Headwear: Difference between revisions

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613 bytes added ,  21 March
Added icon/passives to requested fields
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(Added icon/passives to requested fields)
 
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{{up to date | 2023-08-31 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot.  
| description = Headwear includes caps, helmets, circlets, and other items worn in the Helmet slot.  
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These pieces of headwear don't require any kind of [[Armour#Armour Proficiency|Armour Proficiency]].{{OtherEquipmentTableHeader}}
These pieces of headwear don't require any kind of [[Armour#Armour Proficiency|Armour Proficiency]].{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Helmets" AND (proficiency is null or proficiency = "")
| where = (type = "Helmets" OR type = "Headwear") AND (proficiency is null or proficiency = "") AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| default = {{OtherEquipmentTableEmpty}}
| format = template
| format = template
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=== Light ===
=== Light ===


These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]].
These pieces of headwear require Light [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Dexterity {{SavingThrow}}s.


{{OtherEquipmentTableHeader}}
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Helmets" AND proficiency = "Light Armour"
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Light Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| default = {{OtherEquipmentTableEmpty}}
| format = template
| format = template
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=== Medium ===
=== Medium ===


These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution. In Early Access, they more often protected against critical hits.
These pieces of headwear require Medium [[Armour#Armour Proficiency|Armour Proficiency]] and generally offer a bonus to Constitution {{SavingThrow}}s. In Early Access, they more often protected against critical hits.


{{OtherEquipmentTableHeader}}
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Helmets" AND proficiency = "Medium Armour"
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Medium Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| default = {{OtherEquipmentTableEmpty}}
| format = template
| format = template
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{{OtherEquipmentTableHeader}}
{{OtherEquipmentTableHeader}}
{{#cargo_query: tables = equipment
{{#cargo_query: tables = equipment
| fields = name, image, rarity, weight_kg, weight_lb, price, special
| fields = _pageName=page, name, uid, icon, rarity, weight_kg, weight_lb, price, passives, special
| order by = rarity_order, name
| order by = rarity_order, name
| where = type = "Helmets" AND proficiency = "Heavy Armour"
| where = (type = "Helmets" OR type = "Headwear") AND proficiency = "Heavy Armour" AND legacy IS NULL
| default = {{OtherEquipmentTableEmpty}}
| default = {{OtherEquipmentTableEmpty}}
| format = template
| format = template
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}}
}}
{{OtherEquipmentTableFooter}}
{{OtherEquipmentTableFooter}}
=== Legacy content ===
{{#cargo_query: tables = equipment
| fields = _pageName=page, name, uid, legacy
| order by = legacy
| where = (type = "Helmets" OR type = "Headwear")  AND (legacy = "unobtainable" OR legacy = "inaccessible")
| format = template
| template = Legacy item entry
| intro = <ul>
| outro = </ul>
| named args = yes
}}


{{NavGameplay}}
{{NavGameplay}}

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