Sneak Attack (Melee): Difference between revisions

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"Physical" to "Weapon" damage
(→‎Notes: this is a misleading mess and the tabletop is limited to once per turn)
("Physical" to "Weapon" damage)
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[[File:Sneak Attack (Melee) Icon.png|frameless|right]]
{{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
[[Category:Actions]][[Category:Bonus Actions]][[Category:Class Actions]]
{{ActionPage
'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allows the Rogue to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.  
| type = classaction
| summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.  


The weapon has to have the [[Finesse]] property (but can still utilize Strength if it is higher than Dexterity).
The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
 
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
''See also: [[Sneak Attack (Ranged)]]''
| image = Sneak Attack Melee.webp
 
| cost = action
== Description ==
| concentration =  
Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
| damage = weapon
 
| damage type = Weapon
== Properties ==
| extra damage = 1d6
{{InfoBlob|{{Action}}}}
| extra damage type = Weapon
 
| recharge = Per turn
* Damage: {{InfoBlob|Weapon Damage + {{DamageText|1d6|Physical}}}}
| duration =
** Note: '''Sneak Attack''' [[Damage Types|Damage Type]] is inherited from attacking weapon
| range = weapon
* {{Range|melee}} (range inherited from attacking weapon)
| aoe =
* {{Recharge|Once Per Turn}}
| aoe m =
 
| aoe ft =  
== At Higher Levels ==
| save =  
 
| additional =  
For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Physical}} damage, up to 5d6 at Level 9. For example:
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
*{{DamageText|2d6|Physical}} at [[Rogue]] Level 3
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3
*{{DamageText|3d6|Physical}} at [[Rogue]] Level 5
* {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
*{{DamageText|4d6|Physical}} at [[Rogue]] Level 7
* {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
*{{DamageText|5d6|Physical}} at [[Rogue]] Level 9
* {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
 
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
=== Notes ===
| variant of = Sneak Attack
 
| class learns at level 1 = Rogue
* Sneak Attack refreshes after the Rogue's turn ends.
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
}}

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