Armour: Difference between revisions

Jump to navigation Jump to search
3,316 bytes added ,  6 May
Fixed spelling of "occupies"
Tags: Mobile edit Mobile web edit Advanced mobile edit
(Fixed spelling of "occupies")
 
(110 intermediate revisions by 29 users not shown)
Line 1: Line 1:
'''Armor''' is a type of [[Equipment]] that provides bonuses to the characters' [[Armour Class]] (AC) and decrease chances of being hit by enemies.  
{{PageSeo
| description = Armour is a type of equipment that provides bonuses to Armour Class (AC), decreasing the wearer's chances of being hit by attacks.
| image = Helldusk Armour Icon.png
}}
{{hatnote|For the non-armour equipment that occupies the same slot, see [[clothing]].}}
'''Armour''' is a type of [[equipment]] that provides bonuses to the wearer's [[Armour Class]] (AC), decreasing their chance of being hit by attacks.


== Armor Proficiency ==
== Categories of armour ==
People who trained to fight while wearing armors can use them effectively in combat.
Each armour has a type that, generally speaking, determines its Armour Class and appearance. Each armour type also belongs to one of three categories: ''light'', ''medium'' or ''heavy''.  


Wearing armors without proficiency will impose [[Disadvantage]] on every [[Ability Check]], [[Saving Throw]], attack roll, you also can not cast [[Spell]].
; {{SmallIcon|Light Armour Icon.png}} Light armour : Provides some protection without sacrificing mobility. Creatures wearing light armour add their full Dexterity modifier to their AC.


Each classes have proficiency with specific type of armors. Some classes such as [[Sorcerer]] and [[Wizard]] have no armor proficiency.
; {{SmallIcon|Medium Armour Icon.png}} Medium armour : Provides moderate protection, but hinders mobility. Creatures wearing medium armour add their Dexterity modifier to their AC, up to a maximum of +2. Some medium armour types also give [[disadvantage]] on [[Stealth]] checks.


== Type Of Armors ==
; {{SmallIcon|Heavy Armour Icon.png}} Heavy armour : Provides maximum protection, but severely hinders mobility. Creatures wearing heavy armour do not add their Dexterity modifier to their AC and have disadvantage on Stealth checks.
There are three types of armors, such as: '''Light Armors''', '''Medium Armors''' and '''Heavy Armors'''.


=== Light Armor ===
In addition to these three categories, [[shields]] are a type of armour equipped in the character's off-hand.
----
'''Light Armors''' are armors that provide protection without sacrificing mobility.


When wearing '''Light Armor''', your [[Armour Class]] are equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]].
== Armour proficiency ==
In order to wear an armour efficiently, the wearer needs [[proficiency]] with that armour's category. A creature that wears armour it lacks proficiency with cannot cast [[spells]], and has disadvantage on all of its [[ability checks]], [[saving throws]], and [[attack rolls]].


=== List Of Light Armors ===
Similarly to other armour, shields require the wearer to have proficiency with shields.


=== Medium Armor ===
Additionally, some [[helmets]], [[gloves]], and [[boots]] also require proficiency with a certain category of armour.
----


'''Medium Armors''' are armors that provide more protection than '''Light Armors''', but they hinder mobility.
=== Sources of armour proficiency ===
Armour proficiency is generally gained from starting [[class]], [[race]] or [[feats]].


When wearing '''Medium Armor''', your [[Armour Class]] are equal to the Armor’s base AC ''plus'' your [[Dexterity Modifier]] (Max of 2).
; Light armour : Classes: [[Barbarian]], [[Bard]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]], [[Rogue]], [[Warlock]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Lightly Armoured]].
; Medium armour : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]], [[College of Swords]].
: Races: [[Dwarf#Shield_Dwarves|Shield dwarf]], [[Githyanki]].
: Feat: [[Moderately Armoured]].
; Heavy armour : Classes: [[Fighter]], [[Paladin]].
: Class features: [[Favoured Enemy]] (Ranger Knight), [[Life Domain]], [[Nature Domain]], [[Tempest Domain]], [[War Domain]].
: Feat: [[Heavily Armoured]].
; Shields : Classes: [[Barbarian]], [[Cleric]], [[Druid]], [[Fighter]], [[Paladin]], [[Ranger]].
: Class features: [[College of Valour]].
: Races: [[Human]], [[Half-elf]].
: Feat: [[Moderately Armoured]].


=== List Of Medium Armors ===
Armour proficiency with lighter categories is always inherited, meaning that a creature proficient with heavy armour is always proficient with light and medium armour.


=== Heavy Armor ===
== List of light armour ==
----
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Light Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


'''Heavy Armors''' are armors that provide the most protection of the three types, but they also offer no mobility.
== List of medium armour ==
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Medium Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


When wearing '''Heavy Armor''', your [[Armour Class]] are equal to the Armor’s base AC.
== List of heavy armour ==
{{ArmourTableHeader}}
{{#cargo_query: tables = equipment
| fields = _pageName=page, uid, name, icon, rarity, armour_class, stealth_disadvantage, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| where = type = "Heavy Armour" AND legacy IS NULL
| default = {{ArmourTableEmpty}}
| format = template
| template = ArmourTableRow
| named args = yes
}}
{{ArmourTableFooter}}


=== List Of Heavy Armors ===
== Legacy content ==
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Light Armour" OR type = "Medium Armour" OR type = "Heavy Armour")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}
 
{{NavGameplay}}
[[Category:Equipment]]
Anonymous user

Navigation menu