[Frigid Blade]] weapon action, once per Short Rest
|Frigid Blade applies Frostbite condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage
|Frigid Blade applies [[Frostbite (Condition)|Frostbite]] condition on attack hit, and deals weapon Proficiency bonus as {{DamageType|Cold}} damage.
|-
|-
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
|[[File:Arrow of Ice Icon.png|alt=Arrow of Ice Icon|frameless|100x100px]]
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Creates Ice Surface
Creates Ice Surface
|-
|-
|[Image Pending]
|[[File:Dagger PlusTwo Icon.png|alt=Cold Snap Icon|frameless|100x100px]]
|[[Cold Snap]]
|[[Cold Snap]]
| Daggers
|Daggers
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}
|
|
|Chilling Counter effect
|Chilling Counter effect
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.  
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|-
|-
|[Image Pending]
|[[File:Flail of Ages Icon.png|alt=Flail of Ages Icon|frameless|100x100px]]
|[[Flail of Ages]]
|Flails
|{{DamageText|1d4 (1~4)|Cold}}*
|✓
|
#Cast [[Elemental Age]] spell, once per Long Rest
#Elements of an Epoch effect
#Tenacity effect
|
#+1 Bonus to weapon attack roles, and an additional {{DieIcon|d4|Slashing}} '''1d4''' damage depending on the elemental age selected (i.e. {{DamageType|Cold}}).
#Depending on the kind of damage chosen from Elemental Age (i.e. {{DamageType|Cold}}), your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
#When you miss a main hand attack, you deal 1 bludgeoning damage anyways.
|-
|[[File:Uncovered Mysteries Icon.png|alt=Frost Prince Icon|frameless|100x100px]]
|[[Frost Prince]]
|[[Frost Prince]]
| Amulets
| Amulets
|{{DamageText|2d6 (2~12)|Cold}}*
|{{DamageText|2d6 (2~12)|Cold}}*
|✓
| ✓
|Cast Level 1 Ice Knife spell, once per Long Rest  
|Cast Level 1 [[Ice Knife]] spell, once per Long Rest
|Standard effects of Ice Knife spell.
|Standard effects of Ice Knife spell.
|-
|-
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|[[Mourning Frost]]
|[[Mourning Frost]]
|Quarterstaves
|Quarterstaves
|{{DamageText|1d4 (1~4)|Cold}}
|{{DamageText|1d4 (1~4)|Cold}}  
{{DamageText|1d8 (1~8)|Cold}}*
{{DamageText|1d8 (1~8)|Cold}}*
|✓
|✓
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#Heart of Ice effect
#Heart of Ice effect
#Insidious Cold effect
#Insidious Cold effect
#Cast Ray of Frost cantrip
#Cast [[Ray of Frost]] cantrip
|
|
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
#Standard effect of Ray of Frost cantrip.
# Standard effect of Ray of Frost cantrip.
|-
|-
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
|[[File:Ring of Elemental Infusion Icon.png|alt=Ring of Elemental Infusion Icon|frameless|100x100px]]
|[[Ring of Elemental Infusion]]
|[[Ring of Elemental Infusion]]
| Rings
|Rings  
|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*
|
|
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|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|-
|-
|[Image Pending]
|[[File:Gloves of Cinder and Sizzle Icon.png|alt=Snow-Dusted Monastery Gloves Icon|frameless|100x100px]]
|[[Snow-Dusted Monastery Gloves]]
|[[Snow-Dusted Monastery Gloves]]
|Gloves
|Gloves
|{{DamageText|1d4 (1~4)|Cold}}*
|{{DamageText|1d4 (1~4)|Cold}}*  
{{DamageText|2d6 (2~12)|Cold}}*
{{DamageText|2d6 (2~12)|Cold}}*
|✓
|✓
|
|
# Chilling Strike effect
# Chilling Strike effect
#Cast Ice Knife spell
#Cast [[Ice Knife]] spell
|
|
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
#Standard effects of Ice Knife spell.
# Standard effects of Ice Knife spell.
|-
|[Image Pending]
|[[Wavemother's Sickle]]
|Sickle
|{{DamageText|1d4 (1~4)|Cold}}
|
|Watery Guidance effect
|This weapon has Advantage against Wet Targets.
|-
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small>
|}
|}
<small><sup>* Damage is indicative of unlocked spell/effects, not the base gear</sup></small>


{| class="wikitable mw-collapsible"
===Gear that Impacts Cold Damage===
|+Gear that impacts Cold damage
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!
! colspan="7" |Gear that Impacts Cold Damage
!
|-
!Image
!Name
!Item Type
!Item Type
!Unlocks
!Unlocks
!Special Cold Factors
!Special {{DamageType|Cold}} Factors
|-
|-
|[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]]
|[[File:Amulet of Elemental Torment Icon.png|alt=Amulet of Elemental Torment Icon|frameless|100x100px]]
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|Amulets
|Amulets
|Nature's Vengeance effect
|Nature's Vengeance effect
 
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects (i.e. Prone).  
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|-
|-
|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[File:Boots of Elemental Momentum Icon.png|alt=Boots of Elemental Momentum Icon|frameless|100x100px]]
|[[Boots of Elemental Momentum]]
|[[Boots of Elemental Momentum]]
| Boots
|Boots
|Elemental Momentum effect
|Elemental Momentum effect
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|-
|-
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
|[[File:Cloak of Elemental Absorption Icon.png|alt=Cloak of Elemental Absorption Icon|frameless|100x100px]]
|[[Cloak of Elemental Absorption]]
|[[Cloak of Elemental Absorption]]
| Cloaks
|Cloaks
|Absorb Elements action, once per Short Rest
|[[Absorb Elements]] action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional {{DieIcon|d4|Slashing}} '''1d6''' of that element type on your next attack.  
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you, and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
|-
|-
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]]
|[[File:Cloak of the Weave Icon.png|alt=Cloak of the Weave Icon|frameless|100x100px]]
|[[Cloak of the Weave]]
|[[Cloak of the Weave]]
|Cloaks
|Cloaks
| Absorb Elements action, once per Short Rest
|[[Absorb Elements]] action, once per Short Rest
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you and deal an additional '''1d6''' of that element type on your next attack.
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you, and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
|-
|-
|[[File:Wizard Hat Icon.png|alt=Coldbrim Hat Icon|frameless|100x100px]]
|[[File:Wizard Hat Icon.png|alt=Coldbrim Hat Icon|frameless|100x100px]]
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|Hats
|Hats
|Coldbrim Chill effect
|Coldbrim Chill effect
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|Once per turn, any condition inflicted on a (single) target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
|-
|-
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
|[[File:Shortbow PlusOne Icon.png|alt=Darkfire Shortbow Icon|frameless|100x100px]]
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|Can be thrown to act as an AOE
|Can be thrown to act as an AOE
Does not stack with other Elixirs
Does not stack with other Elixirs
Lasts until Long Rest
Lasts until Long Rest
Potions are consumed upon use
Potions are consumed upon use
|-
|-
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|[[Hoarfrost Boots]]
|[[Hoarfrost Boots]]
|Boots
|Boots
|Hoarfrost Balance effect
| Hoarfrost Balance effect
|You cannot fall prone while traversing Ice Surfaces.
|You cannot fall prone while traversing Ice Surfaces.
|-
|-
|[[File:Icebite Robe Icon.png|alt=Icebite Robe Icon|frameless|100x100px]]
|[[File:Icebite Robe Icon.png|alt=Icebite Robe Icon|frameless|100x100px]]
|[[Icebite Robe]]
|[[Icebite Robe]]
|Clothing
|Clothing  
|
|  
#Resistance to {{DamageType|Cold}} damage
#Resistance to {{DamageType|Cold}} damage
#Cast Armour of Agathys, once per Long Rest
#Cast [[Armour of Agathys]], once per Long Rest
|2. Standard effect of a Level 3 Armour of Agathys spell
|2. Standard effect of a Level 3 Armour of Agathys spell.
|-
|-
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]
|[[File:Necklace of Elemental Augmentation.png|alt=Necklace of Elemental Augmentation Icon|frameless|100x100px]]
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|Amulets
|Amulets
|Elemental Augmentation effect
|Elemental Augmentation effect
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
|-
|[[File:Rain Dancer Staff Icon.png|alt=Rain Dancer Icon|frameless|100x100px]]
|[[Rain Dancer]]
|Quarterstaves
|Cast Create Water, once per Short Rest
|Standard effects of Create Water spell.
|-
|-
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
|[[File:Robe of Summer Icon.png|alt=Robe of Summer Icon|frameless|100x100px]]
|[[Robe of Summer]]
|[[Robe of Summer]]
|Clothing
| Clothing
|Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage
|
|
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|Snowburst effect
|Snowburst effect
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
|-
|[[File:Allandra's Whelm Icon.png|alt=Trident of the Waves Icon|frameless|100x100px]]
|[[Trident of the Waves]]
|Tridents
|The Water Caller effect
|On a hit, create a Water Surface centered on the Target.
|-
|[[File:Water B Icon.png|alt=Water Bottle Icon|frameless|100x100px]]
|[[Water]]
| rowspan="2" |Consumables
| rowspan="2" |
| rowspan="2" |Consumables are consumed upon use.
Creates Water Surface
Gives Wet condition
|-
|[[File:Water Barrel Icon.png|alt=Water Barrel Icon|frameless|100x100px]]
|[[Water Barrel]]
|-
|-
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
|[[File:Wavemother's Robe Icon.png|alt=Wavemother Robe Icon|frameless|100x100px]]
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|
|
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
#If the wearer is standing in a Water Surface at the start of their turn, they heal for '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Healing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
#Standard effects of Create or Destroy Water spell.
# Standard effects of Create or Destroy Water spell.
|-
|-
|[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]]
|[[File:Winter's Clutches Icon.png|alt=Winter's Clutches Icon|frameless|100x100px]]
|[[Winter's Clutches]]
|[[Winter's Clutches]]
|Gloves
|Gloves
|Winter's Clutches effect  
|Winter's Clutches effect
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).  
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|}
|}


==Actions==
==Attacks==
[Placeholder] Brief summary of actions
 
===Spells===
[[File:Spell Slot Icon.png|alt=Spell Slot Icon|left|frameless|25x25px]]All classes can make use of spells, by them being a core aspect of their class (or subclass) combat, or by utilizing Spell Scrolls to achieve the result. The spells that inflict or impact {{DamageType|Cold}} damage are listed below with their damage values and descriptions.
{| class="wikitable"
{| class="wikitable"
|+ Actions that inflict/impact Cold damage
|+Spells that focus on {{DamageType|Cold}} Damage
!
!Base Cold Damage
!Special Cold Factors
! Source
|-
|[[Attack (Myrmidon):]] Water
|{{DamageText|1d6 (1~6)|Cold}}
|
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|Bestial Heart: Bear Heart
|N/A
|Gives resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
|Level 3 Barbarian, Wildheart
|-
|[[Blade of Rime]]
|{{DamageText|2d6 (2~12)|Cold}}
|Creates Ice Surface
Identical to Ice Knife
|Level 3 Monk, Way of the Four Elements
|-
|[[Chill of the Mountain]]
|{{DamageText|1d10 (1~10)|Cold}}{{DamageText|2d10 (2~20)|Cold}}*
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
|Level 3 Monk, Way of the Four Elements
|-
|[[Explosive Icicle]]
|{{DamageText|3d8 (3~24)|Cold}}
|Can select 3 Targets
Creates Ice Surfaces
Once per turn
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|[[Heimal Strike]]
|{{DamageText|1d6 (1~6)|Cold}}{{DamageText|1d10 (1~10)|Cold}}
|Applies 2 turns of Chilled on attack hit
|Level 10 Druid, Circle of the Moon, Water Myrmidon Wild Shape
|-
|[[Shaping of the Ice]]
|N/A
|Creates a climbable ice cube
10 turn duration
|Level 3 Monk, Way of the Four Elements
|}
{| class="wikitable mw-collapsible mw-collapsed"
|+Gear Actions
!
!
!Base Cold Damage
!Special Cold Factors
!Source
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|
|
|
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|
|
|
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[Frost of Dark Winter]]
|
|
|Markoheshkir
|}
 
==Spells==
[Placeholder] Brief summary of spells
{| class="wikitable mw-collapsible"
|+Spells that inflict/impact Cold damage
!
!
!
!Name
!Spell Level
!Spell Level
!Base Cold Damage
!Base {{DamageType|Cold}} Damage
! Upcast Cold Damage
!Upcast {{DamageType|Cold}} Damage
!Concentration
!Concentration
!AOE  
!AOE
!Saving Throw
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]]Saving Throw
!Special Cold Factors
!Special {{DamageType|Cold}} Factors
|-
|-
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[File:Armour Of Agathys Icon.png|alt=Armour of Agathys Icon|frameless|100x100px]]
|[[Armour of Agathys]]
|[[Armour of Agathys]]
|1
|1
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}*
|{{DamageText|5|Cold}}
|{{DamageText|5|Cold}}*
|
|
|
|
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|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
| ✓
|
|
|Creates Ice Surface
|Creates Ice Surface
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|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[File:Cone of Cold Icon.png|alt=Cone of Cold Icon|frameless|100x100px]]
|[[Cone of Cold]]
|[[Cone of Cold]]
|5
| 5
|{{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|8d8 (8~64)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|{{DamageText|1d8 (1~8)|Cold}}
|
|
|✓
| ✓
|Constitution: Halve
|Constitution: Halve
|Creates Ice Surface
|
|-
|-
|
|[[File:Spell Conjuration ConjureElemental Water.png|alt=Conjure Elemental: Water Elemental|frameless|100x100px]]
|Conjure Elemental: Water
| [[Conjure Elemental]]: Water Elemental
|5
|5
| rowspan="3" |Consult Summoned Elemental Actions table
| rowspan="3" |N/A
|
|
|
|
|
|
| rowspan="2" | Only one entity can be summoned from [[Conjure Elemental]] at a time
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Conjure Elemental: Water Myrmidon|frameless|100x100px]]
|[[Conjure Elemental]]: Water Myrmidon
|6
|
|
|
|
|
|
|-
|-
|
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Conjure Minor Elementals: Ice Mephits|frameless|100x100px]]
|Conjure Minor Elemental: Ice Mephits
|[[Conjure Minor Elemental]]: Ice Mephits
|4
| 4
|
|
|
|
|
|
|
|
|
|Summons 2 Ice Mephits
|-
|-
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
|[[File:Elemental Weapon Cold Icon.png|alt=Elemental Weapon: Cold Icon|frameless|100x100px]]
Line 357: Line 333:
|-
|-
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]]
|[[File:Spell Evocation FireShield Warm.png|alt=Fire Shield: Chill Icon|frameless|100x100px]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]
|[[Fire Shield (Chill)|Fire Shield: Chill]]  
|4
|4
|{{DamageText|2d8 (2~16)|Cold}}
|{{DamageText|2d8 (2~16)|Cold}}*
|N/A
|N/A  
|
|
|
|
|
|
|Damage inflicted upon being melee attacked
|Damage inflicted upon being melee attacked
10 Turn Duration
10 Turn Duration  
|-
|-
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
|[[File:Glyph of Warding Cold Icon.png|alt=Glyph of Warding: Cold Icon|frameless|100x100px]]
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10 turn duration  
10 turn duration  
|-
|-
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]]
|[[File:Ice Knife Icon.png|alt=Ice Knife Icon|frameless|100x100px]]  
|[[Ice Knife]]
|[[Ice Knife]]
|1
|1
Line 395: Line 371:
|
|
|✓
|✓
|Dexterity: Negate
| Dexterity: Negate
|Creates Ice Surface
|Creates Ice Surface
Identical to Monk Ki spell, Blade of Rime
Identical to Monk Ki spell, Blade of Rime  
|-
|-
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
|[[File:Ice Storm Icon.png|alt=Ice Storm Icon|frameless|100x100px]]
Line 416: Line 392:
|
|
|✓
|✓
|Constitution: Negate
|Constitution: Halve
|Creates Ice Surface
|Creates Ice Surface
|-
|-
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[File:Protection from Energy Cold Icon.png|alt=Protection from Energy: Cold Icon|frameless|100x100px]]
|[[Protection from Energy: Cold]]
|[[Protection from Energy: Cold]]  
|3
|3
|N/A
|N/A  
|N/A
|N/A
|✓
|✓
Line 443: Line 419:
|[[Sleet Storm]]
|[[Sleet Storm]]
|3
|3
| N/A
|N/A
|N/A
|N/A
|✓
|✓
Line 450: Line 426:
|Creates Ice Surface
|Creates Ice Surface
Interrupts Concentration
Interrupts Concentration
10 turn duration
 
10 turn duration  
|-
|-
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
|[[File:Spell Evocation WallOfIce.png|alt=Wall of Ice Icon|frameless|100x100px]]
Line 457: Line 434:
|{{DamageText|10d6 (10~60)|Cold}}
|{{DamageText|10d6 (10~60)|Cold}}
|N/A
|N/A
|✓
| ✓
|✓
|✓
|Dexterity: Halve
|Dexterity: Halve
|Initial damage to enemies in spell path
|Initial damage to enemies in spell path
Upon wall destruction leaves cloud of frigid air with same damage values
Breaking concentration destroys wall
 
Creates Ice Surface and battlefield barrier
 
Wall destruction leaves Ice Cloud


10 turn duration
10 turn duration
|-
| colspan="9" |<small><sup>* Damage is indicative of effects, not the base spell</sup></small>
|}
===Actions ===
[[File:Action Icon.png|alt=Action Resource Icon|left|frameless|25x25px]]
Many actions are poised to directly inflict {{DamageType|Cold}} damage; or impact the environment, nature of your attacks, and conditions your Targets will face. Below are tables listing the known actions that inflict and/or impact the {{DamageType|Cold}} damage players can deal, their base {{DamageType|Cold}} damage, and {{DamageType|Cold}} modifiers and effects.
{| class="wikitable mw-collapsible" style="width: 100%;"
! colspan="7" |{{DamageType|Cold}} Actions
|-
| colspan="7" |[[File:Equipment Icon.png|alt=Equipment Icon|left|frameless|25x25px]]Equipment can afford players distinct actions by equipping unique one-of-a-kind items. Below are actions unlocked by such equipment that inflict or impact {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
! colspan="5" |Equipment Actions
|-
|
!Name
!Base {{DamageType|Cold}} Damage
!Special {{DamageType|Cold}} Factors
!Source
|-
|[[File:Absorb Elements Icon.png|alt=Absorb Elements Icon|frameless|100x100px]]
|[[Absorb Elements]]
|{{DamageText|1d6 (1~6)|Cold}}*
|Take half damage from the next Elemental damage (i.e. {{DamageType|Cold}}) attack targeting you, and deal an additional {{DieIcon|d6|Slashing}} '''1d6''' of that element type on your next attack.
Once per Short Rest
|Cloak of Elemental Absorption
Cloak of the Weave
|-
|[[File:Action Mag FrigidBlade.png|alt=Frigid Blade Icon|frameless|100x100px]]
|[[Frigid Blade]]
|Deal weapon Proficiency bonus as {{DamageType|Cold}} damage
|Applies [[Frostbite (Condition)|Frostbite]] condition on attack hit
|Allandra's Whelm
|-
|[[File:Protection from Energy Cold Icon.png|alt=Frost of Dark Winter Icon|frameless|100x100px]]
|[[Frost of Dark Winter]]
|N/A
|Cast [[Cone of Cold]], once per Short Rest
Cast [[Ice Storm]], once per Short Rest
Gain [[Conduit of Kereska's Ice (Condition)|Conduit of Kereska's Ice]] effect, until Long Rest
Once per Short Rest
| [[Markoheshkir]], [[Kereska's Favour]]
|-
| colspan="5" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Monk Ki Icon.png|alt=Monk Ki Icon|left|frameless|25x25px]]Upon reaching Level 3, [[Monk|Monks]] can select the subclass [[Way of the Four Elements]] which provides them unique Ki actions that mirror various spells. This allows Monks to inflict different elemental damage (i.e.{{DamageType|Cold}}) to diversify their attacks and offer immense variations to their playstyle.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Monk Actions
!
!Name
!Ki Points
!Bast {{DamageType|Cold}} Damage
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special {{DamageType|Cold}} Factors
|-
|[[File:Ice Knife Icon.png|alt=Blade of Rime Icon|frameless|100x100px]]
|[[Blade of Rime]]
|2
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|Dexterity: Negate
|Creates Ice Surface
Identical to Ice Knife
|-
|[[File:Ray of Frost Icon.png|alt=Chill of the Mountain Icon|frameless|100x100px]]
| [[Chill of the Mountain]]
|1
|{{DamageText|1d10 (1~10)|Cold}} {{DamageText|2d10 (2~20)|Cold}}*
|
|
|Monk version of Ray of Frost
Damage upcast at Monk Level 9
|-
|[[File:Action Monk IceCube.png|alt=Shaping of the Ice|frameless|100x100px]]
|[[Shaping of the Ice]]
|1
|N/A
|
|
|Creates a climbable ice cube
10 turn duration
|-
| colspan="7" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
| colspan="7" |[[File:Spell Conjuration FindFamiliar.png|alt=Summoned Creature Icon|left|frameless|25x25px]]Using spells there are numerous useful creatures players can summon to assist them in combat. The elemental summons that deal and interact with {{DamageType|Cold}} damage are listed below with their unique actions.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Summoned Elemental Actions
|[[File:Spell Conjuration ConjureMinorElementals IceMephit.png|alt=Ice Mephits Icon|left|frameless|100x100px]]The Ice Mephit is the first and weakest {{DamageType|Cold}} damage dealing elemental summon, created through the Level 4 spell, [[Conjure Minor Elemental]]: Ice Mephits. 2 Ice Mephits are summoned at a time and conflict with any other entities summoned through Conjure Minor Elemental. Ice Mephits will persist until death or Long Rest.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Ice Mephit Cold Actions
!
!Name
!Base Cold Damage
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special Cold Factors
|-
|[Image Pending]
|Freezing Claws
| {{DamageText|2d6 (2~12)|Cold}}
|
|
|
|-
|[[File:Chromatic Orb Cold Icon.png|alt=Chromatic Orb: Cold Icon|frameless|100x100px]]
|Chromatic Orb: Cold
|{{DamageText|2d8 (2~16)|Cold}}
|✓
|
|Creates Ice Surface
|-
|[Image Pending]
|Ice Breath
|{{DamageText|2d6 (2~12)|Cold}}
|
|Dexterity: Halve
|Once per turn
|-
|[[File:Action Monster IceMephit DeathBurst.png|alt=Death Burst: Cold Icon|frameless|100x100px]]
|Death Burst: Cold
|{{DamageText|4d6 (4~24)|Cold}}
|✓
|Dexterity: Halve
|Kills Ice Mephit
|-
|[[File:Action Monster IceMephit DeathBurst Died.png|alt=Death Burst: Cold (Auto) Icon|frameless|100x100px]]
|Death Burst: Cold (Auto)
|{{DamageText|2d6 (2~12)|Cold}}
|✓
|Dexterity: Halve
|Automatically activates upon natural death
|}
|-
| [[File:Spell Conjuration ConjureElemental Water.png|alt=Water Elemental Icon|left|frameless|100x100px]]The Water Elemental is the second {{DamageType|Cold}} damage dealing elemental summon, created through the Level 5 spell, [[Conjure Elemental]]: Water Elemental. 1 Water Elemental is summoned at a time and conflicts with any other entities summoned through Conjure Elemental. Water Elementals persists until death or Long Rest.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Water Elemental Cold Actions
|
| Name
|Base Cold Damage
|AOE
|[[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
|Special Cold Factors
|-
! <small><sup>[[File:Action Monster ElementalWater Slam.png|alt=Slam Icon|frameless|100x100px]]</sup></small>
!Slam
!{{DamageText|1d6 (1~6)|Cold}}
!
!
|Inflicts Chilled for 2 turns
Creates Water Surface
|-
|<small><sup>[[File:Action Monster ElementalWater WintersBreath.png|alt=Winter's Breath Icon|frameless|100x100px]]</sup></small>
|Winter's Breath
|{{DamageText|4d6 (4~24)|Cold}}{{DamageText|2d6 (2~12)|Cold}}*
|✓
|
|[[Burning (Condition)|Burning]] Targets take additional {{DamageType|Cold}} damage, and become Brittle for 3 turns
Creates Ice Surface
|-
|<small><sup>[[File:Action Monster ElementalWater MultiAttack.png|alt=Multiattack: Water Icon|frameless|100x100px]]</sup></small>
|Multiattack: (Water)
|{{DamageText|2d4 (2~8)|Cold}}{{DamageText|2d4 (2~8)|Cold}}
|
|
|Once per turn
|-
| colspan="6" |<small><sup>* Damage is indicative of unlocked spell/effects, not the base action</sup></small>
|}
|-
|[[File:Spell Conjuration ConjureElemental HigherLevel Water.png|alt=Water Myrmidon Icon|left|frameless|100x100px]]The Water Myrmidon is the third and most powerful {{DamageType|Cold}} damage dealing elemental summon, created through the Level 6 spell, [[Conjure Elemental]]: Water Myrmidon. 1 Water Myrmidon is summoned at a time and conflicts with any other entities summoned through Conjure Elemental. Water Myrmidons persists until death or Long Rest.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Water Myrmidon Cold Actions
!
!Name
!Base Cold Damage
!AOE
![[File:Saving Throw Icon.png|alt=Saving Throw Icon|frameless|25x25px]] Saving Throw
!Special Cold Factors
|-
|[[File:Trident Icon.png|alt=Trident of the Depths Icon|frameless|100x100px]]
|Trident of the Depths
|{{DamageText|1d6 (1~6)|Cold}}
|
|
|
|-
|[Image Pending]
|Hiemal Strike
|{{DamageText|1d6 (1~6)|Cold}} {{DamageText|1d10 (1~10)|Cold}}
|
|
|Inflicts 2 turns of Chilled
|-
|[Image Pending]
|Explosive Icicle
|{{DamageText|3d8 (3~24)|Cold}}{{DamageText|3d8 (3~24)|Cold}} {{DamageText|3d8 (3~24)|Cold}}
|✓
|
|Once per turn
3 targetable attacks
|-
|[Image Pending]
|Healing Vapours
|N/A
|✓
|
|Creates Water Surface
Only available in combat
|}
|}
|-
| colspan="7" |Actions that do not meet particular categories but still interact with {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
|+Miscellaneous Actions
!
!Name
!Base Cold Damage
! AOE
!Saving Throw
! Special Cold Factors
!Source
|-
|[[File:Frost Breath Icon.png|alt=Frost Breath Icon|frameless|100x100px]]
|[[Frost Breath]]
| {{DamageText|2d6 (2~12)|Cold}}
|✓
| Constitution: Halve
|Once per Long Rest
| [[Dragonborn]] race, Silver or White Subrace
|-
|[[File:Rage Bear Heart Icon.png|alt=Rage: Bear Heart Icon|frameless|100x100px]]
|[[Rage: Bear Heart]]
| N/A
|
|
|Gives Resistance to all Damage Types (i.e.{{DamageType|Cold}}) except Psychic.
10 turn duration
|Level 3 [[Barbarian]], Wildheart
|}
|}
|}
<small><sup>* Damage is indicative of effects, not the base spell</sup></small>


==Effects==
==Effects==
Progressing through Baldur's Gate 3 players will develop their skills; leveling and finding many unique pieces of equipment that can drastically improve and change their playstyle.
[[File:Passive Feature Generic Icon.png|alt=Effects Icon|left|frameless|25x25px]]
 
Features granted by leveling up, and abilities given by gear aspects can be regarded as effects that alter how the player's actions play out in Baldur's Gate 3. The effects that directly concern {{DamageType|Cold}} damage and behavior are listed below with their descriptions.
[Review for revision]
{| class="wikitable mw-collapsible" style="width: 100%;"
{| class="wikitable mw-collapsible"
|+ {{DamageType|Cold}} Effects
|+Persistent effects that impact Cold damage
|Features will remain permanently active on the player upon unlock (barring things such as class respec).
{| class="wikitable mw-collapsible" style="width: 100%;"
|+ Features that Impact {{DamageType|Cold}} Damage
!
!
!Effect Description  
!Name
!Effect Description
!Source
!Source
|-
|-
|Animal Aspect: Crocodile  
|[[File:PassiveFeature AspectOfTheBeast Crocodile.png|alt=Animal Aspect Crocodile Icon|frameless|100x100px]]
|On slippery surfaces (i.e.Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|Animal Aspect: Crocodile
|On slippery surfaces (i.e. Ice Surface) you have Advantage on Saving Throws against being knocked prone.  
|Level 6 [[Barbarian]] [[Wildheart]]
|Level 6 [[Barbarian]] [[Wildheart]]
|-
|-
|Elemental Adept: Cold
|[[File:PassiveFeature DraconicAncestry Silver.png|alt=Draconic Ancestry Silver Icon|frameless|100x100px]]
| rowspan="2" |Draconic Ancestry
| rowspan="2" | You have Resistance to a particular damage type depending on your Dragonborn subrace (i.e. Silver & White Dragons are {{DamageType|Cold}}).
| rowspan="2" |[[Dragonborn]] Race
|-
|[[File:PassiveFeature DraconicAncestry White.png|alt=Draconic Ancestry White Icon|frameless|100x100px]]
|-
|[[File:PassiveFeature ElementalAdept Cold.png|alt=Elemental Adept Cold Icon|frameless|100x100px]]
| Elemental Adept: Cold
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|Your spells ignore Resistance to {{DamageType|Cold}}. When you cast {{DamageType|Cold}} spells you cannot role a 1.
|[[Feats|Feat]]
|[[Feats|Feat]]  
|-
|-
|[[File:Elemental Affinity Icon.png|alt=Elemental Affinity Damage Icon|frameless|100x100px]]
|Elemental Affinity: Damage
|Elemental Affinity: Damage
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you add your Charisma modifier to the damage.
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you add your Charisma modifier to the damage.
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|-
|Elemental Affinity: Resistance
|[[File:Skill Sorcerer Passive ElementalAffinity Resistance.png|alt=Elemental Affinity Resistance Icon|frameless|100x100px]]
|Elemental Affinity: Resistance  
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|When you cast a spell that deals damage of the type associated with your draconic ancestry (i.e. Silver & White Dragons are {{DamageType|Cold}}), you can spend one Sorcerery Point to gain Resistance to that damage type.
|Level 6 [[Sorcerer]], [[Draconic Bloodline]]
| Level 6 [[Sorcerer]], [[Draconic Bloodline]]
|-
|-
|[[File:PassiveFeature FiendishResilience.png|alt=Fiendish Resilience Icon|frameless|100x100px]]
|Fiendish Resilience
|Fiendish Resilience
|Choose a damage type (i.e. {{DamageType|Cold}}) to become resistant to, you can change this each Short Rest.
|Choose a damage type (i.e. {{DamageType|Cold}}) to become Resistant to, you can change this each Short Rest.
|Level 10 [[Warlock]] [[The Fiend|Fiend]]
|Level 10 [[Warlock]] [[The Fiend|Fiend]]
|-
|-
|[[File:PassiveFeature NaturalExplorer WastelandWanderer Cold.png|alt=Wasteland Wanderer Cold Icon|frameless|100x100px]]
|Wasteland Wanderer: Cold
|Wasteland Wanderer: Cold
|Resistance to {{DamageType|Cold}} damage
|Resistance to {{DamageType|Cold}} damage.
|[[Ranger]] Natural Explorer
|[[Ranger]] Natural Explorer
|}
|}
{| class="wikitable mw-collapsible mw-collapsed"
|-
|+Persistent gear effects that impact Cold damage
|Gear Effects will remain active on the player so long as they have the necessary piece of gear equipped; Except for the effects given by the spell [[Kereska's Favour]] unlocked by [[Markoheshkir]]. This effect must be reapplied after every Long Rest and can be changed after every Short Rest (awaiting confirmation if the spell effects remain after switching weapons).
!
{| class="wikitable mw-collapsible mw-collapsed" style="width: 100%;"
!Effect Description
|+Gear Effects that Impact {{DamageType|Cold}} Damage
!Name
!Effects Description  
 
!Source
!Source
|-
|-
|Chilling Counter
|Chilling Counter
|When a Target misses you with an attack it must make a Constitution Saving Throw of be Chilled for 2 turns.
|When a Target misses you with an attack it must make a Constitution Saving Throw of be [[Chilled (Condition)|Chilled]] for 2 turns.
|Cold Snap
|Cold Snap
|-
|-
|Chilling Strike
|Chilling Strike
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.
|Your unarmed attacks deal an additional {{DamageText|1d4 (1~4)|Cold}} damage.  
|Snow-Dusted Monastery Gloves
|Snow-Dusted Monastery Gloves  
|-
|-
|Coldbrim Chill
|Coldbrim Chill
|Once per turn, any condition inflicted on a target also applies 2 turns of Encrusted with Frost.
|Once per turn, any condition inflicted on a target also applies 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]].
|Coldbrim Hat
|Coldbrim Hat
|-
|-
|Elemental Augmentation
|Conduit of Kereska's Ice
|When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
| Cast [[Cone of Cold]] and [[Ice Storm]], once per Short Rest
|Necklace of Elemental Augmentation
{{DamageType|Cold}} spells deal additional {{DamageType|Cold}} damage equal to your Proficiency Bonus.
 
Resistance to {{DamageType|Cold}} damage.
 
When you deal spell damage, you inflict 1 turn of [[Encrusted with Frost (Condition)|Encrusted with Frost]] on the Target.
|[[Markoheshkir]], [[Kereska's Favour]]
Can be changed, once per Short Rest
 
Must be reapplied, after Long Rest
|-
|Elemental Augmentation  
| When one of your cantrips deals Elemental damage (i.e. {{DamageType|Cold}}), add your Spellcasting Modifier to the damage dealt.
| Necklace of Elemental Augmentation
|-
|-
|Elemental Infusion
|Elemental Infusion  
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|After dealing Elemental damage (i.e. {{DamageType|Cold}}) using a spell or cantrip, until the end of your next turn, you deal an additional {{DieIcon|d4|Slashing}} '''1d4''' of that element on a successful weapon attack.
|Ring of Elemental Infusion
|Ring of Elemental Infusion
|-
|-
|Elemental Momentum
|Elemental Momentum
|Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain Momentum for 2 turns.
| Whenever the wearer deals Elemental damage (i.e. {{DamageType|Cold}}) with spells or cantrips, they gain [[Momentum (Condition)|Momentum]] for 2 turns.
|Boots of Elemental Momentum
|Boots of Elemental Momentum
|-
|Elements of an Epoch
|Depending on the kind of damage chosen from [[Elemental Age]] (i.e. {{DamageType|Cold}}), your attack also inflicts a related condition (i.e. [[Chilled (Condition)|Chilled]]).
|Flail of Ages
|-
|-
|Heart of Ice
|Heart of Ice
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.
|When dealing {{DamageType|Cold}} damage, the wielder deals an additional {{DamageText|1|Cold}} damage.  
|Mourning Frost
|Mourning Frost
|-
|-
|Hoarfrost Balance
| Hoarfrost Balance
|You cannot fall prone while traversing Ice Surfaces.
|You cannot fall prone while traversing Ice Surfaces.
|Hoarfrost Boots
|Hoarfrost Boots
|-
|-
|Insidious Cold
|Insidious Cold
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts Chilled upon the Target.
|Dealing {{DamageType|Cold}} damage with a spell possibly inflicts [[Chilled (Condition)|Chilled]] upon the Target.
|Mourning Frost
| Mourning Frost  
|-
|-
|Nature's Vengeance
|Nature's Vengeance
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects.
|When the wearer stands in certain surfaces (i.e. Ice Surface) and casts a spell that deals damage, the target also suffers the surface's effects (i.e. Prone).  
|Amulet of Elemental Torment
|Amulet of Elemental Torment
|-
|-
|Snowburst
|Snowburst
|When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).
| When the wearer deals {{DamageType|Cold}} damage, they also create an Ice Surface around the Target(s).  
|Snowburst Ring
|Snowburst Ring
|-
|-
|Temperature Adjustment
|Temperature Adjustment
|Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage
| Wearer has Resistance to {{DamageType|Fire}} and {{DamageType|Cold}} Damage.
|Wavemother's Robe
|-
|The Water Caller
| On a hit, create a Water Surface centered on the Target.
|Trident of the Waves
|-
|Watery Guidance
|This weapon has Advantage against Wet Targets.
|Wavemother's Sickle
|-
|Watery Rejuvenation
|If the wearer is standing in a Water Surface at the start of their turn, they heal for {{DieIcon|d4|Healing}} '''1d4''' Hit Points. [Ice Surfaces melt into Water Surfaces]
|Wavemother's Robe
|Wavemother's Robe
|-
|-
|Winter's Clutches
|Winter's Clutches
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of Encrusted with Frost upon the Target(s).
|When the wearer deals {{DamageType|Cold}} damage, inflict 2 turns of [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the Target(s).
|Winter's Clutches
|Winter's Clutches
|}
|}
|}


==Conditions==
==Conditions==
[Placeholder]
Conditions are unique effects that can strengthen or weaken Targets to particular damage types, status impairments, or [[Ability Scores|ability score]] roles. The conditions that directly concerned {{DamageType|Cold}} damage have been compiled here with their descriptions and relevance to {{DamageType|Cold}} damage.
{| class="wikitable mw-collapsible" style="width: 100%;"
|+Conditions related to{{DamageType|Cold}} Damage
!Name
!Condition Description
!Special Cold Factors
|-
|{{IconLink|size=50|Chilled Condition Icon.webp|Chilled (Condition)|Chilled}}
|Target becomes Vulnerable to {{DamageType|Cold}} damage, and Resistant to {{DamageType|Fire}} damage
|Vulnerable Targets take double {{DamageType|Cold}} damage
|-
|{{IconLink|size=50|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.


===[[Chilled (Condition)|Chilled]]===
Removed by {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
[Placeholder]
|Can apply {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}Can inflict {{DamageType|Cold}} damage
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s, making it easier to become {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}.
|-
|{{IconLink|size=50|Frostbite Condition Icon.webp|Frostbite (Condition)|Frostbite}}
|Targets hit by {{DamageType|Cold}} damage receive an additional {{DamageText|1|Cold}} for every turn of Frostbite remaining.
|Increases {{DamageType|Cold}} damage received on every {{DamageType|Cold}} attack
|-
|{{IconLink|size=50|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}
|Target is trapped in ice and cannot perform [[Action|Actions]] or [[Reaction (Combat)|Reactions]]. If Target recieves {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, or {{DamageType|Force}} damage the condition ends.
While Frozen Target becomes Vulnerable to {{DamageType|Bludgeoning}}, {{DamageType|Thunder}}, and {{DamageType|Force}} damage.
|Applied by 7 turns of {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}
|-
|{{IconLink|size=50|Prone Condition Icon.webp|Prone (Condition)|Prone}}
|Target is knocked down and cannot move, and consume half their movement speed to stand back up.
Attacks made against a Prone Target have {{Advantage}} when made within {{distance|m=3|ft=10}}, and Prone Target's have {{Disadvantage}} on [[Strength]] and [[Dexterity]] {{SavingThrow}}s.


===[[Encrusted with Frost (Condition)|Encrusted with Frost]]===
Targets break Concentration when becoming Prone. While Prone they cannot perform [[Action|Actions]], [[Bonus Action|Bonus actions]], or [[Reaction (Combat)|Reactions]].
This condition causes Targets to role with Disadvantage on Dexterity Saving Throws, and when there are more than 7 turns remaining of 'Encrusted with Frost' the Target has to make Constitution Saving Throws to avoid taking {{DamageType|Cold}} damage and becoming Frozen. This condition is useful to make targets more vulnerable to becoming Prone on Ice Surfaces.
|Caused by Ice Surfaces
 
Consumes half a Target's movement speed
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|-
 
|{{IconLink|size=50|Ray of Frost Condition Icon.webp|Ray of Frost (Condition)|Ray of Frost}}
===[[Frostbite (Condition)|Frostbite]]===
|Reduces Target movement speed by {{distance|m=3|ft=10}}.
[Placeholder]
Only applied by [[Ray of Frost]] cantrip.
 
|Reduces Target's movement speed
===[[Frozen]]===
|-
[Placeholder] Frozen information to be added to the Wiki.
|{{IconLink|size=50|Wet Condition Icon.webp|Wet (Condition)|Wet}}
 
|Target becomes immune to {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}} and has Resistance to {{DamageType|Fire}} damage for the duration.
===[[Ray of Frost (Condition)|Ray of Frost]]===
Target becomes Vulnerable to {{DamageType|Cold}} and {{DamageType|Lightning}} damage for the duration.
[Placeholder]
This condition also washes away blood and grime that appears on the player character.
 
|Vulnerable Targets take double {{DamageType|Cold}} damage
===[[Wet (Condition)|Wet]]===
|}
[Placeholder]


==Surfaces==
==Surfaces==
[Placeholder]
Depending on the Surface Targets can face immediate detrimental effects like taking damage, conditions, reduced movement speed, and more. The Surfaces that form from and pair with {{DamageType|Cold}} Damage are listed below.
 
{| class="wikitable mw-collapsible" style="width: 100%;"
===[[Ice Surface]]===
! colspan="3" |Surfaces that Interact with {{DamageType|Cold}} Damage
Ice Surface is the signature Surface of {{DamageType|Cold}} damage being directly created by many {{DamageType|Cold}} spells with area effects. Ice Surfaces can also be created by Blood and Water Surfaces when they, or a target standing in them, are hit by a {{DamageType|Cold}} damage or another Ice Surface is created that connects to them.
|-
 
!Name
Ice Surfaces cause Targets to make Dexterity Saving Throws to avoid becoming [[Prone (Condition)|Prone]]. Prone targets are more open to attack and attacks made within melee range role with Advantage.
!Special Cold Factors
 
!Sources
[Review for revision]
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|[Image Pending] Ice Cloud
===[[Steam Cloud]]===
|Targets who pass through are inflicted with Icy Cloud that deals {{DamageText|10d6 (10~60)|Cold}} damage, per turn
Steam Cloud is a valuable Surface to inflict the Wet Status on Targets making it highly useful when dealing {{DamageType|Cold}} damage. Steam Clouds can be created by igniting Water Surfaces with {{DamageType|Fire}} damage. Water Surfaces naturally form from Ice Surfaces that melt after 2 Rounds or after being hit by {{DamageType|Fire}} damage.
| [[Wall of Ice]], created when sections of the wall are broken
|-
|{{IconLink|size=50|Surface Ice Icon.webp|Ice Surface|Ice Surface}}
|[[Difficult Terrain]] halves movement speed for Targets moving on it
Signature surface of {{DamageType|Cold}} damage
Targets must make [[Dexterity]] {{SavingThrow}}s to avoid becoming {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}}With the {{IconLink|size=25|Prone Condition Icon.webp|Prone (Condition)|Prone}} condition massively reduces Target's ground movement speed
|{{DamageType|Cold}} spells that create Ice Surfaces
Hitting liquid surfaces, like [[Blood Surface|Blood]] and Water Surfaces, with {{DamageType|Cold}} damage
|-
|{{IconLink|size=50|Surface Static Cloud Icon.webp|Steam Cloud|Steam Cloud}}
|Targets standing within have Wet condition making them vulnerable to {{DamageType|Cold}} damage
| Hitting Water Surfaces with {{DamageType|Fire}} spells that create [[Fire Surface|Fire Surfaces]]
|-
|{{IconLink|size=50|Surface Water Icon.webp|Water Surface|Water Surface}}
|Can be frozen with {{DamageType|Cold}} spells into Ice Surfaces, or vaporized with [[Fire Surface|Fire Surfaces]] to create Steam Clouds
|Breaking [[Water Barrel|Water Barrels]] and [[Water|Jugs]]
[[Create Water]] spell
Ice Surfaces melt into Water Surfaces
|}


[Review for revision]
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