Volo: Difference between revisions

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{{SpoilerWarning}}
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Volo will be found at the [[Sacred Pool]] inside the Druid Grove. He will conduct an interview on the player regarding the assault on the gates. After the interview, he will head towards the [[Goblin Camp]].
Volo will be found at the [[Sacred Pool]] inside the Druid Grove. He will conduct an interview on the player regarding the goblin assault on the gates. After the interview, he will head towards the [[Goblin Camp]], intent on documenting their behavior from the inside.


The player will find Volo again, this time as a captive, forced to be jester and "entertainment" for the goblins. The player will be able to rescue him inside the [[Defiled Temple]], through a skill check. If rescued, he will head towards the player's camp.
There the player will find Volo again, now being held captive, forced to act as a jester and "entertainment" for the goblins. He is taken to a cage inside the [[Defiled Temple]], from which he can be freed via a skill check. If rescued, he will head to the player's camp.


Depending on whose side the player chose, he will be either a free man or a caged one during the Party, where he'll sing a song for the player.
Once present in the [[Campsite]], Volo will offer to attempt to remove the Mind Flayer [[Tadpole]] from the player's skull via questionably medical methods. Doing this will end in catastrophe, but the player receives an enchanted eye in compensation, granting the {{SmIconLink|Volos Ersatz Eye Icon.png|Volo's Ersatz Eye (Condition)|Volo's Ersatz Eye}} condition permanently. He will then leave.


Volo can also be recruited to the [[Campsite]], where he can attempt to remove the Mindflayer [[Tadpole]]. Doing this will end in catastrophe, but will pity the player and give them an enchanted eye in compensation, granting the {{IconLink|Volos Ersatz Eye Icon.png|Volo's Ersatz Eye (Condition)|Volo's Ersatz Eye|size=25}} condition permanently. He will then leave.
At the conclusion of the Druid's grove quest line, Volo will attend the celebratory party, regardless of which side the player aligned with. If the grove was protected, he will sing a song for the player; if the grove was attacked he will once again be in a cage (for his own protection) and will have some pointed questions for the player as to how they justify slaughtering the refugees.
 
If the player does not take Volo up on his offer of surgery, he will remain in the camp until the end of Act Two. He does not have any new dialogue, but his inventory does continually refresh with 5 [[Potion of Animal Speaking]] and an assortment of [[Scrolls]], including many high-level ones. Being caught pickpocketing Volo has no consequence besides him briefly fleeing and losing opinion of the offending character.


== Act Three ==
== Act Three ==
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