Thrown: Difference between revisions

Jump to navigation Jump to search
1,491 bytes added ,  4 April
(add finesse attack roll bug)
(16 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{ up to date | 2023-09-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
''For an explanation of all weapon properties, see [[Weapons]].''
''For an explanation of all weapon properties, see [[Weapons]].''


Line 15: Line 14:
* {{WeaponType|Tridents}}
* {{WeaponType|Tridents}}


== BUGS ==
== Unique Thrown Weapons ==
Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll.
The weapons listed below possess the Thrown attribute, while other weapons of their same type typically do not.
 
* {{MdRarityItem|Returning Pike}} - [[Pike]] +1
* {{MdRarityItem|Dwarven Thrower}} - [[Warhammer]] +2
* {{MdRarityItem|alias=Orphic Hammer|Orphic Hammer}} - [[Warhammer]] +3
 
 
== Weapons that interact with throwing ==
* {{MdRarityItem|Lightning Jabber}} - When thrown, deals an additional {{DamageText|1d4|Lightning}} damage.
* {{MdRarityItem|Nyrulna}} - When thrown, deals {{DamageText|3d4|Thunder}} damage in a {{Radius|m=6|ft=20}} blast, and returns to its owner.
* {{MdRarityItem|Slinging Shoes}} - When thrown, deals an additional {{DamageText|2d4|Psychic}} damage, and returns to its owner.
* {{MdRarityItem|Dwarven Thrower}} - When thrown, will return to the owner. If thrown by a {{Race|Dwarf}}, it deals an extra {{DamageText|1d8|Bludgeoning}} damage, or {{DamageText|2d8|Bludgeoning}} if the target is Large, Huge or Gargantuan.
* {{MdRarityItem|Returning Pike}} - When thrown, will return to the owner.
* {{MdRarityItem|Comeback Handaxe}} - When thrown, returns to the thrower and damage them.
 
== Temporary Sources of the Thrown Property ==
Any weapon can be given the Thrown property via the [[Wild Magic: Weapon Infusion|Weapon Infusion]] magical effect, which is a possible outcome of the {{Class|Wild Magic Barbarian}} Wild Magic table.
== Bugs ==
- Thrown finesse weapons (i.e. Daggers) always use the Strength Modifier for the attack roll.
 
- When initiating combat with a character using a returning throwing weapon, it will not trigger the returning property. This will only trigger once they are actively in turn-order
Anonymous user

Navigation menu