Invoke Duplicity: Difference between revisions

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'''Invoke Duplicity''' is a [[Trickery Domain]] Clerics Action. This ability allow these Clerics to improve hit chances of allied creature against enemies.
{{ActionPage
 
| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
== Description ==
| description = Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of it.
Summon an illusion to distract your enemies. You and your allies receive [[Advantage]] on [[Attack Rolls]] against a creature if both the attacker and the illusion are within <code>3m / 10ft</code> of it.
| image = Invoke Duplicity.webp
 
| cost = action, chadiv
== Properties ==
| concentration = yes
[[File:Invoke Duplicity Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| damage =
<code>[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity</code>
| damage2 =
 
| recharge =
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>9m / 30ft</code>
| duration = 10
* [[File:Concentration.png|frameless|upright=0.1]] Concentration: <code>Required</code>
| condition =  
| condition duration =  
| condition save =
| range m = 9
| range ft = 30
| aoe =
| aoe m =
| aoe ft =
| save =  
| additional = {{AOE|m=3|ft=10|sphere}} (effect of the {{Advantage}} granted by the duplicate)
| higherlevels =
| class learns at level 2 = Trickery Domain
| granted by feats =
| notes =  
}}

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