Avenge Glut's Circle: Difference between revisions

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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
[[File:Gluts Circle Quest.jpg|thumb|Sovereign Glut seeks revenge.]]
 
'''Avenge Glut's Circle''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by talking to [[Glut]] in [[Ebonlake Grotto]].
'''Avenge Glut's Circle''' is a [[quest]] in [[Act One]] of Baldur's Gate 3. It can be started by talking to [[Glut]] in [[Ebonlake Grotto]].
[[File:Gluts Circle Quest.jpg|thumb|Sovereign Glut seeks revenge.]]


{{SpoilerWarning}}
{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
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== Walkthrough ==
== Walkthrough ==
Sovereign Glut (X:59, Y:-110) is south of [[Derryth Bonecloak]] and west of [[Sovereign Spaw]] in Ebonlake Grotto in the [[Underdark]]. If the party moves near him after accepting [[Defeat the Duergar Intruders]]. He asks the party to share a vision of home with them, and shares a vision of his circle being slaughtered by duergar in return. Glut's request depends on whether the party has dealt with the duergar or not. If the party has already defeated the duergar, it asks to see their corpses from itself. If the duergar have not yet been defeated, it asks to join the party in slaying them. If the party refuses to have Glut tag along, he remains in the Grotto and the quest is incomplete until he is taken to see the duergar.
Sovereign Glut {{Coords|59|-110}} is south of [[Derryth Bonecloak]] and west of [[Sovereign Spaw]] in Ebonlake Grotto in the [[Underdark]]. If the party moves near him after accepting [[Defeat the Duergar Intruders]]. He asks the party to share a vision of home with them, and shares a vision of his circle being slaughtered by duergar in return. Glut's request depends on whether the party has dealt with the duergar or not. If the party has already defeated the duergar, it asks to see their corpses from itself. If the duergar have not yet been defeated, it asks to join the party in slaying them. If the party refuses to have Glut tag along, he remains in the Grotto and the quest is incomplete until he is taken to see the duergar.


Once the duegar have been defeated and Glut has seen their corpses for himself, he tells the party that he doesn't belong in the circle of Spaw. He also blames Spaw for hiding away in the Grotto while Glut begged him for help to fight against the duergar. Glut asks the party to aid him in taking down Spaw, so he can raise the circle of Glut. If the party outright refuses or says they don't want to get involved, Glut becomes hostile.
Once the duegar have been defeated and Glut has seen their corpses for himself, he tells the party that he doesn't belong in the circle of Spaw. He also blames Spaw for hiding away in the Grotto while Glut begged him for help to fight against the duergar. Glut asks the party to aid him in taking down Spaw, so he can raise the circle of Glut. If the party outright refuses or says they don't want to get involved, Glut becomes hostile.


If Glut is sided with, return to Spaw. Spaw initially thanks the party for defeating the duergar, but Glut interjects about how no one listened it Glut's song when it sang for help. The party attacks, and the whole Grotto becomes hostile. Only Spaw needs to be taken down - the other Myconids cease combat once Spaw is defeated.
If Glut is sided with, return to Spaw. Spaw initially thanks the party for defeating the duergar, but Glut interjects about how no one listened to Glut's song when it sang for help. Spaw asks the party to explain what is going on, and the player has an opportunity to betray Glut and side with Spaw after all, triggering a fight. Spaw and the other Myconids in the grotto will assist in the battle.
 
If the party chooses to still attack Spaw, a fight is triggered and the whole Grotto becomes hostile. Only Spaw needs to be taken down - the other Myconids cease combat once Spaw is defeated.
 
Causing Glut to stage a coup, then picking a side, earns the [[Inspiration|Inspirational Event]] '''Warmonger''' ([[Charlatan]] background). Supporting Glut to kill Spaw earns the [[Inspiration|Inspirational Event]] '''New Management''' ([[Haunted One]] background).


If Glut is sided with, it names the party Kingbringer. If Spaw is sided with, it names the party Kin Spirit. Regardless of which Sovereign is sided with, they both ask for help getting revenge on a drow named [[Nere]], starting [[Deliver Nere's Head]].
If Glut is sided with, it names the party Kingbringer. If Spaw is sided with, it names the party Kin Spirit. Regardless of which Sovereign is sided with, they both ask for help getting revenge on a drow named [[Nere]], starting [[Deliver Nere's Head]].


== Quest Reward ==
== Quest reward ==
* {{IconLink | Winter's Clutches Icon.png| Winter's Clutches }} - If siding with Glut
* {{MdRarityItem| Winter's Clutches }} - If siding with Glut
* Nothing but Glut's inventory contents ([[Scroll of Blur]], [[Scroll of Hold Person]], [[Hastening Spores]], 3 [[Lump of Myconid Flesh]], [[Poison Spore]], and [[Swarming Toadstool]]) - If siding with Spaw
* Nothing but Glut's inventory contents ([[Scroll of Blur]], [[Scroll of Hold Person]], [[Hastening Spores]], 3 [[Lump of Myconid Flesh]], [[Poison Spore]], and [[Swarming Toadstool]]) - If siding with Spaw


== Notes and Trivia ==
== Companion approval ==
* Refusing will grants approval from [[Astarion]] and [[Lae'zel]] if in the party.
 
* Refusing to kill Spaw; "''I'll have no part in this.''" or "''If you're so eager for blood''..."
{{approval|Astarion|+1}} {{approval|Wyll|+1}} and {{approval|Lae'zel|+1}}
 
* Inform Spaw after killing Glut; ''"I've slain the creature called Glut..."'' {{Approval|Gale|+1}} {{Approval|Karlach|+1}}
 
* Agreeing to kill Spaw; "''Why not. Spaw's time is done.''"
{{approval|Wyll|-1}} and {{approval|Astarion|+1}}, and killing Spaw: {{approval|Lae'zel|-}}
 
== Notes ==


* Looting Spaw's corpse is considered a crime by the colony. If caught, Glut and the rest of the colony will turn hostile.
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