Avenge the Hag Survivors: Difference between revisions

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Typos (Grisly, not Grizzly), redundant links
m (Typos (Grisly, not Grizzly), redundant links)
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After [[Help the Hag Survivors]] has been completed, Mayrina explains that she is in Baldur's Gate hunting a hag. A hag was the one who cursed her to become a sheep, because she knew that she was onto her. She had found the hag through the case of a missing girl, who she believed the hag kidnapped. She implores the party to help. If the party agrees, they start by speaking to the girl's mother, initiating [[Save Vanra]]. If Save Vanra has already been started, then the party can simply mention they have heard of [[Vanra]].
After [[Help the Hag Survivors]] has been completed, Mayrina explains that she is in Baldur's Gate hunting a hag. A hag was the one who cursed her to become a sheep, because she knew that she was onto her. She had found the hag through the case of a missing girl, who she believed the hag kidnapped. She implores the party to help. If the party agrees, they start by speaking to the girl's mother, initiating [[Save Vanra]]. If Save Vanra has already been started, then the party can simply mention they have heard of [[Vanra]].


After the party starts Save Vanra and speaks to [[Lora]], Vanra's mother, then the party is directed to investigate the [[Blushing Mermaid]] and speak to [[Captain Grizzly]]. If Lora has not been spoken to, then Grizzly will not speak to the party and says she is too hungover to talk. Speaking to Grizzly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grizzly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grizzly" drops the act and reveals herself to be [[Auntie Ethel]], a hag.
After the party starts Save Vanra and speaks to [[Lora]], Vanra's mother, then the party is directed to investigate the [[Blushing Mermaid]] and speak to [[Captain Grisly]]. If Lora has not been spoken to, then Grisly will not speak to the party and says she is too hungover to talk. Speaking to Grisly about Vanra's disappearance, she claims that Lora has gone mad and is dangerous, threatening her customers. She states that Vanra isn't real, and is a delusion that Lora cooked up. Believing Lora to be a threat, she intends to put a hit out on her, and offers 3000 gold to the party if they are willing to take her out. If, after being given Grisly's offer, the party chooses "Absolutely not - I refuse to do your dirty work." then "Grisly" drops the act and reveals herself to be [[Auntie Ethel]], a hag.


[[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]]
[[File:Ethel Grizzly.jpg|thumb|Ethel reveals herself.]]
Grizzly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grizzly (X:-123, Y:-93). Afterwards, the party can confront Grizzly on the note they found and she instantly drops the act.
Grisly's true identity can also be exposed by finding a note in the Blushing Mermaid which contains a report on Old Garlow's, using terms like "Auntie." The note is inside a rosewood desk in the same room as Grisly (X:-123, Y:-93). Afterwards, the party can confront Grisly on the note they found and she instantly drops the act.


=== Dealing with the Hag ===
=== Dealing with the Hag ===
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=== The Hag's Basement ===
=== The Hag's Basement ===
[[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]]
[[File:Hag Basement Entry.jpg|thumb|Entrance to the hag's door.]]
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grizzly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door.
The Hag's basement can be found by entering either the old oak door near the entrance to the Blushing Mermaid or the cellar door down the stairs in the same room Grisly was wandering. Jumping up on top of the alcohol barrels and moving towards the small passage starts an Investigation check. Succeeding reveals that the wall is an illusion that the party can simply walk through, climb down a ladder, and through a set of double doors that can be unlocked with Auntie Ethel's Lair Key or by lockpicking the door.


[[File:Hag Mermaid Basement Map.jpg|thumb|Hag Basement map.]]
[[File:Hag Mermaid Basement Map.jpg|thumb|Hag Basement map.]]
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If Hag's Bane has not been crafted, then it is still possible to save Vanra by cutting her out of Ethel's stomach. This is achieved by toggling non-lethal damage and defeating Ethel with fists or melee weapons. After Ethel is knocked out, there is an option to cut Vanra free of the hag.
If Hag's Bane has not been crafted, then it is still possible to save Vanra by cutting her out of Ethel's stomach. This is achieved by toggling non-lethal damage and defeating Ethel with fists or melee weapons. After Ethel is knocked out, there is an option to cut Vanra free of the hag.


Using the Hag's Bane or cutting out Vanra results in [[Save Vanra]] being successfully completed.
Using the Hag's Bane or cutting out Vanra results in Save Vanra being successfully completed.


=== Saving Grizzly ===
=== Saving Grisly ===
[[File:Grizzly Alive.jpg|thumb|Grizzly will recount her experience with Ethel if she is saved.]]
[[File:Grizzly Alive.jpg|thumb|Grisly will recount her experience with Ethel if she is saved.]]
The same as her last hag den, Ethel has a number of enthralled humans trapped with their masks. Most of these individuals are too far gone to properly save, and will simply mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain Grizzly. Grizzly, like the other servants, is forced to attack the party if they fight with Ethel. However, if Grizzly is left alive, then she is freed from Ethel's influence and removes her mask. Speaking to her, she is immensely grateful to the party for liberating her, and states that the 'Maid's as much as the party's home as hers.
The same as her last hag den, Ethel has a number of enthralled humans trapped with their masks. Most of these individuals are too far gone to properly save, and will simply mutter about their curses if Ethel is slain. However, there is one person who is able to be properly saved from the hag - the real Captain Grisly. Grisly, like the other servants, is forced to attack the party if they fight with Ethel. However, if Grisly is left alive, then she is freed from Ethel's influence and removes her mask. Speaking to her, she is immensely grateful to the party for liberating her, and states that the 'Maid's as much as the party's home as hers.


== Quest Rewards ==
== Quest Rewards ==
1,100
edits

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