Find a way into Wyrm's Rock fortress: Difference between revisions

Jump to navigation Jump to search
no edit summary
m (typo)
No edit summary
Line 1: Line 1:
[[File:Wyrms Rock Closed.jpg|thumb|The Flaming Fists block the way to Wyrm's Rock]]
[[File:Wyrms Rock Closed.jpg|thumb|The Flaming Fists block the way to Wyrm's Rock]]


'''Find a way into Wyrm's Rock fortress''' is a [[quest]] in [[Chapter Three]] of Baldur's Gate 3. It can be started by approaching the [[Wyrm's Rock Fortress]] gate from [[Wyrm's Crossing]].
'''Find a way into Wyrm's Rock fortress''' is a [[quest]] in [[Act Three]] of Baldur's Gate 3. It can be started by approaching the [[Wyrm's Rock Fortress]] gate from [[Wyrm's Crossing]].


{{SpoilerWarning}}
{{SpoilerWarning}}
==Objectives==
==Objectives==
 
<div class="toccolours mw-collapsible mw-collapsed">
* Find a way to get into Wyrm's Rock Fortress.
<div style="font-weight: bold; line-height: 1.6;">Find a way to get into Wyrm's Rock Fortress.</div>
** Wyrm's Rock is closed due to the ordination of [[Enver Gortash|Gortash]] - who is about to become Archduke of [[Baldur's Gate]]. There must be someone, or something, in Wyrm's Crossing that could help us gain entry.
<div class="mw-collapsible-content">
* Enter Wyrm's Rock Fortress through the secret entrance.
* Wyrm's Rock is closed due to the ordination of Gortash - who is about to become Archduke of [[Baldur's Gate]]. There must be someone, or something, in Wyrm's Crossing that could help us gain entry.
** We found a map that details a secret entrance into Wyrm's Rock. That could be our way in.
</div></div>
* Enter Wyrm's Rock Fortress.
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** We found a report for [[Duke Ravengard]] at the [[Sword Coast Couriers|Posthouse]]. This should let us enter Wyrm's Rock.
<div style="font-weight: bold; line-height: 1.6;">Enter Wyrm's Rock Fortress through the secret entrance.</div>
** We have an admission pass to the ordination. This should let us enter Wyrm's Rock.
<div class="mw-collapsible-content">
** [[Valeria]] gave us an admission pass to the ordination. This should let us enter Wyrm's Rock.
* We found a map that details a secret entrance into Wyrm's Rock. That could be our way in.
** We convinced the guards to let us into Wyrm's Rock for Gortash's coronation.
</div></div>
* Mission Complete
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
** We made our way into Wyrm's Rock, where Gortash is about to become Archduke.
<div style="font-weight: bold; line-height: 1.6;">Enter Wyrm's Rock Fortress.</div>
<div class="mw-collapsible-content">
* We found a report for Duke Ravengard at the Posthouse. This should let us enter Wyrm's Rock.
* We have an admission pass to the ordination. This should let us enter Wyrm's Rock.
* Valeria gave us an admission pass to the ordination. This should let us enter Wyrm's Rock.
* We convinced the guards to let us into Wyrm's Rock for Gortash's coronation.
</div></div>
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;">
<div style="font-weight: bold; line-height: 1.6;">Quest Complete</div>
<div class="mw-collapsible-content">
* We made our way into Wyrm's Rock, where Gortash is about to become Archduke.
</div></div>


==Walkthrough==
==Walkthrough==
Line 25: Line 36:


[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
[[File:Blaze Elin Entry.jpg|thumb|Blaze Elin guarding the entrance to Wyrm's Rock.]]
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate (X:6, Y:155). Based on the party's choices before approaching the guards, they will have the following choices:
The party can walk in through the gate by speaking to [[Blaze Elin]] at the gate (X:6, Y:155). Based on the party's choices before approaching the guards, they have the following choices:


* See this? I've been invited to the ordination (If a pass has been obtained)
* See this? I've been invited to the ordination (If a pass has been obtained)
Line 38: Line 49:
* Attack  
* Attack  


Choosing to enter by providing a pass will gain an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).
Choosing to enter by providing a pass gains an inspiration point from Astarion (Rock-Solid Alibi) and for those with a Noble background (Multipass).


==== Valeria's Pass ====
==== Valeria's Pass ====
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]
[[File:Valeria Pass.jpg|thumb|Valeria directs the party to Elfsong Tavern]]


[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] (X:-44, Y:-6). After this, Valeria will be found drinking upstairs in [[Sharess' Caress]] (X:24, Y:92). If the party successfully finds enough information to exonerate [[Brilgor]] of [[Father Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria will refer the party to speak to [[Gauntlet Devella]] at the [[Elfsong Tavern]] and provide a pass to the [[Lower City]] to allow them entrance.
[[Valeria]] is an inspector involved in the [[Solve the Open Hand Temple Murders]] quest. She is initially encountered in the [[Open Hand Temple]] (X:-44, Y:-6). After this, Valeria can be found drinking upstairs in [[Sharess' Caress]] (X:24, Y:92). If the party successfully finds enough information to exonerate [[Brilgor]] of [[Father Lorgan|Father Lorgan's]] murder, and finds the murder list in [[Fraygo's Flophouse]], then Valeria refers the party to speak to [[Gauntlet Devella]] at the [[Elfsong Tavern]] and provide a pass to the [[Lower City]] to allow them entrance.


==== Steal an Admission Pass ====
==== Steal an Admission Pass ====
[[Arfur Gregario]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] (X:11, Y:-95). If Arfur is allowed back in his mansion, then he will be inside. If the refugees remain in the mansion, then he will be on the first floor of Sharess' Caress (X:21, Y:75).  
[[Arfur Gregario]], the Toymaker, carries an admission pass. He can first be encountered in front of [[Arfur's Mansion]] (X:11, Y:-95). If Arfur is allowed back in his mansion, then he is inside. If the refugees remain in the mansion, then he is on the first floor of Sharess' Caress (X:21, Y:75).  


[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]
[[File:Arfur Sharess.jpg|thumb|Arfur at Sharess' Caress.]]


During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch (X:40, Y: -72), the blackmail letter is found in a heavy chest at the southeastern corner of the room (X:361, Y:-990). If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur will become hostile and attack the party. In this case, the pass can be looted off in body.  
During [[Investigate the Suspicious Toys]], Arfur can be confronted with the blackmail letter found in his [[Arfur's Basement|mansion's basement]]. After entering the basement through the hatch (X:40, Y: -72), the blackmail letter is found in a heavy chest at the southeastern corner of the room (X:361, Y:-990). If Arfur is told "I found some rather sinister things in your basement," followed up by "I'll get to the bottom of this one way or another," Arfur becomes hostile and attack the party. In this case, the pass can be looted off in body.  


[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
[[File:Requisitioned Barn Explosives.jpg|thumb|The explosives in the Requisitioned Barn.]]
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] (X:66, Y:-112) and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). If the party speaks with Arfur after this, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. If he is spared after this, he will simply give the party his coronation pass.  
After finding the blackmail letter, the party can speak to [[Manip Nestor]] at the [[Requisitioned Barn]] (X:66, Y:-112) and persuade him to look into the barn for dangerous items. Arfur's explosive teddy bears can be found at the back of the barn (X:83, Y:-108). If the party speaks with Arfur after this, telling him they found his teddy bears, he can be successfully intimidated into giving more information on his bosses. If he is spared after this, he simply gives the party his coronation pass.  


Additionally, the pass can be pickpocketed off Arfur.
Additionally, the pass can be pickpocketed off Arfur.
Line 67: Line 78:
=== Breaking into Wyrm's Rock ===
=== Breaking into Wyrm's Rock ===


The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off using Fly or Featherfall at the eastern side of the gate (X:27, Y:158). After this, walking eastward will reveal a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  
The party can choose to forego the guards entirely by breaking into Wyrm's Rock. They can do this by jumping off using Fly or Featherfall at the eastern side of the gate (X:27, Y:158). After this, walking eastward reveals a crack in the wall to the prison (X:42, Y:190) with a successful perception check.  


[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]
[[File:Crack in Wall to Prison.jpg|thumb|Crack in the Wall to Wyrm's Rock Prison.]]


After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (ie Eldritch Blast). This will lead to a storage room. The door must be lockpicked open, as well as the door to the entrance (X:52, Y:-740). There are multiple guards that will confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.
After entering into [[Wyrm's Rock Prison]], there is a wall that can be blasted open (X:91, Y:-720) with blunt attacks or spells (ie Eldritch Blast). This leads to a storage room. The door must be lockpicked open, as well as the door to the entrance (X:52, Y:-740). There are multiple guards that confront the party if they are spotted - requiring either successful sneaking or passing a deception check of 15.


[[Category:Quests]]
[[Category:Quests]]
1,100
edits

Navigation menu