Difficulty: Difference between revisions

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103 bytes added ,  17 September 2023
fixed the note
(Refined Tactician section, also number values for max HP plus/minus is 30% instead of 33%, also almost all bosses have 50% HP increase in tactician. Iron Throne correct numbers are 6 in explorer and 5 in other difficulties.)
(fixed the note)
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* All Enemies Maximum Health increased by 30%.
* All Enemies Maximum Health increased by 30%.
** Note: Some temporary companions seems to be affected by this rule too.
** Note: Some temporary companions seems to be affected by this rule too.
* Almost all Bosses Maximum Health increased by 50%<ref><!-- Raphael health remains 666 for his entire devilish theme. --></ref>.
* Almost all Bosses Maximum Health increased by 50%<ref>Raphael maximum health remains 666 HP regardless of difficulty in reference to his devilish theme and [[wikipedia:Number_of_the_beast|number of the beast]].</ref>.


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
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* Balanced Difficulty: 67hp, +2 Proficiency Bonus
* Balanced Difficulty: 67hp, +2 Proficiency Bonus
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
* Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.
== Notes ==
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