Concentration: Difference between revisions

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242 bytes removed ,  17 September 2023
trim down unnecessary verbosity of saving throws
(Added two lists for quick reference: spells that require concentration and those that do not. If this should be formatted differently or moved to a different page, feel free to edit.)
(trim down unnecessary verbosity of saving throws)
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* Being knocked [[Prone (Condition)|Prone]]
* Being knocked [[Prone (Condition)|Prone]]
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]])
* Taking damage and failing the associated Concentration {{SavingThrow}}
* Taking damage and failing the associated [[#Concentration Saving Throw|Concentration Saving Throw]]
* Being hit by an [[Arrow of Arcane Interference]]
* Being hit by an [[Arrow of Arcane Interference]]
* Being [[Banished (Condition)|Banished]]
* Being [[Banished (Condition)|Banished]]
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=== Concentration Saving Throw ===
=== Concentration Saving Throw ===
Taking damage while concentrating on a spell forces you to make a Concentration Saving Throw (sometimes referred to as a 'Concentration Check'), a special type of [[Constitution]] {{SavingThrow}}.
When taking damage, the caster can only maintain {{Concentration}} by succeeding a [[Constitution]] {{SavingThrow}} (sometimes referred to as a "Concentration Check"). The [[Difficulty Class]] of this {{SavingThrow|CON}} is half of the damage taken, but no less than 10.
 
To determine [[Difficulty Class]] of this saving throw:
* If halved of taken damage is equal to or less than 10, then {{InfoBlob|DC: 10}}
* If halved of taken damage is more than 10, then {{InfoBlob|DC: Damage taken/2}}
 
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.


== Concentration Spells ==
== Concentration Spells ==
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