Cold Damage: Difference between revisions

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1 byte added ,  28 August 2023
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|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
|If there are 7 or more turns remaining Targets must succeed a [[Constitution]] {{SavingThrow}}, or take {{DamageText|1d4 (1~4)|Cold}} damage and become {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}. If Target succeeds a {{SavingThrow}} they take half damage and lose {{IconLink|size=25|Encrusted with Frost Condition Icon.webp|Encrusted with Frost (Condition)|Encrusted with Frost}}.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.
Targets have {{Disadvantage}} on [[Dexterity]] {{SavingThrow}}s.
Removed by {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
Removed by {{IconLink|size=25|Burning Condition Icon.webp|Burning (Condition)|Burning}}.
|Can apply {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}Can inflict {{DamageType|Cold}} damage
|Can apply {{IconLink|size=25|Frozen Condition Icon.webp|Frozen (Condition)|Frozen}}Can inflict {{DamageType|Cold}} damage
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