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'''Rage''' is a [[Barbarian]] Bonus Action. This ability allows them to use their anger to gain resistance against physical damage and deal extra melee damage to enemies.
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
{{ActionPage
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


[[File:Rage Action Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.


You also have Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.


Rage ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
----
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
<div style="text-align:center;">[[File:Bonus Actions Icon.png|frameless|25px]] '''Bonus Action''' [[File:Rage Charges Icon.png|frameless|25px]] '''Rage Charge'''</div>
| image = Rage.webp
----
| cost = bonus, rage
| Range = Self
| concentration =
| Condition = [[Condition#Rage|Rage]]
| damage =
| Duration = 10 turns
| damage2 =
}}]]
| attack roll =
 
| recharge =
== Description ==
| duration =
While Raging, you deal 2 extra damage with melee and improvised weapons, and when throwing objects.
| range = self
 
| aoe =
You also have Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
| aoe m =  
 
| aoe ft =
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| save =
 
| additional =  
== Properties ==
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
{{C|[[File:Bonus Actions Icon.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icon.png|frameless|25px]] Rage Charge}}
| condition = Rage
 
| condition duration = 10
''Only available in combat''
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] Self}}
| class learns at level 1 = Barbarian
 
| notes =  
{| role="presentation" class="wikitable mw-collapsible"
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
| <strong>[[File:Rage Condition Icon 3.png|frameless|upright=0.12]] Rage</strong>
*Rage cannot be used while being {{cond|Calmed}}.
|-
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
 
}}
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
{{BarbarianNavbox}}
 
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
 
* Cannot cast or concentrate on [[Spell|spells]].
 
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}

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