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[[Main Page]] > [[Character Abilities]] > [[Condition]]
'''Conditions''' are changes in a character's status, both beneficial and harmful. They can be inflicted by certain [[Spells]], class features, surfaces and other environmental hazards, etc. Many conditions are temporary, and some can also be removed with the right spell or potion.  
----
'''Conditions''' are resulted by effects of [[Spell|Spells]], Class Features, etc. Conditions may positively or negatively affect a creature, and knowing how to inflict, apply, or avoid certain Conditions can grant you the upper hand in many situations.


== List Of Conditions ==
== Stack ID ==
All conditions have a stack ID that are not visible in-game. Two conditions with the same stack ID cannot be applied at the same time. It is for example not possible to have {{cond|Hastened}}, {{cond|Celestial Haste}} and/or {{cond|Haste Spores}} at the same time since they all have the stack ID {{code|HASTE}}. What happens when applying the same condition again or a applying a condition with the same stack ID, is decided by the [[stack type]] and/or [[stack priority]] of the condition you are applying.


=== [[File:Acid Condition Icon 3.png|frameless|upright=0.15]] Acid ===
== Stack type ==
----
Stack type determines what happens when applying a condition, when that same condition or a condition with the same stack ID is already present. This tells you which condition you will end up with if you try to apply multiple conditions of the same stack ID, and tells you which conditions can be added on top of each other for increased duration.  
{| class="wikitable"
! Effect
|-
|
* Reduces [[Armour Class]] by 2.
|}
{{clear}}


=== [[File:Action Surge Condition Icon 3.png|frameless|upright=0.15]] Action Surge ===
There are four different stack types:
----
; Stack
{| class="wikitable"
: The new condition is applied separately, allowing multiple instances of the same condition.
! Effect
; Ignore
|-
: The new condition is not applied, and the present stays as it is keeping its current duration. Often used by equipment variation of conditions, e.g. if you have [[Barkskin (Condition)|Barkskin]] until long rest and equip the [[Barkskin Armour]], the condition from the armour will not replace the one you have until long rest.
|
; Overwrite
* Can take an extra [[Character Abilities#Action|Action]] this turn.
: The present condition is replaced by the new one. E.g. if you have [[Hastened (Condition)|Hastened]] from drinking a {{RarityItem|Potion of Speed}} and drink another one, you will replace the condition you currently have, immediately making you {{Cond|Lethargic}}.
|}
; Additive
{{clear}}
: The duration of the new condition is added onto the duration of the already present condition. E.g. if a creature as 1 turn of [[Radiating Orb (Condition)|Radiating Orb]] remaining and receives it again for 2 turns, it will have 3 turns remaining.


=== [[File:Aid Condition Icon 3.png|frameless|upright=0.15]] Aid ===
== Duration ==
----
The duration of a condition is determined by the source the condition is applied from. Some conditions do not have durations. This may be conditions that are active based on something else, like a passive feature or standing near something. The condition {{Cond|Lightly Obscured}} is a condition that doesn't have a duration, instead it is automatically applied if you are {{cond|Hiding}} in a place with little light, and is automatically removed when not hiding anymore. There are also conditions that don't lose duration over time. This may be conditions that lose duration as a result of something else, like {{cond|Arcane Ward}} which loses duration when you are hit. Conditions also don't lose duration if you are in dialogue or a cutscene. However, this only counts for character that are part of the dialogue/cutscene and not just listening in.
{| class="wikitable"
! Effect
|-
|
* Hit point maximum increased by {{C|X}}.
|}
{{clear}}


=== [[File:Armor Of Agathys Condition Icon 3.png|frameless|upright=0.15]] Armour Of Agathys ===
[[Tick type]] is a mechanic that determines when a condition loses its duration. When you are outside [[turn-based mode]] or combat mode, one turn is 6 seconds.
----
{| class="wikitable"
! Effect
|-
|
* Gained <code>x [[Hit Points#Temporary Hit Points|Temporary Hit Points]]</code>.
* If hit with a melee attack, the attacker takes <code>x [[Damage Types|<span style="color:#3399cc">Cold damage</span>]]</code>.
|}
{{clear}}


=== [[File:Arms Of Hadar Condition Icon 3.png|frameless|upright=0.15]] Arms Of Hadar ===
=== Tick type ===
----
Tick type determines when a condition loses its duration, which most of the time is either at the start or end of the creatures turn. Tick type is not displayed in-game.  
{| class="wikitable"
! Effect
|-
|
* Can't take reactions.
|}
{{clear}}


=== [[File:Bane Condition Icon 3.png|frameless|upright=0.15]] Bane ===
The different tick types are:
----
; StartTurn
{| class="wikitable"
: The condition loses its duration at the start of the creature's turn.
! Effect
; EndTurn
|-
: The condition loses its duration at the end of the creature's turn. An example of this is [[Blade Ward (Condition)|Blade Ward]]. If a creature applies a condition like this to itself that lasts for 1 turn it will lose that condition as soon as soon as it ends its turn, for example using {{SAI|Action Surge}}.
|
; StartRound
* Has a 1d4 penalty to [[Attack Rolls]] and [[Saving Throws]].
: The condition loses its duration at the start of the ''round''. The start of the round happens before the first creature in the initiative order starts its turn.
|}
; EndRound
{{clear}}
: The condition loses its duration at the end of the ''round''. The end of the round happens after the last creature in the initiative order ends its turn.
=== [[File:Barkskin Condition Icon 3.png|frameless|upright=0.15]] Barkskin ===
----
{| class="wikitable"
! Effect
|-
|
* [[Armour Class]] increased to 16.
|}
{{clear}}


=== [[File:Blade Ward Condition Icon 3.png|frameless|upright=0.15]] Blade Ward ===
== Status properties ==
----
Some conditions have special properties that make them behave in different ways like initiating combat or not losing duration over time.
{| class="wikitable"
! Effect
|-
|
* Has resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Damage of these types is halved.
|}
{{clear}}


=== [[File:Blinded Condition Icon 2.png|frameless|upright=0.15]] Blinded ===
Here is a list of all Status properties:
----
{| class="wikitable"
{| class="wikitable"
! Effect
! Name !! Description
|-
|-
|
| {{SP|None}} ||  
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
|}
{{clear}}
 
=== [[File:Bleeding Condition Icon 3.png|frameless|upright=0.15]] Bleeding ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|Performing}} ||  
* Take <span style="color:darkgray">2</span> [[Damage Types|<span style="color:darkgray">Slashing Damage</span>]]</code> at the start of each turn and has [[Disadvantage]] on Constitution [[Saving Throws]].
* Remove by healing.
|}
{{clear}}
 
=== [[File:Bless Condition Icon 3.png|frameless|upright=0.15]] Bless ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|InitiateCombat}} ||
* Has a 1d4 bonus to [[Attack Rolls]] and [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Blurred Condition Icon 3.png|frameless|upright=0.15]] Blurred ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|BringIntoCombat}} ||  
* Attackers have [[Disadvantage]] on [[Attack Rolls]] against this creature, unless they do not rely on sight or can see through illusions.
|}
{{clear}}
 
=== [[File:Bufotoxin Condition Icon 2.png|frameless|upright=0.15]] Bufotoxin ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|ForceOverhead}} || Will display the condition over the creature's model when applied and removed.
* Has [[Disadvantage]] on Dexterity [[Saving Throws]].
|}
{{clear}}
 
=== [[File:Burning Condition Icon 3.png|frameless|upright=0.15]] Burning ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IsChanneled}} ||
* Takes <code><span style="color:#ff6600">1d4 Fire damage</span></code> per turn.
|}
{{clear}}
 
=== [[File:Calmed Condition Icon 3.png|frameless|upright=0.15]] Calmed===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IsInvulnerable}} || Creatures this condition is applied to can not take damage.
* Can't be [[Condition#Charmed|Charmed]] or [[Condition#Frightened|Frightened]].
|}
{{clear}}
 
=== [[File:Charmed Condition Icon 3.png|frameless|upright=0.15]] Charmed ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|ExcludeFromPortraitRendering}} ||  
* Can't attack spellcaster.
* Spellcaster has [[Advantage]] on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File:Chill Touch Condition Icon 3.png|frameless|upright=0.15]] Chill Touch ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|LoseControl}} ||
* Can not regain [[Hit Points]].
* If Undead, has [[Disadvantage]] on [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:Colour Spray Condition Icon 3.png|frameless|upright=0.15]] Colour Spray ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|ForceNeutralInteractions}} ||  
* Ranged attacks and spells have a range of {{C|4.5m / 15ft}} and [[Attack Rolls]] suffer [[Disadvantage]].
* Attacks Rolls against Blinded creatures have [[Advantage]].
|}
{{clear}}
 
=== [[File:Command Halt Condition Icon 3.png|frameless|upright=0.15]] Command: Halt ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|PeaceOnly}} || Can only be used outside combat.
* Cannot move.
* Cannot take [[Action|actions]], [[Bonus Action|bonus actions]], or [[Reaction|reactions]].
|}
{{clear}}
 
=== [[File:Dash Condition Icon 3.png|frameless|upright=0.15]] Dash ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|AllowLeaveCombat}} ||  
* [[Movement Speed]] is doubled.
|}
{{clear}}
 
=== [[File:Difficult Terrain Condition Icon 3.png|frameless|upright=0.15]] Difficult Terrain ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisableImmunityOverhead}} ||  
* [[Movement Speed]] halved.
|}
{{clear}}
 
=== [[File:Disengage Condition Icon 2.png|frameless|upright=0.15]] Disengage ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisableInteractions}} ||  
* Can move without provoking [[Attack of Opportunity|Opportunity Attacks]].
|}
{{clear}}
 
=== [[File:Disguise Self Condition Icon 3.png|frameless|upright=0.15]] Disguise Self ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|Toggle}} ||  
* Appearance is entirely changed.
|}
{{clear}}
 
=== [[File:Downed Condition Icon 3.png|frameless|upright=0.15]] Downed ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IgnoreResting}} || This condition is not removed after a [[long rest]].
* You are Unconscious and must make Death Saving Throws.
* On 3 successes, you stop bleeding out and become Stable. On 3 failures, you die.
* If you regain any [[Hit Points]], lose Downed. Or an ally Helps you, regain 1 Hit Point.
|}
{{clear}}
 
=== [[File:Electrocuted Condition Icon 3.png|frameless|upright=0.15]] Electrocuted ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IgnoredByImmobilized}} ||  
* Takes <code><span style="color:#3366cc">1d4 Lightning damage</span></code> at the start of each turn.
|}
{{clear}}
 
=== [[File: Ensnared Condition Icon 3.png|frameless|upright=0.15]] Ensnared ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|Blind}} ||  
* Cannot move and takes <code><span style="color:#999999">1d6 Piercing damage</span></code> per turn.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
{{clear}}
 
=== [[File: Entangled Condition Icon 3.png|frameless|upright=0.15]] Entangled ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|MultiplyEffectsByDuration}} || The effects of this condition is multiplied by the amount of turns remaining.
* Cannot move.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
{{clear}}
 
=== [[File: Enwebbed Condition Icon 3.png|frameless|upright=0.15]] Enwebbed ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|TickingWithSource}} ||  
* Cannot move.
* [[Attack Rolls]] against the creature have [[Advantage]], while creature's Attack Rolls and Dexterity [[Saving Throws]] have [[Disadvantage]].
|}
{{clear}}
 
=== [[File: Expeditious Retreat Condition Icon 3.png|frameless|upright=0.15]] Expeditious Retreat ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisableOverhead}} || Does not show the condition over the creature's model when applied and removed.
* [[Dash]] available as a bonus action.
|}
{{clear}}
 
=== [[File:Exposing Bite Condition Icon 3.png|frameless|upright=0.15]] Exposing Bite ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisableCombatlog}} || Does not show the condition in the combat log when applied or removed.
* Creature is distracted. The next attack against the creature from wihtin <code>1.5m / 5ft</code> is guaranteed to be a critical hit.
|}
{{clear}}
 
=== [[File: Faerie Fire Condition Icon 3.png|frameless|upright=0.15]] Faerie Fire ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisablePortraitIndicator}} || This condition is hidden and not shown on the creature.
* Shedding dim light.
* Incoming attacks have [[Advantage]].
* Cannot be [[Condition#Invisible|Invisible]].
|}
{{clear}}
 
=== [[File: False Life Condition Icon 3.png|frameless|upright=0.15]] False Life ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|ExecuteFunctorsOnOwner}} ||  
* Gained {{C|X}} [[Hit Points#Temporary Hit Points|Temporary Hit Points]].
|}
{{clear}}
 
=== [[File: Feather Fall Condition Icon 3.png|frameless|upright=0.15]] Feather Fall ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IsInvulnerableVisible}} ||  
* Rate of falling is slowed, granting immunity to Falling damage.
|}
{{clear}}
 
=== [[File:Frenzied Condition Icon 3.png|frameless|upright=0.15]] Frenzied ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|ApplyToDead}} ||  
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Has Resistance to [[Damage Types|physical damage]], and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Frenzy ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Friends Condition Icon 3.png|frameless|upright=0.15]] Friends ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|GiveExp}} ||  
* Has [[Advantage]] on Charisma [[Checks]] directed at the target creature.
|}
{{clear}}
 
=== [[File:Frightened Condition Icon 3.png|frameless|upright=0.15]] Frightened ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|Burning}} ||  
* A Frightened creature has [[Disadvantage]] on [[Checks|Ability Checks]] and [[Attack Rolls]].
|}
{{clear}}
 
=== [[File:Guidance Condition Icon 3.png|frameless|upright=0.15]] Guidance ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|NonExtendable}} ||  
* Has a 1d4 bonus to [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Guiding Bolt Condition Icon 3.png|frameless|upright=0.15]] Guiding Bolt ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|FreezeDuration}} || This condition does not lose duration over time.
* The next [[Attack Rolls|Attack Roll]] made against this creature has [[Advantage]].
|}
{{clear}}
 
=== [[File:Heroism Condition Icon 3.png|frameless|upright=0.15]] Heroism ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|UnavailableInActiveRoll}} ||  
* Can't be [[Condition#Frightened|Frightened]]. Receive 5 <code>[[Hit Points#Temporary Hit Points|<span style="color:#33cccc">temporary hit points</span>]] per turn</code>.
|}
{{clear}}
 
=== [[File:Hex Charisma Condition Icon 3.png|frameless|upright=0.15]] Hex: Charisma ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|OverheadOnTurn}} || Will display the condition over the creatrues model at the start of their turn.
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Charisma [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Constitution Condition Icon 3.png|frameless|upright=0.15]] Hex: Constitution ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|UnsheathInstrument}} ||  
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Constitution [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Dexterity Condition Icon 3.png|frameless|upright=0.15]] Hex: Dexterity ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|IndicateDarkness}} ||  
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Dexterity [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Intelligence Condition Icon 3.png|frameless|upright=0.15]] Hex: Intelligence ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|LoseControlFriendly}} ||  
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Intelligence [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Strength Condition Icon 3.png|frameless|upright=0.15]] Hex: Strength ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|DisableCapabilitiesMessage}} ||  
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Strength [[Checks]].
|}
{{clear}}
 
=== [[File:Hex Wisdom Condition Icon 3.png|frameless|upright=0.15]] Hex: Wisdom ===
----
{| class="wikitable"
! Effect
|-
|
* Creature suffers additional <code><span style="color:#66cc66">1d6 Necrotic damage</span></code> from the spellcaster. It also has [[Disadvantage]] on Wisdom [[Checks]].
|}
{{clear}}
 
=== [[File:Hideous Laughter Condition Icon 3.png|frameless|upright=0.15]] Hideous Laughter ===
----
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* At the end of its turn or when it takes damage, the creature can try to shake off the effect.
|}
{{clear}}
 
=== [[File:Goaded Condition Icon 3.png|frameless|upright=0.15]] Goaded ===
----
{| class="wikitable"
! Effect
|-
|
* Must attack the goading creature, if possible.
|}
{{clear}}
 
=== [[File:Horde Breaker Condition Icon 3.png|frameless|upright=0.15]] Horde Breaker ===
----
{| class="wikitable"
! Effect
|-
|
* Creature is open to a follow-up attack.
|}
{{clear}}
 
=== [[File:Hunter's Mark Quarry Condition Icon 3.png|frameless|upright=0.15]] Hunter's Mark Quarry ===
----
{| class="wikitable"
! Effect
|-
|
* Suffers an additional <code><span style="color:#999999">1d6 damage</span></code> from the spellcaster.
* Spellcaster also gains [[Advantage]] on all Perception and Survival [[Checks]].
|}
{{clear}}
 
=== [[File: Invisible Condition Icon 3.png|frameless|upright=0.15]] Invisible ===
----
{| class="wikitable"
! Effect
|-
|
* Has [[Advantage]] on [[Attack Rolls]] and impose [[Disadvantage]] on enemy Attack Rolls.
* Attacking or casting a Spells ends this condition.
|}
{{clear}}
 
=== [[File: Jump Condition Icon 3.png|frameless|upright=0.15]] Jump ===
----
{| class="wikitable"
! Effect
|-
|
* The creature's jump distance is tripled for 1 minute.
|}
{{clear}}
 
=== [[File:Light Condition Icon 3.png|frameless|upright=0.15]] Light ===
----
{| class="wikitable"
! Effect
|-
|
* This object has an aura of light with a radius of <code>12m / 40ft</code>
|}
{{clear}}
 
=== [[File:Longstrider Condition Icon 3.png|frameless|upright=0.15]] Longstrider ===
----
{| class="wikitable"
! Effect
|-
|
* [[Movement Speed]] increased by <code>3m / 10ft</code>.
|}
{{clear}}
 
=== [[File:Mage Armour Condition Icon 3.png|frameless|upright=0.15]] Mage Armour ===
----
{| class="wikitable"
! Effect
|-
|
* Base [[Armour Class]] is 13.
|}
{{clear}}
 
=== [[File:Pinched Condition Icon 3.png|frameless|upright=0.15]] Pinched ===
----
{| class="wikitable"
! Effect
|-
|
* Take <code><span style="color:#999999">2 Piercing damage</span></code> at the beginning of each turn and [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
{{clear}}
 
=== [[File:Produce Flame Condition Icon 3.png|frameless|upright=0.15]] Produce Flame ===
----
{| class="wikitable"
! Effect
|-
|
* A flickering flame sheds light around the creature.
|}
{{clear}}
 
=== [[File:Poisoned Condition Icon 3.png|frameless|upright=0.15]] Poisoned ===
----
{| class="wikitable"
! Effect
|-
|
* Suffers [[Disadvantage]] on [[Attack Rolls]] and [[Checks|Ability Checks]].
|}
{{clear}}
 
=== [[File:Prone Condition Icon 3.png|frameless|upright=0.15]] Prone ===
----
{| class="wikitable"
! Effect
|-
|
* Can't move or act, and has [[Disadvantage]] on Strength and Dexterity [[Saving Throws]].
* Attacks against a Prone creature have [[Advantage]] if they're made within <code>3m / 10ft</code> of the creature.
* A Prone creature must spend half its [[Movement Speed]] to stand up.
|}
{{clear}}
 
=== [[File:Protection from Evil and Good Condition Icon 3.png|frameless|upright=0.15]] Protection form Evil and Good ===
----
{| class="wikitable"
! Effect
|-
|
* The target is protected against aberrations, celestials, elementals, fey, fiends, and undead.
* These creatures have [[Disadvantage]] on [[Attack Rolls]] against the target.
* The target can't be [[Condition#Charmed|Charmed]], [[Condition#Frightened|Frightened]], or Possesed by them.
|}
{{clear}}
 
=== [[File:Rage Condition Icon 3.png|frameless|upright=0.15]] Rage ===
----
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attacked an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Bear Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Bear Heart ===
----
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and while throwing objects.
* Has Resistance to all damage except psychic damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Eagle Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Eagle Heart ===
----
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Can use [[Dash]] as a bonus action, and foes have [[Disadvantage]] on [[Opportunity Attacks]].
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}
 
=== [[File:Rage Elk Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Elk Heart ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{SP|AllowLeaveDisallowJoinCombat}} ||  
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* [[Movement Speed]] increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
|}
{{clear}}


=== [[File:Rage Tiger Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Tiger Heart ===
== Condition types ==
----
Some conditions have a "type" that indicates how the condition can be removed, prevented, or how it reacts to other actions.
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Jump distance increased by <code>4.5m / 15ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].  
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}


=== [[File:Rage Wolf Heart Condition Icon 3.png|frameless|upright=0.15]] Rage: Wolf Heart ===
Here are some ways to remove or prevent certain conditions. For a full list of cures and preventions for each condition type, see their articles.
----
{| class="wikitable"
! Effect
|-
|
* Deal 2 extra damage with melee and improvised weapons, and when throwing objects.
* Allies have [[Advantage]] on melee [[Attack Rolls]] against enemies within <code>2m / 5ft</code>.
* Also has Resistance to physical damage, and [[Advantage]] on Strength [[Checks]] and [[Saving Throws]].
* Cannot cast or concentrate on [[Spell|spells]].
* Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn.
|}
{{clear}}


=== [[File:Rallied Condition Icon 3.png|frameless|upright=0.15]] Rallied ===
----
{| class="wikitable"
{| class="wikitable"
! Effect
! Type !! Representative<ref name="representative"/> !! Removal !! Prevention
|-
|-
|
| {{Condition Type|blinded}} || {{Cond|Blinded}}
* Maximum [[Hit Points]] increased by 8.
||
|}
:{{SAI|Heal}}
{{clear}}
:{{SmItemIcon|Remedial Potion}}
 
:[[Blinded (Condition Type)#Removal|(more)]]
=== [[File:Ray Of Frost Condition Icon 3.png|frameless|upright=0.15]] Ray of Frost ===
||
----
:{{RarityItem|Shar's Spear of Evening}}
{| class="wikitable"
:{{RarityItem|Steelwatcher Helmet}}
! Effect
:[[Blinded (Condition Type)#Prevention|(more)]] 
|-
|-
|
| {{Condition Type|charmed}} || {{Cond|Charmed}}
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
||
|}
:{{SAI|Dispel Evil And Good: Break Enchantment}}
{{clear}}
:{{SAI|Stillness of Mind}}
 
:[[Charmed (Condition Type)#Removal|(more)]]
=== [[File:Reckless Attack Condition Icon.png|frameless|upright=0.15]] Reckless Attack ===
||
----
:{{SAI|Fey Ancestry}} <ref name="adv" />
{| class="wikitable"
:{{SAI|Beguiling Defences}}
! Effect
:{{SAI|Calm Emotions}}
:[[Charmed (Condition Type)#Prevention|(more)]] 
|-
|-
|
| {{Condition Type|cursed}} || ''(none)''
* You have [[Advantage]] on [[Attack Rolls]], but enemies also have Advantage on Attack Rolls against you.
||
|}
:{{SAI|Remove Curse}}
{{clear}}
:{{SAI|Greater Restoration}}
:[[Cursed (Condition Type)#Removal|(more)]]  
||
:[[Cursed (Condition Type)#Prevention|(more)]]  


=== [[File:Resistance Condition Icon 3.png|frameless|upright=0.15]] Resistance ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|diseased}} || ''(none)''
* Has a 1d4 bonus to [[Saving Throws]].
||
|}
:{{SAI|Lesser Restoration}}
{{clear}}
:{{SAI|Lay on Hands}}
:{{SAI|Heal}}
:[[Diseased (Condition Type)#Removal|(more)]]  
||
:{{SAI|Divine Health}}
:{{SAI|Purity of Body}}
:[[Diseased (Condition Type)#Prevention|(more)]]


=== [[File:Shield of Faith Condition Icon 3.png|frameless|upright=0.15]] Shield of Faith ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|frightened}} || {{Cond|Frightened}}
* Receives +2 bonus to [[Armour Class]].
||
|}
:{{SAI|Dispel Evil and Good}}
{{clear}}
:{{SAI|Stillness of Mind}}
:[[Frightened (Condition Type)#Removal|(more)]]
||
:{{SAI|Aura of Courage}}
:{{SAI|Calm Emotions}}
:{{SAI|Heroism}}
:{{SAI|Nature's Ward}} <ref name="elemental-fey" />
:[[Frightened (Condition Type)#Prevention|(more)]] 


=== [[File:Shillelagh Condition Icon 3.png|frameless|upright=0.15]] Shillelagh ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|incapacitated}} || {{Cond|Incapacitated}}
* Creature's weapon is magical and deals <code><span style="color:#999999">1d8 +</span> Spellcasting Ability <span style="color:#999999">Bludgeoning damage</span></code>.
||
* [[Attack Rolls]] use the wielder's [[Spell#Spellcasting Ability|Spellcasting Ability Modifier]].
:[[Incapacitated (Condition Type)#Removal|(more)]]  
|}
||
{{clear}}
:[[Incapacitated (Condition Type)#Prevention|(more)]]
 
=== [[File:Shocking Grasp Condition Icon 3.png|frameless|upright=0.15]] Shocking Grasp ===
----
{| class="wikitable"
! Effect
|-
|-
|{{Condition Type|Maimed}}
|{{Cond|Maimed}}
|
|
* Cannot take [[Reaction|reactions]].
:{{SAI|Lesser Restoration}}
|}
:{{SAI|Lay on Hands}}
{{clear}}
:{{SAI|Heal}}
 
:[[Diseased (Condition Type)#Removal|(more)]]
=== [[File:Silence Aura Condition Icon 3.png|frameless|upright=0.15]] Silence Aura ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|poisoned}} || {{Cond|Poisoned}}
* Creatures and objects are immune to <span style="color:#663399">Thunder damage</span>.
||
* Creatures are [[Condition#Deafened|Deafened]].
:{{MdItemIcon|Antidote}}
* Cannot cast spells that require verbal component.
:{{SAI|Lesser Restoration}}
|}
:{{SAI|Lay on Hands}}
{{clear}}
:[[Poisoned (Condition Type)#Removal|(more)]]  
||
:{{SAI|Protection from Poison}}<ref name="adv"/>
:{{SmItemIcon|Elixir of Poison Resistance}}
:{{SAI|Purity of Body}}
:[[Poisoned (Condition Type)#Prevention|(more)]]


=== [[File:Sleeping Condition Icon 3.png|frameless|upright=0.15]] Sleeping ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|polymorphed}} || {{Cond|Polymorphed}}
* A sleeping creature cannot move or act.
||
* Moreover, the creature automatically fails Strength and Dexterity [[Saving Throws]].
:Losing all your {{hp}}{{verify}}
* [[Attack Rolls]] against it have [[Advantage]], and any attack that hits the creature is a Critical Hit if the attacker is within {{C|1.5m / 5ft}} of the creature.
:[[Polymorphed (Condition Type)#Removal|(more)]]  
* Removed by taking damage or when [[Help|Helped]].
||
|}
:{{SAI|Immutable Form}}
{{clear}}
:[[Polymorphed (Condition Type)#Prevention|(more)]]  
 
=== [[File:Speak With Animals Condition Icon 3.png|frameless|upright=0.15]] Speak with Animals===
----
{| class="wikitable"
! Effect
|-
|-
|
* Can comprehend and communicate with beasts.
|}
{{clear}}


=== [[File:Thaumaturgy Condition Icon 3.png|frameless|upright=0.15]] Thaumaturgy ===
| {{Condition Type|prone}} || {{Cond|Prone}}
----
||
{| class="wikitable"
:{{SAI|Help}}
! Effect
:[[Prone (Condition Type)#Removal|(more)]]  
|-
||
|
:[[Prone (Condition Type)#Prevention|(more)]]  
* Has [[Advantage]] on Intimidation and Performance [[Checks]].
|}
{{clear}}


=== [[File:Threatened Condition Icon 3.png|frameless|upright=0.15]] Threatened ===
----
{| class="wikitable"
! Effect
|-
|-
|
| {{Condition Type|unconscious}} || ''(none)''
* An enemy is close. Has [[Disadvantage]] on ranged [[Attack Rolls]].
||
|}
:[[Unconscious (Condition Type)#Removal|(more)]]  
{{clear}}
||
:[[Unconscious (Condition Type)#Prevention|(more)]]  


=== [[File:True Strike Condition Icon 3.png|frameless|upright=0.15]] True Strike ===
----
{| class="wikitable"
! Effect
|-
|
* The spellcaster has [[Advantage]] on [[Attack Rolls]] against this creature.
|}
{{clear}}


=== [[File:Turned Condition Icon 3.png|frameless|upright=0.15]] Turned ===
----
{| class="wikitable"
! Effect
|-
|
* Until it takes damage, a turned creature must spend its turns trying to move as far away from the creature who turned it.
* It can't willingly move to a space within <code>9m / 30ft</code> of that creature.
* It also can't take reactions.
* For its [[Character Abilities#Action|Actions]], it can use only the [[Dash]] action or try to escape from an effect that prevents it from moving.
|}
|}
{{clear}}
<references>
<ref name="adv">Gives {{Advantage}} on {{Saving Throw}}s</ref>
<ref name="elemental-fey">Elemental and fey only.</ref>
<ref name="representative">Many Condition Types have a specific condition that serves as the most basic form.</ref>
</references>


=== [[File:Vicious Mockery Condition Icon 3.png|frameless|upright=0.15]] Vicious Mockery ===
== List of Conditions ==
----
Below is a few examples of conditions that can be applied to player characters and NPCs. Click the "more" button for a paginated listing of all conditions registered in the wiki's database.
{| class="wikitable"
! Effect
|-
|
* [[Disadvantage]] on the next [[Attack Rolls|Attack Roll]].
|}
{{clear}}


=== [[File:Wet Condition Icon 3.png|frameless|upright=0.15]] Wet ===
{{ConditionsTableHeader}}
----
{{#cargo_query: tables = conditions
{| class="wikitable"
| fields = name, icon, effects
! Effect
| limit = 10
|-
| order by = name
|
| default = {{ConditionsTableEmpty}}
* Prevented from [[Condition#Burning|burning]].
| format = template
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Resistance]] to <code><span style="color:#ff6600">Fire</span> damage</code>.
| template = ConditionsTableRow
* [[Damage Types#Damage Vulnerability, Resistance and Immunity|Vulnerable]] to <code><span style="color:#3366cc">Lightning</span> and <span style="color:#3399cc">Cold</span> damage</code>.
| named args = yes
|}
}}
{{clear}}
{{ConditionsTableFooter}}


=== [[File:Wild Magic Explosive Healing Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Explosive Healing ===
[[Category:Gameplay mechanics]]
----
{| class="wikitable"
! Effect
|-
|
* Your spells of Level 1 and higher heal all creatures in a <code>3m / 10ft</code> radius for <span style="color:mediumturquoise">1d4 hit points</span> per [[Spell#Spell Slots|Spell Slot]] level.
|}
{{clear}}
 
=== [[File:Wild Magic Enchant Weapons Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Enchant Weapons ===
----
{| class="wikitable"
! Effect
|-
|
* The next attack with this weapon is a Critical Hit and deals an additional  <span style="color:crimson">1d4 Force damage</span>.
|}
{{clear}}
 
=== [[File:Wild Magic Teleport Condition Icon 3.png|frameless|upright=0.15]] Wild Magic: Teleport ===
----
{| class="wikitable"
! Effect
|-
|
* Can use a Bonus Action to teleport up to <code>9m / 30ft</code>.
|}
{{clear}}
 
=== [[File:Witch Bolt Condition Icon 3.png|frameless|upright=0.15]] Witch Bolt ===
----
{| class="wikitable"
! Effect
|-
|
* The spellcaster can activate the arc linking it to this creature to automatically deal <code><span style="color:#3366cc">1d12 Lightning damage</span></code>.
|}
{{clear}}

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