Modding:Texture formatting: Difference between revisions

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* BC1 DTX1<br><br>
* BC1 DTX1<br><br>
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'''Mask Map:'''<br>
* '''Mask Map:'''<br>
* These again depend on the type of mask you're creating. I'll be collecting as much info for different mask maps here as I find.  
* These again depend on the type of mask you're creating. I'll be collecting as much info for different mask maps here as I find.  
* BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP) for Horn masks
* <nowiki>BC5 Unsigned (Paint.NET) / BC5 ATI2 (GIMP)</nowiki> for Horn masks
* BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info)
* <nowiki>BC7 RGBA 8bpp | Explicit alpha (Photoshop) / BC7 sRGB or BC7 Linear (Paint.NET) for Shared Scars MSK</nowiki> (thanks to [https://www.nexusmods.com/baldursgate3/users/47038262 aurebuen] for the info)
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