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{{ActionPage
{{ActionPage
|image=Wild Shape Icon.png
| image = Wild Shape.webp
|summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.
| summary = '''Wild Shape''' is an Action gained by [[Druid]]s at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.


''See also: '''[[Combat Wild Shape]]''', the [[Circle of the Moon]] [[Druid]] enhanced version with extra exclusive forms.''
''See also: '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} enhanced version with extra exclusive forms.''
|description =
| description = Magically assume the shape of a beast.
Magically assume the shape of a beast. While in animal shape, you can't ''talk'' or ''cast'' [[Spells]].
| extra description = While in animal shape, you can't ''talk'' or ''cast'' [[Spells]]. You take on the attributes of your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.
 
You can take on the attributes your beast form -- excluding your [[Intelligence]], [[Wisdom]], and [[Charisma]] scores.


When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
When your beast form drops to 0 [[Hit Points]], you revert to your normal form.
 
| cost = action, wldshp
|cost=action, wldshp:1
| additional =
|additional=
* Grants access to the forms {{SAI|Wild Shape: Badger}}, {{SAI|Wild Shape: Cat}}, {{SAI|Wild Shape: Spider}}, and {{SAI|Wild Shape: Wolf}}.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature.
* Your physical '''Ability Scores''' ({{Ability|Strength}}, {{Ability|Dexterity}}, and {{Ability|Constitution}}) become the Ability Scores of the creature while Wild Shaped. Your [[Hit Points]] and {{ArmourClass}} also become that of the transformed creature. You retain the mental Ability Scores ({{Ability|Intelligence}}, {{Ability|Wisdom}}, and {{Ability|Charisma}}) of your original form. Your [[movement speed]] is based on your racial movement speed, but some shapes add a bonus.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
* When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form. If the remaining damage is also enough to reduce your original form to 0 Hit Points, you die instantly, skipping the usual Death Saving Throws.
* If a {{Concentration}} [[Spell]] was cast ''before'' entering Wild Shape, you '''do not''' lose Concentration on the spell after Wild Shaping.  
* If you cast a {{Concentration}} [[Spell]] ''before'' entering Wild Shape, entering Wild Shape does ''not'' end your Concentration on it.  
* You can't cast spell but furthermore can't do any action outside of those available to your Wild Shape.
* You can't cast spells while in Wild Shape, and furthermore can't take any action outside of those available to your Wild Shape.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* Your equipped items are merged into your beast form and do not have any effect until you revert back.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* You retain your normal [[Skill]] and {{SavingThrow}} [[Proficiency|Proficiencies]] while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type.
* Your beast form has a fixed number of base [[Hit Points]] that increase every two levels that you advance in the [[Druid]] class after unlocking each unique creature type. The Hit Point increase is calculated by a factor depending on the shape you are using:
* The Hitpoint-Increase is calculated by a factor depending on the shape you are using: - Sabre-Tooth, Panther: 1.15 - Myrmidons, Rothe, Owlbear: 1.2 - Bear, Badger, Spider: 1.3 - Wolf: 1.4
** Sabre-Tooth, Panther: 1.15  
{{InfoBlob|1=Current Hitpoints = Base Hit Points * (Factor ^ #of2levelups) rounded
** Myrmidons, Rothe, Owlbear: 1.2  
 
** Bear, Badger, Spider: 1.3  
e.g.
** Wolf: 1.4
Bear Lvl 8 = 30 * (1,3^3) = 65.91 => 66 HP}}
* The damage dealt by beast form attacks depends on the form used:
*There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows:  - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc.
** 1d4 damage: Bear (Claws), Dire Raven (Beak, Rend Vision), Panther (Bite), Owlbear (Rupture, claws, Crushing Flight)
** 1d6 damage: Badger (Bite), Spider (Bite), Rothe (Gore, Charge), Panther (Jugular Strike, Pounce)
** The damage die for all these attacks increases by one size (e.g., from 1d4 to 1d6) at level 4, again at level 8, and again at level 12.
* The DC of the (Special) Attacks of the Wild Shape forms is determined as follows: 8 + Proficiency + WIS Modifier.
* Most gear, some feats, and many other effects do not function in Wildshape the way they normally do. See [https://www.reddit.com/r/BaldursGate3/comments/15ikanj/list_of_feats_and_features_that_work_with/ List of feats and features that work with wildshape] for more information.
* Speaking to current party members while roaming the world, or talking to active/inactive party members in the camp reverts you temporarily to human form while the dialogue lasts. This does not work with non-companion NPC's with the exception of [[Withers]] and [[Mizora]].
* Being shapeshifted into a animal-type form lets you understand other animals in the world freely, without using spells or potions, even though shapeshifting does not grant the player condition of {{Cond|Speak with Animals}}. Does not work with Myrmidon forms from '''{{SAI|Combat Wild Shape}}''', the {{Class|Circle of the Moon}} variant.
| higher levels =
* At 4th level grants access to the form {{SAI|Wild Shape: Deep Rothé}}.
* At 6th level grants access to the forms {{SAI|Wild Shape: Panther}} and {{SAI|Wild Shape: Owlbear}}.
* At 10th level grants access to the form {{SAI|Wild Shape: Dilophosaurus}}.


=== All Wild Shape Forms ===
=== All Wild Shape Forms ===


{{:Wild Shape table (Druid)}}
{{:Wild Shape table (Druid)}}
|class learns at level 2 = Druid
 
|variants = Wild Shape: Badger, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Dilophosaurus
| class learns at level 2 = Druid
|notes= * For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
| variants = Wild Shape: Badger, Wild Shape: Bear, Wild Shape: Cat, Wild Shape: Spider, Wild Shape: Wolf, Wild Shape: Dire Raven, Wild Shape: Deep Rothé, Wild Shape: Panther, Wild Shape: Owlbear, Wild Shape: Sabre-Toothed Tiger, Wild Shape: Dilophosaurus, Wild Shape: Air Myrmidon, Wild Shape: Earth Myrmidon, Wild Shape: Fire Myrmidon, Wild Shape: Water Myrmidon
* {{SmallIcon|Druid Tadpole Aberrant Shape Icon.png}} [[Aberrant Shape]]
| notes =
* For April Fools 2023, Larian Studios posted a [https://twitter.com/larianstudios/status/1642089543389130752 tweet] "announcing" a new wild shape for Druids: the [[Waterdhavian Cheese Wheel]].
* {{SAI|Aberrant Shape}} was an [[Illithid Powers|Illithid Power]] [[Druid]] Bonus Action in [[Early Access]] that morphed the Druid into an [[Intellect Devourer]].
}}
}}
== External links ==
* {{FRWiki|Wild shape|long}}
{{DruidNavbox}}

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