41
editsAd placeholder
Shield: Difference between revisions
Jump to navigation
Jump to search
no edit summary
m (Added Arcane Trickster, Eldritch Knight) |
No edit summary |
||
Line 5: | Line 5: | ||
| level = 1 | | level = 1 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | | classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | | summary = This spell allows spellcasters to avoid being hit by an enemy attack at the last possible instant. It also completely nullifies Magic Missile. | ||
| description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn. | | description = When you are about to be hit by an enemy, use your [[Reaction]] to increase your {{Armour Class}} by 5. You also take no damage from [[Magic Missile]]. These effects last until the start of your next turn. | ||
| action type = reaction | | action type = reaction | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = | ||
| concentration = | | concentration = | ||
| range = self | | range = self | ||
| range m = | | range m = | ||
| range ft = | | range ft = | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| condition = | | condition = | ||
| condition duration = | | condition duration = | ||
| condition save = | | condition save = | ||
| area = | | area = | ||
| area category = | | area category = | ||
| area shape = | | area shape = | ||
| area range m = | | area range m = | ||
| area range ft = | | area range ft = | ||
| area duration = | | area duration = | ||
| area turn start damage = | | area turn start damage = | ||
| area turn start damage type = | | area turn start damage type = | ||
| area turn start damage save = | | area turn start damage save = | ||
| area turn start damage save effect = | | area turn start damage save effect = | ||
| area turn end damage = | | area turn end damage = | ||
| area turn end damage type = | | area turn end damage type = | ||
| area turn end damage save = | | area turn end damage save = | ||
| area turn end damage save effect = | | area turn end damage save effect = | ||
| area condition = | | area condition = | ||
| area condition 2 = | | area condition 2 = | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| notes = | | notes = *Granted by {{very rare|Elegant Studded Leather}} | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Shield (spell)|long}} | * {{FRWiki|Shield (spell)|long}} |