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all statuses with SG_Incapacitated now automatically break concentration
(trim down unnecessary verbosity of saving throws) |
(all statuses with SG_Incapacitated now automatically break concentration) |
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{{ | {{PageSeo | ||
'''Concentration''' is a | | description = Concentration is a game mechanic. Spells with the Concentration tag require the caster to continuously put focus into the spell in order to maintain its effects. | ||
| image =Concentration Icon.png | |||
}} | |||
'''Concentration''' is a game mechanic used in [[Spells|spellcasting]]. Spells with the {{Concentration}} tag require the caster to continuously put focus into the spell in order to maintain its effects. | |||
{{quote|Caster needs to focus on maintaining this spell. | |||
They can only cast 1 concentration spell at a time, and their concentration might be broken when they take damage.}} | |||
== Overview == | |||
Most spells with a duration require the caster to ''concentrate'' to maintain the spell's effects for the full duration. These spells have the {{Concentration}} in their description. If concentration on a spell is broken, the spell's effects are ended immediately. | |||
A caster can only concentrate on a single spell at a time, which is automatic and immediate – casters automatically begin concentrating on spells that require it. | |||
=== Ending concentration === | |||
[[File:Concentration_Example.webp|thumb|300px|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]] | |||
Uninterrupted, concentration lasts for the spell's full duration.{{note|Since taking a long rests will end most spells, it also effectively breaks concentration.}} Otherwise, concentration can be broken under the following circumstances: | |||
; Manually : Concentration can be manually interrupted at any time via the ''x'' on the concentrated spell's icon, next to the caster's main portrait. | |||
; Casting another concentration spell: If a caster casts a spell that requires concentration while already concentrating on a spell, concentration on the first spell is broken, and its effects ended. | |||
; Taking damage : When a caster is concentrating on a spell and takes damage, they attempt a Constitution [[Saving throws|save]] against a [[Difficulty Class|DC]] equal to half the damage taken, or 10, whichever is higher. If the save fails, concentration ends.{{note|Since the save to maintain concentration is a [[Constitution]] saving throw, it benefits from [[proficiency]] with and [[advantage]] on Constitution saves.}} | |||
; Conditions : Some conditions also break concentration, without allowing a save: | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* [[ | * Anything in [[SG_Incapacitated]] | ||
* | * {{SAI|Downed (Condition)|Downed}} | ||
* | * {{SAI|Banished (Condition)|Banished}} | ||
* | * {{SAI|Sleeping (Condition)|Sleeping}} | ||
* | * {{SAI|Incapacitated (Condition)|Incapacitated}} | ||
* | * {{SAI|Prone (Condition)|Prone}} | ||
* {{SAI|Rage}} | |||
{{div col end}} | {{div col end}} | ||
==== | == List of concentration spells == | ||
=== Cantrips === | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Dancing Lights}} | ||
* | * {{SAI|Friends}} | ||
* | * {{SAI|Guidance}} | ||
* | * {{SAI|Minor Illusion}} | ||
* | * {{SAI|Resistance (Cantrip)}} | ||
* {{SAI|True Strike}} | |||
* | |||
{{div col end}} | {{div col end}} | ||
==== | === 1st level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Bane (Spell)|Bane}} | ||
* {{SAI|Bless}} | |||
* {{SAI|Charm Person}} | |||
* | * {{SAI|Compelled Duel}} | ||
* | * {{SAI|Divine Favour}} | ||
* | * {{SAI|Entangle}} | ||
* | * {{SAI|Ensnaring Strike}} | ||
* | * {{SAI|Expeditious Retreat}} | ||
* | * {{SAI|Faerie Fire}} | ||
* | * {{SAI|Fog Cloud}} | ||
* | * {{SAI|Heroism}} | ||
* | * {{SAI|Hex}} | ||
* | * {{SAI|Hunter's Mark}} | ||
* | * {{SAI|Protection from Evil and Good}} | ||
* | * {{SAI|Searing Smite}} | ||
* | * {{SAI|Shield of Faith}} | ||
* | * {{SAI|Tasha's Hideous Laughter}} | ||
* | * {{SAI|Witch Bolt}} | ||
* | * {{SAI|Wrathful Smite}} | ||
* | |||
* | |||
{{div col end}} | {{div col end}} | ||
==== | === 2nd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Barkskin}} | ||
* | * {{SAI|Blur}} | ||
* | * {{SAI|Branding Smite}} | ||
* | * {{SAI|Calm Emotions}} | ||
* | * {{SAI|Cloud of Daggers}} | ||
* | * {{SAI|Crown of Madness}} | ||
* | * {{SAI|Darkness}} | ||
* | * {{SAI|Detect Thoughts}} | ||
* | * {{SAI|Enhance Ability}} | ||
* | * {{SAI|Enlarge/Reduce}} | ||
* | * {{SAI|Flaming Sphere}} | ||
* | * {{SAI|Heat Metal}} | ||
* | * {{SAI|Hold Person}} | ||
* | * {{SAI|Invisibility}} | ||
* | * {{SAI|Magic Weapon}} | ||
* | * {{SAI|Moonbeam}} | ||
* | * {{SAI|Pass Without Trace}} | ||
* {{SAI|Phantasmal Force}} | |||
* {{SAI|Ray of Enfeeblement}} | |||
* {{SAI|Silence}} | |||
* {{SAI|Spike Growth}} | |||
* {{SAI|Web}} | |||
{{div col end}} | {{div col end}} | ||
==== | === 3rd level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Beacon of Hope}} | ||
* | * {{SAI|Bestow Curse}} | ||
* | * {{SAI|Call Lightning}} | ||
* | * {{SAI|Crusader's Mantle}} | ||
* | * {{SAI|Elemental Weapon}} | ||
* | * {{SAI|Fear}} | ||
* | * {{SAI|Gaseous Form}} | ||
* | * {{SAI|Grant Flight}} | ||
* | * {{SAI|Haste}} | ||
* | * {{SAI|Hunger of Hadar}} | ||
* {{SAI|Hypnotic Pattern}} | |||
* {{SAI|Protection from Energy}} | |||
* {{SAI|Sleet Storm}} | |||
* {{SAI|Slow}} | |||
* {{SAI|Spirit Guardians}} | |||
* {{SAI|Stinking Cloud}} | |||
* {{SAI|Vampiric Touch}} | |||
{{div col end}} | {{div col end}} | ||
==== | === 4th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Banishment}} | ||
* | * {{SAI|Confusion}} | ||
* | * {{SAI|Dominate Beast}} | ||
* | * {{SAI|Evard's Black Tentacles}} | ||
* | * {{SAI|Grasping Vine}} | ||
* | * {{SAI|Greater Invisibility}} | ||
* | * {{SAI|Otiluke's Resilient Sphere}} | ||
* | * {{SAI|Phantasmal Killer}} | ||
* {{SAI|Polymorph}} | |||
* {{SAI|Stoneskin}} | |||
* {{SAI|Wall of Fire}} | |||
{{div col end}} | {{div col end}} | ||
==== | === 5th level spells === | ||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Cloudkill}} | ||
* {{SAI|Dominate Person}} | |||
* | * {{SAI|Hold Monster}} | ||
* | * {{SAI|Insect Plague}} | ||
* | * {{SAI|Planar Binding}} | ||
* | * {{SAI|Seeming}} | ||
* | * {{SAI|Telekinesis}} | ||
* | * {{SAI|Wall of Stone}} | ||
* | |||
{{div col end}} | {{div col end}} | ||
== | === 6th level spells === | ||
== | |||
{{div col | style = column-width: 18em; list-style-type: none;}} | {{div col | style = column-width: 18em; list-style-type: none;}} | ||
* | * {{SAI|Arcane Gate}} | ||
* | * {{SAI|Blade Barrier}} | ||
* | * {{SAI|Eyebite}} | ||
* | * {{SAI|Flesh to Stone}} | ||
* | * {{SAI|Globe of Invulnerability}} | ||
* | * {{SAI|Otto's Irresistible Dance}} | ||
* | * {{SAI|Sunbeam}} | ||
* | * {{SAI|Wall of Ice}} | ||
* {{SAI|Wall of Thorns}} | |||
* | |||
{{div col end}} | {{div col end}} | ||
==== | == Footnotes == | ||
{{notelist}} | |||
{{NavGameplay}} | |||
[[Category:Gameplay mechanics]] | |||