Sneak Attack (Melee): Difference between revisions

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'''Sneak Attack (Melee)''' is a [[Rogue]] Action. This ability allow them to exploit enemies' distraction and deal extra damage to their vulnerable spots with Melee Weapons.
{{hatnote|For the ranged version of this action see: [[Sneak Attack (Ranged)]]}}
{{ActionPage
| type = classaction
| summary = '''Sneak Attack (Melee)''' is a [[rogue]] action. This ability allows the rogue to exploit an enemy's distraction and deal extra damage to their vulnerable spots with melee weapons.  


[[File:Sneak Attack (Melee) Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
The weapon must have the [[Finesse]] property, but can still utilise Strength if it is higher than Dexterity.
| title = <div style="font-size:105%; font-family:Georgia;">''"Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use this attack if you have an ally within 1.5m / 5ft of the target and you don't have [[Disadvantage]]."''</div>
| description = Deal an extra 1d6 damage to a foe you have {{Advantage}} against. You can also use Sneak Attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have {{Disadvantage}}.
----
| image = Sneak Attack Melee.webp
<div style="text-align:center;">[[File: Actions Icons.png|frameless|25px]] '''Action'''</div>
| cost = action
----
| concentration =
| Damage = Weapon Damage + <span style="color:#999999">1d6</span>
| damage = weapon
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| damage type = Weapon
| Range = Weapon Range (Melee)
| extra damage = 1d6
| Recharge = Once per turn
| extra damage type = Weapon
}}]]
| recharge = Per turn
 
| duration =  
== Description ==
| range = weapon
Deal an extra 1d6 damage to a foe you have [[Advantage]] against.
| aoe =
 
| aoe m =
You can also use this attack if you have an ally within {{C|1.5m / 5ft}} of the target and you don't have [[Disadvantage]].
| aoe ft =  
 
| save =  
== Properties ==
| additional =  
{{C|[[File: Actions Icons.png|frameless|25px]] Action}}
| higher levels = For every 2 [[Rogue]] Levels above 1, your '''Sneak Attack''' deals an additional {{DamageText|1d6|Weapon|drs=t}} damage, up to 6d6 at Level 11:
 
* {{DamageText|2d6|Weapon|drs=t}} at [[Rogue]] Level 3
* Damage: Weapon Damage + 1d6 Physical
* {{DamageText|3d6|Weapon|drs=t}} at [[Rogue]] Level 5
** <code>Weapon Damage + [[File: +1d6 Physical.png|frameless|50px]] <span style="color:#999999">1d6</span> [[Damage Types|<span style="color:#999999">Physical damage</span>]]</code>
* {{DamageText|4d6|Weapon|drs=t}} at [[Rogue]] Level 7
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
* {{DamageText|5d6|Weapon|drs=t}} at [[Rogue]] Level 9
* Recharge: {{C|[[File:Recharge Icons.png|frameless|upright=0.1]] Once per turn}}
* {{DamageText|6d6|Weapon|drs=t}} at [[Rogue]] Level 11
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| variant of = Sneak Attack
| class learns at level 1 = Rogue
| notes = * Sneak Attack refreshes after the Rogue's turn ends.
* As Sneak Attack requires a [[Finesse]] weapon, it may not be used with unarmed attacks.
* When Sneak Attack is applied automatically to a triggering attack via the [[reaction]] system, it is treated as a [[Damage_Mechanics#Damage_Riders_treated_as_Damage_Sources_(DRS)|"DRS"]]
* When using a weapon attack that hits multiple foes, such as [[Whirlwind Attack]], the Sneak Attack reaction that can trigger from the attack will only affect the first target hit
}}

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