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'''Free the Artist''' is a [[Quest]] in [[Act One]] and [[Act Three]] of Baldur's Gate 3. It is started by speaking with [[Oskar Fevras]] at the [[Zhentarim Basement]] in Act One and does not resume until Act Three in [[Baldur's Gate]].
'''Free the Artist''' is a [[Quest]] in [[Act One]] and [[Act Three]] of Baldur's Gate 3. It is started by speaking with [[Oskar Fevras]] at the [[Zhentarim Basement]] in Act One and does not resume until Act Three in [[Baldur's Gate]].
[[File:Free the Artist Quest.jpg|thumb|Oskar wishes to return to Baldur's Gate.]]


==Objectives==
==Objectives==
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== Walkthrough ==
== Walkthrough ==
=== Act 1 - The Zhentarim Hideout ===
=== The Zhentarim Hideout ===
To find Oskar, the Zhentarim Hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door. The party will automatically be aware of the Zhentarim Hideout depending on how [[Find the Missing Shipment]] was dealt with. If the party undertook this quest and managed to spare Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:
[[File:Waukeen Zhentarim Hideout Quest.jpg|thumb|The door to the Zhentarim hideout.]]
During Act One, to find Oskar, the Zhentarim Hideout must first be located. It's in a barn west of [[Waukeen's Rest]], at the shabby door (X:-113, Y:613). The party will automatically be aware of the Zhentarim Hideout depending on how [[Find the Missing Shipment]] was dealt with. If the party undertook this quest and managed to spare Rugan's life, he shares the location of the hideout along with the password need to enter. With a successful perception check, the party notices a man, [[Salazon]], crouching behind some shelves. Reciting the password 'Little serpent, long shadow' has him stand down immediately and provide the key to a wardrobe that leads into the hideout. If the party does not have the password, there are a myriad of other options to get past Salazon:


* ''Read his mind.''
* ''Read his mind.''
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* [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
* [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)


Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. Follow the path down to encounter [[Brem]]. Brem is a trader for the Zhentarim and he's holding an artist, Oskar Fevras, hostage. He offers to have Oskar paint a portrait, for a fee. Speaking to Brem before Oskar provides unique dialogue options to persuade him that Oskar is more trouble than he's worth.  
Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. Enter the [[Zhentarim Basement]] and follow the path down to encounter [[Brem]] (X:295, Y:-250). Brem is a trader for the Zhentarim and he's holding an artist, Oskar Fevras, hostage. He offers to have Oskar paint a portrait, for a fee. Speaking to Brem before Oskar provides unique dialogue options to persuade him that Oskar is more trouble than he's worth.  


Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go:
Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go:
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Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiance will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.
Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiance will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.


=== Act 3 - Lady Jannath's Estate ===
=== Lady Jannath's Estate ===
Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that Lady [[Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.
Once in Act Three, the party can attempt to meet with Oskar in Baldur's Gate. Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that Lady [[Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.


[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
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