Rage: Eagle Heart: Difference between revisions

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{{ up to date | 2023-09-22 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{ActionPage
| type = classaction
| summary = '''Rage: Eagle Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| summary = '''Rage: Eagle Heart''' is a [[Wildheart]] Barbarians Bonus Action. This ability allows them to use their eagle-like anger to become hard to hit and gain the ability to attack enemies from the sky.
| description = Enter a {{SAI|Rage: Eagle Heart|Rage}} that makes you near untouchable.
| description = Go into a [[Rage]] that makes you near untouchable. You can use [[Diving Strike]].


Foes also have {{Disadvantage}} on [[Opportunity Attacks]] against you, and you can use [[Dash]] as a bonus action.
You can use {{SAI|Diving Strike}}.


Rage ends early if you haven't attacked a creature or taken damage since your last turn.
Foes also have {{Disadvantage}} on {{SAI|Opportunity Attack|Opportunity Attacks}} against you, and you can use {{SAI|Dash}} as a bonus action.
| image = Rage Eagle Heart.png
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}}
| cost = rage:1, bonus
| image = Rage Eagle Heart.webp
| cost = bonus, rage
| concentration =  
| concentration =  
| damage =  
| damage =  
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| save =
| save =
| additional =  
| additional =  
| higherlevels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''.
| higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}.
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart
| condition = Rage: Eagle Heart
| condition = Rage: Eagle Heart
| condition duration = 10
| condition duration = 10
| condition2 = Rage Impeded
| condition2 = Rage Impeded
| condition2 duration = Permanent
| condition2 duration = Permanent
| class learns at level 1 = Barbarian
| class learns at level 3 = Wildheart
| notes =  
| notes =
* This variant of {{SAI|Rage}} does not receive a damage increase at level 9.
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant.
}}
}}
{{BarbarianNavbox}}
{{BarbarianNavbox}}

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