Bone Chill: Difference between revisions

Jump to navigation Jump to search
20 bytes removed ,  24 April
added note of renaming
mNo edit summary
(added note of renaming)
 
(17 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Bone Chill
| name = Bone Chill
| image = Bone Chill Icon.png
| image = Bone Chill.webp
| level = cantrip
| level = cantrip
| school = Necromancy
| school = Necromancy
| ritual =
| ritual =  
| classes = Sorcerer, Warlock, Wizard, Circle of Spores, Eldritch Knight, Arcane Trickster
| classes = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 1 = Sorcerer, Warlock, Wizard
| class learns at level 2 = Circle of the Spores
| class learns at level 2 = Circle of the Spores:Circle Spell
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races = High Elf, High Half-Elf
| races = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 1 = High Elf, High Half-Elf
| summary = It deals [[Damage Types|Necrotic]] damage and prevents the target from regaining [[Hit Points]].
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard, Spell Sniper
| description = Prevent the target from healing. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| summary = It deals {{DamageType|Necrotic}} damage and prevents the target from regaining [[Hit Points]].
| action type = action
| description = Prevent the target from healing until your next turn. An undead target receives {{Disadvantage}} on {{Attack Roll}}s.
| cost = action
| attack roll = yes
| attack roll = yes
| damage = 1d8
| damage = 1d8
| damage modifier =
| damage modifier =  
| damage type = Necrotic
| damage type = Necrotic
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| damage per =
| damage per =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| extra damage per =
| extra damage per =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition = Bone Chilled
| condition = Bone Chilled
| condition duration = 1
| condition duration = 1
| condition save =
| condition save =  
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
| area range ft =
| area range ft =  
| area duration =
| area duration =  
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
| higher levels =
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}.
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Necrotic}}.
| notes =
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| video =
| notes =
* This spell has been renamed from '''Chill Touch''', the tabletop version's name.
* The incantation for Bone Chill is ''Timē'', the Latin command "fear."
| video =  
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Chill touch|long}}
* {{FRWiki|Chill touch|long}}
[[Category:Sources of Necrotic damage]]
27
edits

Navigation menu