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{{ up to date | 2023-08-29 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| title = Mol
| title = Mol
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| image = Mol.png
| image = Mol.png
}}
}}
{{CharacterInfo
{{Infobox character
|name = Mol
| name = Mol
|image=[[File:Mol.png|351px]]
| image = Mol.png
|STR=10
| voice = Harriet Kershaw
|DEX=14
| hometown = [[Elturel]]
|CON=10
| race = [[Tiefling]]
|INT=10
| age = Early teens{{ref|Mol's dialogue synopsis.}}
|WIS=10
| level = 1
|CHA=10
 
|level=1
| modules =
|race={{Race|Tiefling}}
{{Infobox statistics
|type=Humanoid
| child = yes
|HP=5
| size = Small
|AC=12
| type = Humanoid
|speed=9m / 30ft
| armour_class = 12
|size=Small
| hit_points = 5
|weight=25kg / 50lbs
| hit_points_tactician = 6
|proficiency=2
| movement_speed_meters = 9
|initiative=+2
| movement_speed_feet = 30
|location = [[Tiefling Hideout]]
| weight_kg = 25
|fire = Resistant
| weight_lb = 50
|passive={{SmallIcon|Darkvision Condition Icon.webp}} [[Darkvision]]
| hiddenlevel = 1
| str = 10
| dex = 14
| con = 10
| int = 10
| wis = 10
| cha = 10
| resistant1 = Fire
 
| feature1_name = Hellish Resistance
| feature1_description = Resistant to Fire damage.
| feature2_name = Darkvision
| feature2_description = Can see in the dark up to 12m.
}}
}}'''Mol''' is a [[tiefling]] refugee in ''[[Baldur's Gate 3]]''. She can be found at the [[Emerald Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
 
== Overview ==
=== Background ===
Mol is part of a group of [[tiefling refugees]], who are trying to reach Baldur's Gate after being expelled from [[Elturel]]. Comprised mostly of civilians and children, and with goblins currently blocking the road, the tieflings have taken refuge at the Emerald Grove.
 
Mol herself leads the other tiefling children as a crime boss, directing and coordinating their exploits from a small hideout beneath the grove.


{{SmallIcon|Hellish Resistance Icon.png}} [[Hellish Resistance]]}}'''Mol''' is a [[Tiefling]] NPC in [[Baldur's Gate 3]]. She can be found at the [[Druid Grove]] in the [[Tiefling Hideout]], and is the leader of the gang of refugee children hiding at the Grove.
=== Quests ===
* [[Save the Refugees]]
* [[Find Your Belongings]]
* [[Steal the Sacred Idol]]
* [[Find Mol]]
* [[Gather Your Allies]]


== Act One ==
== Involvement ==
{{SpoilerWarning}}
{{SpoilerWarning}}
=== Act One ===
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].
Once you complete [[Investigate the Beach]] by saving [[Mirkon]] from the Harpies, return to [[Doni]], who will allow entrance to the Tiefling Hideout. She will thank you for helping him. If you have also [[Save Arabella|helped]] [[Arabella]], she will give you the quest [[Steal the Sacred Idol]].


You can also enter the hideout if you pass a [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size. (E.g., a halfling or gnome, or under the effect of [[Reduce]].)
You can also enter the hideout if you pass a DC 5 [[Skill Check|perception check]] near the back entrance, where [[Silfy]] runs to after stealing from you (or trying to do so unsuccessfully).  To be able to fit through the crack revealed by the perception check, you must be of small size  (E.g., a halfling or gnome, or under the effect of [[Reduce]].). If you enter the hideout before saving Mirkon, Arabella or helping Meli with the locket he stole (either protecting or having him tell the truth), Mol will tell you to leave the hideout.


Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
Mol takes pride on her schemes, and will mock players who think she is misbehaving. The player can instead show interest on her ''enterprise'' and offer an investment of 20 gold to found a Thieves' Guild when the Tieflings reach [[Baldur's Gate]].
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If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
If at any point the player harasses any of the children, Mol will tell the adults who will question the party and potentially start a fight.
If the player is on good terms with Mol, she will be available to trade with after the player speaks to [[Zevlor]] upon returning from the [[Defeat the Goblins]] quest as long as the player chooses not to go directly to the camp party. (X:187, Y:475)


Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.
Should the player side with the refugees, she will be found during the party, away from camp, after robbing some wine. Mol will reveal she is planning on selling it for an expensive price once the attendees run out of drinks.


== Act Two ==
=== Act Two ===
If the player sides with the refugees Mol can be found near the bar in [[Last Light Inn]] thinking about how she can scam money out of Isobel.
If Mol survived Act One, she will vouch for the player when first entering the [[Last Light Inn]]. Afterwards, she can be found near the bar in the Last Light Inn thinking about how she can scam money out of [[Isobel]].
 
She can also be found playing lanceboard with [[Raphael]] and the player can try to help her win the match.


When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].
When the Last Light Inn is ambushed by [[Flaming Fist Marcus]], Mol is kidnapped. This starts the quest [[Find Mol]].


== Act Three ==
=== Act Three ===
Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  
Mol can be found in the [[Guildhall]] in Chapter Three, working for [[Sticky Dondo]]. She no longer wears an eyepatch and has two healthy eyes.  


In the [[House of Hope]] you can find [[Mol's Contract]]. When you talk to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career.
In the [[House of Hope]] you can find [[Contract: Mol|Mol's Contract]]. When you talk to Mol about it, she says she made a deal with [[Raphael]] to escape [[Shadow-Cursed Lands]], but does not elaborate. If you tell her you killed Raphael, she becomes angry and says that Raphael was her patron, and that you've ruined her future career. Otherwise, if you do not tell her about Raphael, she will help in the final fight with a passive buff (see [[Gather Your Allies]]).


== Trivia ==
==Gallery==
<gallery heights="250">
Mol Render.webp|Render by Wiktoria Kubien
Mol Render2.webp|Render by Wiktoria Kubien
</gallery>
 
== Notes ==
{{notebegin}}
* Mol received a significant appearance change during [[Early Access]]. She used to have longer hair, different horns, and an eyepatch over her left eye.
* Mol received a significant appearance change during [[Early Access]]. She used to have longer hair, different horns, and an eyepatch over her left eye.
{{noteend}}
== References ==
{{reflist}}


== External links ==
* {{FRWiki|Mol|long}}


{{NavCharacters}}
{{NavEmeraldGrove}}
[[Category: Humanoids]]
{{NavShadowCursedLands}}
[[Category: Tieflings]]
[[Category: Tieflings]]
[[Category: Characters in Act 1]]
[[Category:Children]]
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