Difficulty: Difference between revisions

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257 bytes added ,  17 September 2023
Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.
(Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.)
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:


* All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
* All Enemies Maximum Health decreased by 30%.
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.


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* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Some turn-limited combat gives you additional turns making the encounter easier.
** [[Iron Throne]] is an example of this where you'll be given 8 rounds to solve the problem rather than 6 rounds at the other difficulty settings.
** [[Iron Throne]] is an example of this where you'll be given 6 rounds to solve the problem rather than 5 rounds at the other difficulty settings.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
** This makes the Jack of All Trades achievement (multiclass into all the 12 classes on a single character) unobtainable.
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:


* All Enemies Maximum Health increased by 33% (rounded nearest + 1).
* All Enemies Maximum Health increased by 30%.
** Some enemies may have more health. (Example: [[Grym]] has 50% more HP, 300 -> 450).
** Note: Some temporary companions seems to be affected by this rule too.
* Almost all Bosses Maximum Health increased by 50%<ref><!-- Raphael health remains 666 for his entire devilish theme. --></ref>.


* More aggressive enemy NPC behaviour, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
** This could also be somewhat beneficial as they end up triggering attack of opportunity reactions more frequently.
* Some enemies will gain special attacks that are not present in the other difficulties.  
* Some enemies will gain special attacks that are not present in the other difficulties.  
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.  
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
** All enemies gain +2 to attack rolls.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
** Other modifiers can be additional attack rolls, AC, resistances, better saving throws and sometimes unique modifiers that are not present in the other difficulties.
** Insufficient camp rules remain the same (restore half HP and half your spell slots).
* [[Camp Supplies]] requirements for a [[Long Rest]] increased from 40 to 80. Insufficient camp supplies rules remain the same (restore half HP and half your spell slots rounded down).
* At stores, items cost more to purchase and sell for less.
* At stores, items cost more to purchase and sell for less.
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