Infiltrate Moonrise Towers: Difference between revisions

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If the party chooses to use the [[Mountain Pass]] route, as part of [[Travel through the Mountain Pass]], then a goblin greets them and asks if they are the True Soul the goblin is expecting. The goblin tells the party to grab a torch, stick to the light as much as possible, and go to the rendezvous point to wait for the guide to Moonrise Towers. This starts [[Follow the Convoy]].
If the party chooses to use the [[Mountain Pass]] route, as part of [[Travel through the Mountain Pass]], then a goblin greets them and asks if they are the True Soul the goblin is expecting. The goblin tells the party to grab a torch, stick to the light as much as possible, and go to the rendezvous point to wait for the guide to Moonrise Towers. This starts [[Follow the Convoy]].


Approach the rendezvous point and an orc named [[Kansif]] asks if they have what is needed to summon the guide. To summon the Drider guide, Vez explains that a special lyre is needed - the [[Spider's Lyre]]. This lyre can be looted off [[Minthara|Minthara's]] corpse if she was killed during [[Defeat the Goblin Leaders]], gifted by Minthara if she was sided with during [[Raid the Grove]], or by rescuing [[Nere]] in [[Free True Soul Nere]] and siding with him. Once the lyre has been produced, a Performance check (DC 16) is prompted, but the result is the same whether it's passed or failed - the guide just makes a snide comment if it was played poorly. If the party does not have the lyre, then they can summon the guide using illithid powers (Wisdom DC 14). Additionally, Barbarians, Sorcerers, Bards, Clerics, and Paladins all have special dialogue to summon the guide.
Approach the rendezvous point and an orc named [[Kansif]] asks if they have what is needed to summon the guide. To summon the Drider guide, Vez explains that a special lyre is needed - the [[Spider's Lyre]]. This lyre can be looted off [[Minthara|Minthara's]] corpse if she was killed during [[Defeat the Goblins]], gifted by Minthara if she was sided with during [[Raid the Grove]], or by rescuing [[Nere]] in [[Free True Soul Nere]] and siding with him. Once the lyre has been produced, a Performance check (DC 16) is prompted, but the result is the same whether it's passed or failed - the guide just makes a snide comment if it was played poorly. If the party does not have the lyre, then they can summon the guide using illithid powers (Wisdom DC 14). Additionally, Barbarians, Sorcerers, Bards, Clerics, and Paladins all have special dialogue to summon the guide.


The guide in question is a Drider named [[Kar'niss]]. He owns a functioning [[Moonlantern]] and has been tasked with shuttling cultist initiates to Moonrise Towers. When the party is ready, he'll ferry them to Moonrise. Once the party agrees, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse.
The guide in question is a Drider named [[Kar'niss]]. He owns a functioning [[Moonlantern]] and has been tasked with shuttling cultist initiates to Moonrise Towers. When the party is ready, he'll ferry them to Moonrise. Once the party agrees, Kar'niss takes off and the party must remain in the glow of his Moonlantern to stave off the shadow curse.
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