Ensnaring Strike (Melee): Difference between revisions

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(Created page with "Spell > List Of Spells > 1st Level Spells > Ensnaring Strike (Melee) ---- '''Ensnaring Strike (Melee)''' is a Level 1 Conjuration Spell. This spell allows spellcasters to ensnare enemies with thorny vines and deal Piercing damage to them each turn. File: Ensnaring Strike Melee Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgi...")
 
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----
| Damage = Weapon Damage
| Damage = Weapon Damage
| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]]
| Damage Types = [[Damage Types|<span style="color:#999999">Physical Damage</span>]]
| Range = Weapon Range
| Range = Weapon Range
| School = Conjuration
| School = Conjuration
| Saving Throw = [[Strength]]
| Concentration = Required
| Concentration = Required
| Condition = [[Condition#Ensnared|Ensnared]]
| Condition = [[Condition#Ensnared|Ensnared]]
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== Description ==
== Description ==
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Piercing damage</span></code> and possibly Ensnaring your target.
Your attack summons thorny vines, dealing <code>Weapon Damage + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]] <span style="color:#999999">Physical damage</span></code> and possibly Ensnaring your target.


Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
Ensnared creatures cannot move and take <code><span style="color:#999999">1d6 Piercing damage</span></code> at the start of each turn. An ally can use its help action to try and tear away the vines.
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''Available to level 2 [[Ranger]].''
''Available to level 2 [[Ranger]].''
* Damage: {{C|Weapon Damage}} Piercing
* Damage: {{C|Weapon Damage}} Physical
** <code>Weapon Damage [[File: Piercing Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code>
** <code>Weapon Damage [[Damage Types|<span style="color:#999999">Physical Damage</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] Weapon Range}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
* Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Strength]]}}
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| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 10 turns}}
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* Cannot move and takes <code><span style="color:#999999">1d6 Physical damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
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== At Higher Levels ==
== At Higher Levels ==
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st.
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Physical damage</span></code> for each spell slots level above 1st.

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