Disarming Attack (Melee): Difference between revisions

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'''Disarming Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and possibly make them drop their [[Equipment#Weapons|weapons]].
{{WeaponActionPage
 
| summary = '''Disarming Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]].
== Description ==
| description = Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and potentially force the target to drop the weapons they are holding.
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and potentially force the target to drop the weapons they are holding.
| image = Disarming Attack Melee.webp
 
| controller icon = Disarming Attack Melee Icon.webp
== Properties ==
| icon = Disarming Attack Melee Unfaded Icon.webp
[[File:Disarming Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| action type = action
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| cost = action
 
| hit cost = supdie
''Target must have a weapon in their main hand''
| concentration =
 
| damage = weapon
* Damage: <code>Weapon Damage + [[File:D8 t.png|frameless|upright=0.13]] 1d8</code>
| extra damage = superiority die
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| attack roll = yes
* [[File:Weapons Icon.png|frameless|upright=0.1]] Melee
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
| recharge =
| duration =
| range =
| aoe =  
| aoe m =
| aoe ft =
| save = STR
| manoeuvre = yes
| notes =  
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| condition = Weapon Dropped!
| condition save = STR
| condition dc = weapon action
| class learns at level 3 = Battle Master
}}

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