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'''Frenzy''' is a [[Berserker]] Barbarians Bonus Action. This ability turn their anger to a uncontrollable fury and make them gain additional abilities.
{{ActionPage
| summary = '''Frenzy''' is a {{Class|Berserker}} Bonus Action that is a superset of [[Rage]]. This ability turns the Berserker's anger into an uncontrollable fury and grants additional abilities in addition to those from Rage. Wearing [[Heavy Armour]] triggers the {{Cond|Rage Impeded}} Condition, removing some benefits of Frenzy.


[[File:Frenzy Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| description = {{Warning|Available only in combat.}}
| title = <div style="font-size:105%; font-family:Georgia;">''"Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.


You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
Your Rage turns into a frenzy! You gain {{SAI|Frenzied Strike}} and {{SAI|Enraged Throw}}. You can also make an {{SAI|Improvised Melee Weapon (Bonus Action)|Improvised Melee Weapon}} as a bonus action.


Frenzy ends early if you haven't attacked a creature or taken damage since your last turn."''</div>
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
----
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
<div style="text-align:center;">[[File:Bonus Actions Icons.png|frameless|25px]] '''Bonus Action''' [[File:Rage Charges Icons.png|frameless|25px]] '''Rage Charge'''</div>
| image = Frenzy.webp
----
| cost = bonus, rage
| Range = Self
| concentration =
| Condition = [[Condition#Frenzied|Frenzied]]
| damage =
| Duration = 10 turns
| damage2 =
}}]]
| attack roll =  
 
| recharge =
== Description ==
| duration =  
Your Rage turns into a frenzy as you release your unquenchable fury and bloodlust.
| range = self
 
| aoe =
You gain the use of [[Frenzied Strike]] and [[Enraged Throw]]. You can also make an [[Improvised Weapon Attack]] as a bonus action.
| aoe m =
 
| aoe ft =  
Frenzy ends early if you haven't attacked a creature or taken damage since your last turn.
| save =
 
| additional =
== Properties ==
| higher levels = At level 9, the bonus damage to attacks granted by Frenzy increases to '''+3'''.
{{C|[[File:Bonus Actions Icons.png|frameless|25px]] Bonus Action + [[File:Rage Charges Icons.png|frameless|25px]] Rage Charge}}
| condition = Frenzied
 
| condition duration = 10
''Only available in combat''
| condition2 = Rage Impeded
 
| condition2 duration = Permanent
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Self}}
| class learns at level 3 = Berserker
 
| notes =
{| role="presentation" class="wikitable mw-collapsible"
}}
| <strong>[[File:Frenzied Condition Icon 3.png|frameless|upright=0.12]] Frenzied</strong>
{{BarbarianNavbox}}
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}

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