Dice rolls: Difference between revisions

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97 bytes added ,  30 August 2023
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The Difficulty Class (DC) is determined by the source of danger.  In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
The Difficulty Class (DC) is determined by the source of danger.  In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.


For the Difficulty Class of a [[Spells|S'''pell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:


<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
For the Difficulty Class of a [[Weapon Actions|W'''eapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Melee Ability Modifier
For the Difficulty Class of a [[Weapon Actions|'''Weapon Action''']] that imposes a Saving Throw, the DC is determined by the creature's Dexterity or Strength - whichever is higher - and a Weapon Ability's inherent DC Bonus, using the following formula:
 
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=== Effect of Success ===
=== Effect of Success ===
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