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Create or Destroy Water: Difference between revisions
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added internal link to example Glyph of Warding in notes section
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(added internal link to example Glyph of Warding in notes section) |
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[[ | {{SpellPage | ||
| name = Create or Destroy Water | |||
| image = Create Water.webp | |||
| level = 1 | |||
| school = Transmutation | |||
| ritual = | |||
| classes = Cleric, Druid | |||
| class learns at level 1 = Cleric, Druid | |||
| class learns at level 2 = Conjuration:Minor Conjuration | |||
| class learns at level 6 = Storm Sorcery:Storm Spell | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Cleric, Magic Initiate: Druid | |||
| granted by items = Rain Dancer:Short Rest, Wavemother's Robe:Long Rest | |||
| summary = This spell allows spellcasters to conjure or destroy an area of water (or water-like surfaces). | |||
| description = Choose to call forth rain or destroy a water-based surface. | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save = | |||
| damage save effect = | |||
| damage per = | |||
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| extra damage modifier = | |||
| extra damage type = | |||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | |||
| concentration = | |||
| range = | |||
| range m = 9 | |||
| range ft = 30 | |||
| aoe = radius | |||
| aoe m = 4 | |||
| aoe ft = 13 | |||
| condition = Wet | |||
| condition duration = 3 | |||
| condition save = | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
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| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: When the spell is cast a 2nd Level or higher, the area that you can create or destroy water increases by {{C|2m / 5ft}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| variants = Create Water, Destroy Water | |||
| notes = *Create water applies the {{Cond|Wet}} condition: Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} damage (double damage). | |||
*Lightning Spells cast on water causes the {{Cond|Shocked}} condition: Removing their reaction and having a chance to stun. | |||
*Electrified Water + a Fire Spell causes [[Electrified Steam]], which resets the Shocked and Wet conditions. | |||
*A Cold spell freezes the water/mist and creates an [[Ice Surface]], causing Difficult Terrain (half Movement Speed) and may cause creatures in the area to fall prone status effect {{Cond|Prone}} unless succeeding a DEX Save. (e.g. Create Water + [[Glyph of Warding]]). | |||
*{{Class|Conjuration}}s only receive the [[Create Water]] variant of the spell, which can only be cast once per [[Short Rest]] and doesn't consume a spell slot. | |||
*[[Rain Dancer]] only grants the [[Create Water]] variant of the spell. | |||
*You can only have {{em|one}} version of '''Create or Destroy Water''' at a time, even if you gain it from multiple sources. | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Create or destroy water|long}} | |||
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