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[[File:Yurgir Enemy Quest.jpg|thumb|Raphael wants Yurgir dead.]]
'''Kill Raphael's Old Enemy''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Raphael]] near the entrance to the [[Thorm Mausoleum]].
'''Kill Raphael's Old Enemy''' is a [[quest]] in [[Act Two]] of Baldur's Gate 3. It can be started by speaking with [[Raphael]] near the entrance to the [[Thorm Mausoleum]].
[[File:Yurgir Enemy Quest.jpg|thumb|Raphael wants Yurgir dead.]]


{{SpoilerWarning}}
{{SpoilerWarning}}
<br><br/>
==Objectives==
==Objectives==
''Objectives and journal entries may vary pending player decisions and outcomes.''
''Objectives and journal entries may vary pending player decisions and outcomes.''
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== Walkthrough ==
== Walkthrough ==
Raphael is waiting for the party near the entrance to the Thorm Mausoleum (X:-191, Y:112). The Mausoleum is northeast of the [[House of Healing]]. He immediately strikes up a conversation, explaining that a dangerous creature lurks below the Mausoleum. Raphael couches his words in poetics, but eventual spits out that the creature is an enemy of his and he wants him dead. If [[Astarion]] is in the party when Raphael appears, then he will make a deal with Raphael to tell him about his scars in exchange for killing the demon. This will occur regardless of if Astarion has informed the party of his scars. This occurs regardless of if Astarion has confided in the party about his scars. Raphael impresses upon the party how dangerous the creature is and, if Karlach is in the party, confirms the creature is an orthon. Then he disappeared, leaving the party to move forward into the Mausoleum.
Raphael is waiting for the party near the entrance to the [[Thorm Mausoleum]] (X:-191, Y:112). The Mausoleum is northeast of the [[House of Healing]]. He immediately strikes up a conversation, explaining that a dangerous creature lurks below the Mausoleum. Raphael couches his words in poetics, but eventually spits out that the creature is an enemy of his and he wants him dead. If [[Astarion]] is in the party when Raphael appears, then he will make a deal with Raphael to tell him about his scars in exchange for killing the demon. This occurs regardless of if Astarion has confided in the party about his scars. Raphael impresses upon the party how dangerous the creature is and, if Karlach is in the party, confirms the creature is an orthon. Then he disappears, leaving the party to move forward into the Mausoleum.


=== Finding the Orthon ===
=== Finding the Orthon ===
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[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
[[File:Umbral Gem Statue Quest.jpg|thumb|The purple glyphs reveal a path to the umbral gem.]]
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levels to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.
Once inside, Shar speaks to the party, inviting them to take on her trials and prove themselves worthy. The first task is to access an [[Umbral Gem]] at a statue. To do this, the party must snuff out eight Mystic Thuribles around the room. There are two levers to the north and south of each side of the room. The rooms are protected by pressure plates, which can be disarmed (DC 10) as well as vents that activate with the plates. Hit the levers to lower the Thuribles, then interact with them to snuff out their lights. Getting too close to the statue before the Thuribles are snuffed out causes it to magically repel the party. Any Moonlanterns must also be unequipped, as they emit light. Once the room is shrouded in darkness, purple glyphs are revealed around the statue. Follow the gaps in the glyphs to touch the Umbral Gem. This opens the way north.


Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summor more Justiciars until they disappear.
Follow the path forward and the party eventually encounters a group of Reconstituted Duelists. They try to warn the party away, but are interrupted by tremors. A group of undead Justiciars attack the party and [[Umbral Tremor|Umbral Tremors]] appear. The Umbral Tremors can summon more Justiciars until they disappear.


=== Dealing with Yurgir ===
=== Dealing with Yurgir ===
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* Warlocks with a [[Fiend]] patron have a unique opportunity to suggest Yurgir kill himself right off the bat, with a Persuasion check of 21.
* Warlocks with a [[Fiend]] patron have a unique opportunity to suggest Yurgir kill himself right off the bat, with a Persuasion check of 21.


If Yurgir is attacked outright, he's joined by many [[Merregon|Merregons]] and a [[Displacer Beast]].
If Yurgir is attacked outright, he's joined by many [[Merregon|Merregons]] and a [[Displacer Beast]]. Persuading him to start [[Break Yurgir's Contract]] makes it possible to persuade the Displacer Beast to take our party's side in case the fight breaks out later.


If Astarion is in the party, he disapproves of doing anything beyond immediately attacking Yurgir, even if the party intends to trick him into killing his minions and himself.
If Astarion is in the party, he disapproves of doing anything beyond immediately attacking Yurgir, even if the party intends to trick him into killing his minions and himself.
If the party enters Yurgir's room from a path other than moving into his room from the west below the ledge (for example, by scaling the stairs to the south of the room), and gets close enough to Yurgir to trigger the perception check to notice the ambush, then Yurgir and his minions will immediately become hostile with no conversation as soon as they become aware of the player's party.


== Quest Rewards ==
== Quest Rewards ==
* [[Hellfire Hand Crossbow]]
* [[Hellfire Hand Crossbow]]
* [[Infernal Iron]]
* [[Infernal Metal]]
* [[Boots of Brilliance]]
* [[Boots of Brilliance]]


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Killing Yurgir progresses Astarion's companion quest, [[The Pale Elf]]. Aiding him deeply upsets Astarion, and he must be Persuaded or Deceived (DC 14) into staying with the party.
Killing Yurgir progresses Astarion's companion quest, [[The Pale Elf]]. Aiding him deeply upsets Astarion, and he must be Persuaded or Deceived (DC 14) into staying with the party.


If Yurgir is convinced to kill himself, he cannot be recruited as part of [[Gather Your Allies]].
Killing Yurgir (via persuasion or outright in battle) means the player will need to pass a DC 30 persuasion check when encountering him later in order to convince him to join the fight for [[Gather Your Allies]].
 
In this particular dialogue, eliminating the enemies via Persuasion grants slightly more XP than killing them normally.


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{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
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