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all statuses with SG_Incapacitated now automatically break concentration
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{{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->[[Category:Gameplay Mechanics]][[Category:Resources]]
{{PageSeo
'''Concentration''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration.
| description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects.
| image =Concentration Icon.png
}}
'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects.
{{quote|Caster needs to focus on maintaining this spell.


A caster may only maintain the effect of one {{Concentration}} spell at a time.  
They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.}}
== Overview ==
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately.


== Losing Concentration ==
A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it.
There are several ways to lose focus and drop the effects of a {{Concentration}} spell:
* Casting any other spell with the {{Concentration}} tag
* Entering a {{SmIconLink|Rage Icon.png|Rage}}
* Becoming [[Incapacitated (Condition)|Incapacitated]]
* Becoming [[Unconscious]]
* Being knocked [[Prone (Condition)|Prone]]
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Taking damage and failing the associated Concentration {{SavingThrow}}
* Being hit by an [[Arrow of Arcane Interference]]
* Being [[Banished (Condition)|Banished]]
* Successfully entering the ethereal plane with [[Blink]]


=== Concentration Saving Throw ===
=== Ending concentration ===
Taking damage while concentrating on a spell forces you to make a Concentration Saving Throw (sometimes referred to as a 'Concentration Check'), a special type of [[Constitution]] {{SavingThrow}}.
[[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]
Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances:
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait.
; Casting another concentration spell: If a caster casts a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended.
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}}
; Conditions : Some conditions also break concentration, without allowing a save:
{{div col | style = column-width: 18em; list-style-type: none;}}
* Anything in [[SG_Incapacitated]]
* {{SAI|Downed (Condition)|Downed}}
* {{SAI|Banished (Condition)|Banished}}
* {{SAI|Sleeping (Condition)|Sleeping}}
* {{SAI|Incapacitated (Condition)|Incapacitated}}
* {{SAI|Prone (Condition)|Prone}}
* {{SAI|Rage}}
{{div col end}}


To determine [[Difficulty Class]] of this saving throw:
== List of concentration spells ==
* If halved of taken damage is equal to or less than 10, then {{InfoBlob|DC: 10}}
=== Cantrips ===
* If halved of taken damage is more than 10, then {{InfoBlob|DC: Damage taken/2}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Dancing Lights}}
* {{SAI|Friends}}
* {{SAI|Guidance}}
* {{SAI|Minor Illusion}}
* {{SAI|Resistance (Cantrip)}}
* {{SAI|True Strike}}
{{div col end}}


If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.
=== 1st level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Bane (Spell)|Bane}}
* {{SAI|Bless}}
* {{SAI|Charm Person}}
* {{SAI|Compelled Duel}}
* {{SAI|Divine Favour}}
* {{SAI|Entangle}}
* {{SAI|Ensnaring Strike}}
* {{SAI|Expeditious Retreat}}
* {{SAI|Faerie Fire}}
* {{SAI|Fog Cloud}}
* {{SAI|Heroism}}
* {{SAI|Hex}}
* {{SAI|Hunter's Mark}}
* {{SAI|Protection from Evil and Good}}
* {{SAI|Searing Smite}}
* {{SAI|Shield of Faith}}
* {{SAI|Tasha's Hideous Laughter}}
* {{SAI|Witch Bolt}}
* {{SAI|Wrathful Smite}}
{{div col end}}
 
=== 2nd level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Barkskin}}
* {{SAI|Blur}}
* {{SAI|Branding Smite}}
* {{SAI|Calm Emotions}}
* {{SAI|Cloud of Daggers}}
* {{SAI|Crown of Madness}}
* {{SAI|Darkness}}
* {{SAI|Detect Thoughts}}
* {{SAI|Enhance Ability}}
* {{SAI|Enlarge/Reduce}}
* {{SAI|Flaming Sphere}}
* {{SAI|Heat Metal}}
* {{SAI|Hold Person}}
* {{SAI|Invisibility}}
* {{SAI|Magic Weapon}}
* {{SAI|Moonbeam}}
* {{SAI|Pass Without Trace}}
* {{SAI|Phantasmal Force}}
* {{SAI|Ray of Enfeeblement}}
* {{SAI|Silence}}
* {{SAI|Spike Growth}}
* {{SAI|Web}}
{{div col end}}
 
=== 3rd level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Beacon of Hope}}
* {{SAI|Bestow Curse}}
* {{SAI|Call Lightning}}
* {{SAI|Crusader's Mantle}}
* {{SAI|Elemental Weapon}}
* {{SAI|Fear}}
* {{SAI|Gaseous Form}}
* {{SAI|Grant Flight}}
* {{SAI|Haste}}
* {{SAI|Hunger of Hadar}}
* {{SAI|Hypnotic Pattern}}
* {{SAI|Protection from Energy}}
* {{SAI|Sleet Storm}}
* {{SAI|Slow}}
* {{SAI|Spirit Guardians}}
* {{SAI|Stinking Cloud}}
* {{SAI|Vampiric Touch}}
{{div col end}}
 
=== 4th level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Banishment}}
* {{SAI|Confusion}}
* {{SAI|Dominate Beast}}
* {{SAI|Evard's Black Tentacles}}
* {{SAI|Grasping Vine}}
* {{SAI|Greater Invisibility}}
* {{SAI|Otiluke's Resilient Sphere}}
* {{SAI|Phantasmal Killer}}
* {{SAI|Polymorph}}
* {{SAI|Stoneskin}}
* {{SAI|Wall of Fire}}
{{div col end}}
 
=== 5th level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Cloudkill}}
* {{SAI|Dominate Person}}
* {{SAI|Hold Monster}}
* {{SAI|Insect Plague}}
* {{SAI|Planar Binding}}
* {{SAI|Seeming}}
* {{SAI|Telekinesis}}
* {{SAI|Wall of Stone}}
{{div col end}}
 
=== 6th level spells ===
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Arcane Gate}}
* {{SAI|Blade Barrier}}
* {{SAI|Eyebite}}
* {{SAI|Flesh to Stone}}
* {{SAI|Globe of Invulnerability}}
* {{SAI|Otto's Irresistible Dance}}
* {{SAI|Sunbeam}}
* {{SAI|Wall of Ice}}
* {{SAI|Wall of Thorns}}
{{div col end}}
 
== Footnotes ==
{{notelist}}


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[[Category:Gameplay mechanics]]
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