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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Blighted Village.jpg|thumb|400px|{{NoExcerpt|The long abandoned blighted village, Moonhaven.}}]]
[[File:Blighted Village.jpg|thumb|400px|{{NoExcerpt|The long abandoned blighted village, Moonhaven.}}]]
The '''Blighted Village''' is a [[Location]] within the [[Wilderness]] in [[Chapter One]]. The village is situated roughly midway between the [[Druid Grove]] and the [[Goblin Camp]].
The '''Blighted Village''' is a [[location]] within the [[Wilderness]] in [[Act One]]. The village is situated roughly midway between the [[Druid Grove]] and the [[Goblin Camp]].


This location is also called ''Moonhaven''.
This location is also called ''Moonhaven'' or ''Bogrot'' by a goblin guard.
{{Relative location
|region = Wilderness
|location = Blighted Village
|south    = Sunlit Wetlands
|north    = Risen Road
|east    = Forest
|west    = Goblin Camp
}}
{{SpoilerWarning}}
{{SpoilerWarning}}


==Waypoints==
==Overview==
===Waypoints===
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
This location contains the following {{SmIconLink|Waypoint Map Icon.png|Waypoint}}:
*Blighted Village {{Coords|34|393}}
*Blighted Village {{Coords|34|393}}


==Related Quests==
===Connected locations===
*[[The Blade of Frontiers]]
*[[Finish the Masterwork Weapon]]
*[[The Hellion's Heart]]
*[[Rescue the Gnome]]
*[[Search the Cellar]]
 
==Related Locations==
* [[Apothecary's Cellar]]
* [[Apothecary's Cellar]]
* [[Whispering Depths]]
* [[Whispering Depths]]


== Sub Areas ==
=== Entrance interactions ===
{{SpoilerBox|Arriving at the village rewards the party with 60 exp. There are multiple possibilities to peacefully enter, depending on which direction the player approaches the village.
=== East ===
When entering the [[Blighted Village]] from the East, a goblin booyahg is preparing an ambush.
* Attack the Goblins
:: {{Approval|Astarion|+1}}
* Intimidation DC 15 OR Persuasion DC 15 OR Illithid Wisdom DC 2 OR Be or disguise as a [[Drow]] to talk your way past.
:: {{Approval|Gale|+1}}  {{Approval|Shadowheart|+1}}
 
Saying you spotted them in the first dialogue gives advantage to the persuasion check.
 
Disguising as a Drow gives an inspiration for characters with the [[Charlatan]] background such as [[Astarion]].
 
=== South ===
At the Southern gate, a goblin warrior guards the entrance to what he now calls Bogrot village. He wants to rob the adventurers, though 50 gold is enough for him to let them pass or he might be persuaded otherwise.
* Persuasion DC 20
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
* Intimidation DC 15
:: {{Approval|Gale|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}}
* Illithid Wisdom DC 2
:: (No Approval change)
* Attack
:: (No Approval change)
* Drow
:: Inspiration:[[Charlatan]] (No Approval change)
* Bard Performance DC 15 - "'Bogrot, fair Bogrot - with hills as green as goblin snot.'"
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
* Bard Performance DC 10 - "'Built on BONES of goblin FOE, Bogrot bears a FEAST for CROWS!'"
:: Inspiration:[[Charlatan]] {{Approval|Astarion|+1}} {{Approval|Karlach|+1}} {{Approval|Lae'zel|-1}}
 
To gain the Charlatan's Inspiration at this entrance either persuade, perform or disguise yourself as a Drow.
Note: some of these approvals are not marked in conversation.
 
=== West ===
At the West pathway, a [[Goblin Brawler]] will intercept the adventurers if they walk in. Unlike other gates, being a Drow is unhelpful. There are also no companion approval interactions at this pathway.
 
* Deception DC 15
:: Inspiration:[[Charlatan]]
* Intimidation DC 10
:: -
* Persuasion DC 15
:: Inspiration:[[Charlatan]]
*Detect Thoughts Intelligence DC 9
:: Inspiration:[[Charlatan]]
* Illithid Wisdom DC 2
:: -
 
To gain the Charlatan's Inspiration at this entrance either deceive, persuade or detect the brawler's thoughts.
}}
 
=== Windmill===
At the northern side of the village is a windmill surrounded by goblins and [[worg]]s, who have tied [[Barcus Wroot]] to a windmill blade. The windmill can be stopped or sped up by interacting with a lever inside the windmill.
 
Behind the windmill is a small shrine to [[Selûne]], which will have a unique interaction for [[Shadowheart]].
 
===Windmill Cellar===
Accessed through a '''Wooden Hatch''' {{Coords|-11|436}} behind the windmill, the cellar served as a hideout for [[Barcus Wroot]]. Here you can find his heavy backpack containing various camp supplies and a [[Smokepowder Satchel]]. His more valuable belongings can be found in a heavy chest nearby, most notably [[The Speedy Lightfeet]].
 
=== Blacksmith's Forge ===
=== Blacksmith's Forge ===
[[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]]
[[File:Blacksmiths Forge.jpg|thumb|right|The Forge's blue fire from sussur bark.]]
Behind the locked '''Shabby Wooden Doors''' of one of the buildings in the Blighted Village is the Blacksmith's Forge. This is a long-abandoned forge that can be used to create one of the sussur weapons and complete the quest [[Finish the Masterwork Weapon]].
Behind the locked '''Shabby Wooden Doors''' of one of the buildings in the Blighted Village is the Blacksmith's Forge. This is a long-abandoned forge that can be used to create one of the sussur weapons to complete the quest [[Finish the Masterwork Weapon]].
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside. There are two ways to gain entry into the forge:
The doors are locked and cannot be picked or destroyed, but they can be opened from the inside. There are two ways to gain entry into the forge:
* Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole will take the player into the forge.
* Destroy the '''Calcified Web''' {{Coords|46|426}} covering a hole in the floor, found inside the same building with the Shabby Wooden Doors. Jumping into the hole takes the player into the forge.
* Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This will reveal an entrance into the Forge.
* Descend into the [[Whispering Depths]] and destroy the '''Cracked Wall''' {{Coords|-447|-367}}. This reveals an entrance into the Forge.
 
[[Sussur Tree Bark]] can be combined with [[Greatsword]], [[Sickle]], or [[Dagger]] at the forge to create one of the following weapons to complete the quest [[Finish the Masterwork Weapon]]:
*{{MdRarityItem|Sussur Greatsword}}
*{{MdRarityItem|Sussur Sickle}}
*{{MdRarityItem|Sussur Dagger}}
 
===Apothecary===
At the south-eastern corner of the village is an Apothecary. Many alchemical ingredients can be found here, as well as a hatch leading to the [[Apothecary's Cellar]].
 
=== Schoolhouse ===
A trio of ogres, [[Lump the Enlightened]], [[Chock]], and [[Fank]], can be found here. Lump can be persuaded into parting with [[Lump's War Horn]], which allows the player to call on Lump and the ogres for aid during combat in Act One.
 
===Barn===
In the north-eastern corner of the village is a barn with strange noises coming from it. Opening the doors initiates a fight with the occupants.


Inside, [[Sussur Tree Bark]] can be combined with a [[Greatsword]], [[Sickle]], or [[Dagger]] at the forge to create one of the following weapons and complete the quest [[Finish the Masterwork Weapon]]:
Beside the barn and up a small incline is a piece of meat with a [[Dagger +1]] lodged in it. The dagger can be removed with a [[Strength]], [[Dexterity]] or [[Intelligence]] check.
*[[Sussur Dagger]]
*[[Sussur Greatsword]]
*[[Sussur Sickle]]


==Notable Loot==
==Notable characters==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*[[Highcliff's Journal]] (Starts [[Finish the Masterwork Weapon]] quest when read)
*[[Lump's Warhorn]]
*[[Smokepowder Satchel]]
*[[Warped Headband of Intellect]]
*[[Sussur Dagger]]
*[[Sussur Greatsword]]
*[[Sussur Sickle]]
==Notable NPCs==
*[[Barcus Wroot]]
*[[Barcus Wroot]]
*[[Brawler Brek]]
*[[Buthir]]
*[[Chock]]
*[[Fank]]
*[[Fezzerk]]
*[[Fezzerk]]
*[[Grukkoh]]
*[[Lump the Enlightened]]
*[[Lump the Enlightened]]
*[[Tracker Slice]]
==Related quests==
*[[The Blade of Frontiers]]
*[[Finish the Masterwork Weapon]]
*[[The Hellion's Heart]]
*[[Rescue the Gnome]]
*[[Search the Cellar]]
== Hidden treasure ==
A buried chest behind the schoolhouse where Lump the Enlightened and his ogres lurk. {{Coords|-4|371}} {{SkillCheck|Survival|15}} locate dig spot.
==Notable loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{MdRarityItem|Haste Helm}} (Found inside the locked chest near the [[Ancient Sigil Circle]] [[waypoint]] {{Coords|32|403}}.)
*{{MdRarityItem|Highcliff's Journal}} (Starts [[Finish the Masterwork Weapon]] quest when read.)
*{{MdRarityItem|Smokepowder Satchel}}
*{{MdRarityItem|The Speedy Lightfeet}} (Found inside the heavy chest in the Windmill Cellar.)
*{{MdRarityItem|Sussur Greatsword}}
*{{MdRarityItem|Sussur Sickle}}
*{{MdRarityItem|Sussur Dagger}}
*{{MdRarityItem|Dagger +1}} lodged in a piece of meat near the barn
*{{MdRarityItem|Very Heavy Greataxe}} - dropped by [[Fezzerk]]
*{{MdRarityItem|Lump's War Horn}} (Given or dropped by [[Lump the Enlightened]].)
*{{MdRarityItem|Warped Headband of Intellect}} - dropped by [[Lump the Enlightened]]
*{{RarityItem|Portrait of Ifan ben-Mezd}} - in the schoolhouse above the ogres at {{Coords|16|363}} (Only available if the [[Digital Deluxe Upgrade]] was purchased)
== External links ==
* {{FRWiki|Moonhaven|long}}


[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
{{NavGoblinCamp|nocat=1}}

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