Free the Artist: Difference between revisions

Jump to navigation Jump to search
25 bytes added ,  5 September 2023
No edit summary
Line 118: Line 118:


== Walkthrough ==
== Walkthrough ==
=== The Zhentarim Hideout ===
=== Act 1 - The Zhentarim Hideout ===
To find Oskar, the Zhentarim Hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on how [[Find the Missing Shipment]] was dealt with. If the party undertook this quest and managed to spare Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:
To find Oskar, the Zhentarim Hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on how [[Find the Missing Shipment]] was dealt with. If the party undertook this quest and managed to spare Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:


Line 141: Line 141:
Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiance will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.
Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiance will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.


=== Lady Jannath's Estate ===
=== Act 3 - Lady Jannath's Estate ===
Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that Lady [[Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.
Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that Lady [[Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.


[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
Entering the mansion, it's clear something ghostly is occurring. Chairs and various objects are floating and, as the party climbs the stairs, they start to attack. Use dash to climb the steps as fast as possible and enter the upstairs bedroom (X:-251, Y:-55) to initiate a cutscene with Lady Jannath and a possessed Oskar. Three poltergeists appear to attack the party. Avoid attacking Oskar or hitting him with AoE attacks, as Oskars death causes Jannath to immediately kick out the party and prematurely end the quest. The poltergeists turn invisible, but Volo's Ersatz Eye can greatly help in this encounter. Otherwise, Faerie Fire and Spirit Guardians spirit guardians are incredibly helpful.
Entering the mansion, it's clear something ghostly is occurring. Chairs and various objects are floating and, as the party climbs the stairs, they start to attack. Use dash to climb the steps as fast as possible and enter the upstairs bedroom (X:-251, Y:-55) to initiate a cutscene with Lady Jannath and a possessed Oskar. Three poltergeists appear to attack the party. Avoid attacking Oskar or hitting him with AoE attacks, as Oskar's death causes Jannath to immediately kick out the party and prematurely end the quest. The poltergeists turn invisible, but Volo's Ersatz Eye can greatly help in this encounter. Otherwise, [[Faerie Fire]] and [[Spirit Guardians]] spirit guardians are incredibly helpful.


Once the poltergeists are dealt with, Jannath pleads with the party to help her. She needs discretion, which is why she sent the servants away. She notes that there appears to be something off about the atelier at the top floor and directs the party to investigate there.
Once the poltergeists are dealt with, Jannath pleads with the party to help her. She needs discretion, which is why she sent the servants away. She notes that there appears to be something off about the atelier at the top floor and directs the party to investigate there.
739
edits

Navigation menu