Rage: Difference between revisions

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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{hatnote|This page is for the Barbarian action. For the Beast Master companion action see {{SAI|Rage (Boar)}}.}}
| type = classaction
{{ActionPage
| summary = '''Rage''' is a [[Barbarian]] class feature. Enter a Rage to gain [[Damage_Types#Resistance|Resistance]] against physical damage and deal extra melee damage. Activating Rage is a [[Bonus Action]].
| summary = '''Rage''' is a {{Class|Barbarian}} bonus action and class feature. Enter a Rage to gain [[resistance]] against physical damage, deal extra melee and thrown damage, and {{Advantage}} on Strength [[checks]] and {{Saving Throw}}s. Wearing [[heavy armour]] triggers the {{Cond|Rage Impeded}} condition, removing most benefits of Rage.


{{NoExcerpt|''This page is for the Barbarian action. For the Beast Master companion action see [[Rage (Boar)]].''}}
| description = Release your unbridled fury to become stronger and more robust.


While Raging, you deal '''2''' extra damage with melee and improvised weapons, and when throwing objects.
| description = While Raging, you are stronger, and you deal '''2''' extra damage with melee and improvised weapons, unarmed strikes, and when throwing objects.


You also have [[Damage Types#Resistance|Resistance]] to physical damage and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
You have [[resistance]] to physical damage, and {{Advantage}} on Strength [[Checks]] and [[Saving Throws]].
 
| warning = {{ActionWarning|Available only in combat.}}<br>{{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
Rage ends early if you haven't attacked a creature or taken damage since your last turn.
| image = Rage.webp
| image = Rage Icon.png
| cost = bonus, rage
| cost = rage:1, bonus
| concentration =  
| concentration =  
| damage =  
| damage =  
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| aoe ft =  
| aoe ft =  
| save =
| save =
| additional = ''Only available in combat''
| additional =  
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| condition = Rage
| condition = Rage
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| class learns at level 1 = Barbarian
| notes =  
| notes =  
*Attacks made against non-hostile (but not allied) creatures count towards maintaining the effect.
*Rage cannot be used while being {{cond|Calmed}}.
* In a departure from D&D 5e rules, Rage bonus damage can apply to melee weapons not using [[Strength]] (e.g. [[finesse]] weapons using [[Dexterity]]). This is not true of the {{class|Wildheart}} variants of Rage.
* It is not stated in the in-game tooltip, but the Rage bonus damage also applies to unarmed strikes. Again, this is not true of the Wildheart variants.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

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